Commit graph

27 commits

Author SHA1 Message Date
954867b435
Remove deprecated EV_CHAT_VOX. Change monster_gman to NSTalkMonster. 2021-10-20 01:20:11 +02:00
149693c735
Delete some junk left-over lines in some decorative NPCs 2021-09-30 23:32:07 +02:00
0c9811d3e3
Gamerules: Disable monster spawning in multiplayer, also fix draw being
called when the weapon is already selected.
2021-09-18 01:33:26 +02:00
c8a493fb00
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 17:36:03 +02:00
724caae659
monster_scientist: Don't do pain sound when we're already dead. 2021-09-12 00:20:09 +02:00
aa58233974
Spawns: Use setorigin_safe() 2021-09-12 00:13:49 +02:00
7f9f3c7d9a Tweak reload-timers in case we got a race condition between think and
input.
2021-08-29 20:01:58 +02:00
4f8c9ff3db Menu: Enable model preview.
Gamerules: Remove redundant game-rule check.
2021-08-29 13:26:37 +02:00
5d44660dfa Gamerules: ifdef the VALVE specific bits. 2021-08-01 11:21:58 +02:00
c45b7e2b62 Gamerules: Fraglimit now being respected, also registering mp_timelimit and
mp_fraglimit officially.
2021-08-01 11:01:54 +02:00
fdb258af2e Run Physics_Run() directly instead of PMove_Run(), which will be removed
eventually.
2021-06-18 09:27:27 +02:00
66e375f117 item_weaponbox: Support for GEARBOX ammo types 2021-05-22 20:26:53 +02:00
4c4be5946c Gamerules: When the player dies, the WEAPON_SATCHEL items will detonate
with him.
2021-05-22 16:41:07 +02:00
0116364803 item_weaponbox: Don't include ITEM_SATCHEL if ammo_satchels is 0, same for other throw and
placement weapons.
2021-05-22 16:40:07 +02:00
243b3f29bc Add support for top/bottom color on players and viewmodels.
Added weapon weights values (thanks scripts/weapons_?.txt from HL:S)
2021-05-20 16:04:11 +02:00
7290c631d8 Use PMove_SetSize() to get accurate bbox info. 2021-05-16 23:12:30 +02:00
7723261567 Fix that dead but spectating team members don't show up in the scoreboard.
Spectators already are team 0, so they wouldn't be queried here anyway!
2021-05-12 15:48:19 +02:00
dc378c688b Use Base its damage.qc instead of FreeHL its. Go over the BloodFX to limit
the amount of decals one blood drop spawns. Make it so that Snarks can be
shot.
2021-05-10 11:35:48 +02:00
f43ad5d661 Shared: Inherit weapon_common from Nuclide's base game 2021-05-10 08:16:22 +02:00
ced4cb5bf8 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:58 +02:00
fe4bfc455f Handle player model weapon attachments & animation for all the weapons! 2021-04-06 09:20:12 +02:00
353afa1769 item_suit: make sure we precache item.respawn 2021-03-23 09:17:53 +01:00
bfb660db02 Client: Add shell ejection code to WEAPON_GLOCK and WEAPON_MP5 2021-03-17 14:35:56 +01:00
88ca098c51 Register sound shaders for gasp/water pmove sounds 2021-03-13 04:25:28 +01:00
977b336a9b Make sure we call SetSize() after we SetModel, because with the cvar
sv_gameplayfix_setmodelsize_qw SetModel() calls override the size as well.
2021-03-11 11:12:42 +01:00
9c4f63ccf2 Merge client/input.qc and server/input.qc into shared/input.qc for reasons
regarding prediction.
2021-03-09 11:51:13 +01:00
1a25ccc334 Initial commit, carried over from Nuclide's Git on March 8th 2021 2021-03-08 10:53:48 +01:00