valve/zpak001.pk3dir/particles
2024-10-31 03:53:02 -07:00
..
alien.cfg Add invasion mode for testing AI, which has been expanded upon 2024-10-31 03:53:02 -07:00
burn.cfg Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
flesh.cfg Add invasion mode for testing AI, which has been expanded upon 2024-10-31 03:53:02 -07:00
fx_explosion.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
fx_impact.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
fx_spark.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
impact_default.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
impact_glass.cfg Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
impact_unbreakable.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
volume.cfg Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs 2024-10-16 22:58:21 -07:00
weapon_9mmAR.cfg Corpses: Ensure frame1time is reset whenever we inherit someones corpse. 2024-03-02 00:43:10 -08:00
weapon_crossbow.cfg Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content 2023-01-17 16:51:06 -05:00
weapon_egon.cfg Move platform files over, rebuild weapons against Nuclide 2024-06-22 00:29:51 -07:00
weapon_gauss.cfg WEAPON_GAUSS: More work towards the visual stuff this weapon offers by 2021-08-29 17:45:33 +02:00
weapon_hornet.cfg Add invasion mode for testing AI, which has been expanded upon 2024-10-31 03:53:02 -07:00
weapon_rpg.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
weapon_tripmine.cfg Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00