Marco Cawthorne
f3596f2aef
Items: Ensure we re-adjust our position post-spawn so we don't fall through yet-to-spawn geometry. Delete a whole bunch of now unused code.
172 lines
2.4 KiB
INI
172 lines
2.4 KiB
INI
r_part main
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 200
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scalefactor 1
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die 1
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rgb 255 128 76
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rgbdelta 0 -32 -32
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friction 1
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blend add
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}
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r_part +ember
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{
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count 1
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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rgb 255 64 16
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alpha 0
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scale 20
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scalefactor 1
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die 1
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friction 2.5
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blend add
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randomvel 15
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veladd 2
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rampmode delta
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ramp 0 0 0 -0.5 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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}
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r_part +ember
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{
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count 1
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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rgb 255 64 16
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alpha 0
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scale 8
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scalefactor 1
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die 2
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friction 2.5
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blend add
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randomvel 512
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spawnorg 32 32
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rampmode delta
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gravity 100
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ramp 0 0 0 -0.5 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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ramp 0 0 0 0.1 0
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}
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r_part hotbits
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{
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count 1
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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rgb 255 255 200
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alpha 1
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scale 4
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scalefactor 1
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die 2
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friction 2.5
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randomvel 512
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spawnorg 32 32
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gravity 800
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cliptype bounce
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}
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r_part +main
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{
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lighttime 1
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lightradius 350
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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count 0 0 2
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spawnorg 0 32
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orgadd 32
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model "sprites/fexplo.spr" framestart=0 framecount=29 framerate=20 additive scalemin=0.5 scalemax=2.5
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}
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r_part +main
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{
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cliptype expgib
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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alpha 0
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count 16
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die 1
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randomvel 128
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gravity 50
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friction 2
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emit ember
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emitinterval 0.01
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spawnmode circle
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}
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r_part +main
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{
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texture "particles/fteparticlefont.tga"
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tcoords 97 97 191 191 256
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count 1
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scale 324
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scalefactor 1
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die 3
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alpha 1
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rgb 0 0 0
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spawnmode ball
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gravity -25
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}
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r_part +main
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 16
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scalefactor 1
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alpha 0.5
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die 0.8
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rgb 255 180 30
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blend add
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spawnmode ball
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spawnvel 512
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spawnorg 48 48
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veladd 100
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friction 0.5
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gravity 200
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cliptype spark
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emit hotbits
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emitinterval 0.04
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}
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r_part spark
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{
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type texturedspark
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texture ball
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tcoords 1 65 31 95 256 8 32
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scale 1
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count 5
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scalefactor 1
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alpha 0.5
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die 0.4
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rgb 255 180 30
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blend add
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spawnmode ball
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spawnvel 256
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veladd 200
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gravity 600
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}
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r_part +spark
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{
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lighttime 1
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lightradius 64
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lightradiusfade 300
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lightrgb 1.0 0.5 0.4
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lightrgbfade 0.36 0.19 0.19
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count 0 0 1
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model "sprites/muzzleflash.spr" framestart=0 framecount=2 framerate=20 additive scalemin=0.1 scalemax=0.5
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}
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