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alien.cfg
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Add invasion mode for testing AI, which has been expanded upon
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2024-10-31 03:53:02 -07:00 |
burn.cfg
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Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs
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2024-10-16 22:58:21 -07:00 |
flesh.cfg
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Add invasion mode for testing AI, which has been expanded upon
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2024-10-31 03:53:02 -07:00 |
fx_explosion.cfg
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
fx_impact.cfg
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
fx_spark.cfg
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
impact_default.cfg
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
impact_glass.cfg
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Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs
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2024-10-16 22:58:21 -07:00 |
impact_unbreakable.cfg
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
volume.cfg
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Rename a bunch of soundDefs, move gamerules into their own progs using multiprogs
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2024-10-16 22:58:21 -07:00 |
weapon_9mmAR.cfg
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Corpses: Ensure frame1time is reset whenever we inherit someones corpse.
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2024-03-02 00:43:10 -08:00 |
weapon_crossbow.cfg
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Added Crossbow bolt trail on explosive MP bolt akin to Turok. This change is based upon documented cut content
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2023-01-17 16:51:06 -05:00 |
weapon_egon.cfg
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Move platform files over, rebuild weapons against Nuclide
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2024-06-22 00:29:51 -07:00 |
weapon_gauss.cfg
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
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2021-08-29 17:45:33 +02:00 |
weapon_hornet.cfg
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Add invasion mode for testing AI, which has been expanded upon
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2024-10-31 03:53:02 -07:00 |
weapon_rpg.cfg
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
weapon_tripmine.cfg
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |