Spawns: Use setorigin_safe()
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1 changed files with 8 additions and 2 deletions
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@ -17,25 +17,31 @@
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void info_player_start(void)
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{
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self.solid = SOLID_TRIGGER;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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self.botinfo = BOTINFO_SPAWNPOINT;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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setorigin_safe(self, self.origin);
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}
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void info_player_deathmatch(void)
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{
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self.solid = SOLID_TRIGGER;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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self.botinfo = BOTINFO_SPAWNPOINT;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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setorigin_safe(self, self.origin);
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}
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void info_player_team1(void)
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{
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self.classname = "info_player_deathmatch";
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self.botinfo = BOTINFO_SPAWNPOINT;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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setorigin_safe(self, self.origin);
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}
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void info_player_team2(void)
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{
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self.classname = "info_player_deathmatch";
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self.botinfo = BOTINFO_SPAWNPOINT;
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setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
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setorigin_safe(self, self.origin);
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}
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