Spawns: Use setorigin_safe()

This commit is contained in:
Marco Cawthorne 2021-09-12 00:13:49 +02:00
parent bd84d76685
commit aa58233974
Signed by: eukara
GPG key ID: C196CD8BA993248A

View file

@ -17,25 +17,31 @@
void info_player_start(void)
{
self.solid = SOLID_TRIGGER;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}
void info_player_deathmatch(void)
{
self.solid = SOLID_TRIGGER;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}
void info_player_team1(void)
{
self.classname = "info_player_deathmatch";
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}
void info_player_team2(void)
{
self.classname = "info_player_deathmatch";
self.botinfo = BOTINFO_SPAWNPOINT;
setsize(self, VEC_HULL_MIN, VEC_HULL_MAX);
setorigin_safe(self, self.origin);
}