Fix vsync saving/loading (hopefully...)

git-svn-id: http://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@778 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
svdijk 2012-11-01 17:34:40 +00:00
parent 10d5b72906
commit 348f0d559f

View file

@ -459,12 +459,7 @@ VID_Unlock -- johnfitz
static void VID_Unlock (void)
{
vid_locked = false;
//sync up cvars in case they were changed during the lock
Cvar_SetValueQuick (&vid_width, modelist[vid_default].width);
Cvar_SetValueQuick (&vid_height, modelist[vid_default].height);
Cvar_SetValueQuick (&vid_bpp, modelist[vid_default].bpp);
Cvar_SetQuick (&vid_fullscreen, (windowed) ? "0" : "1");
VID_SyncCvars();
}
/*
@ -1120,7 +1115,8 @@ void VID_Init (void)
const char *read_vars[] = { "vid_fullscreen",
"vid_width",
"vid_height",
"vid_bpp" };
"vid_bpp",
"vid_vsync" };
#define num_readvars ( sizeof(read_vars)/sizeof(read_vars[0]) )
Cvar_RegisterVariable (&vid_fullscreen); //johnfitz