valve/src/server
2021-10-20 01:20:11 +02:00
..
ammo.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
client.qc Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster. 2021-10-20 01:20:11 +02:00
defs.h Merge client/input.qc and server/input.qc into shared/input.qc for reasons 2021-03-09 11:51:13 +01:00
flashlight.h Merge client/input.qc and server/input.qc into shared/input.qc for reasons 2021-03-09 11:51:13 +01:00
flashlight.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
gamerules.h Gamerules: Disable monster spawning in multiplayer, also fix draw being 2021-09-18 01:33:26 +02:00
gamerules.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
gamerules_multiplayer.qc Gamerules: Disable monster spawning in multiplayer, also fix draw being 2021-09-18 01:33:26 +02:00
gamerules_singleplayer.qc Fix that dead but spectating team members don't show up in the scoreboard. 2021-05-12 15:48:19 +02:00
item_battery.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
item_healthkit.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
item_longjump.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
item_suit.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
item_weaponbox.qc item_weaponbox: Support for GEARBOX ammo types 2021-05-22 20:26:53 +02:00
items.h Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
items.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
Makefile Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_alien_controller.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_alien_grunt.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_alien_slave.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
monster_apache.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_babycrab.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_barnacle.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_barney.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
monster_barney_dead.qc Use GetSpawnX() methods instead of peeking into some attribute that 2021-09-16 17:36:03 +02:00
monster_bigmomma.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_bloater.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_bullchicken.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_cockroach.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_flyer_flock.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_gargantua.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_gman.qc Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster. 2021-10-20 01:20:11 +02:00
monster_headcrab.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
monster_hevsuit_dead.qc Delete some junk left-over lines in some decorative NPCs 2021-09-30 23:32:07 +02:00
monster_hgrunt_dead.qc Delete some junk left-over lines in some decorative NPCs 2021-09-30 23:32:07 +02:00
monster_houndeye.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
monster_human_assassin.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_human_grunt.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
monster_ichthyosaur.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_leech.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_miniturret.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_nihilanth.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_osprey.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_rat.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_scientist.qc monster_scientist: Don't do pain sound when we're already dead. 2021-09-12 00:20:09 +02:00
monster_scientist_dead.qc Delete some junk left-over lines in some decorative NPCs 2021-09-30 23:32:07 +02:00
monster_sentry.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_sitting_scientist.qc Delete some junk left-over lines in some decorative NPCs 2021-09-30 23:32:07 +02:00
monster_tentacle.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_turret.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
monster_zombie.qc Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
player.h Merge client/input.qc and server/input.qc into shared/input.qc for reasons 2021-03-09 11:51:13 +01:00
player.qc Gamerules: Disable monster spawning in multiplayer, also fix draw being 2021-09-18 01:33:26 +02:00
progs.src Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit 2021-05-10 11:35:48 +02:00
rules.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
server.qc Register sound shaders for gasp/water pmove sounds 2021-03-13 04:25:28 +01:00
spawn.qc Spawns: Use setorigin_safe() 2021-09-12 00:13:49 +02:00
spectator.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
world_items.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
xen_hair.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
xen_plantlight.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
xen_spore_large.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
xen_spore_medium.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00
xen_spore_small.qc Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00