90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED monster_barney_dead (0 0.8 0.8) (-16 -16 0) (16 16 72)
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HALF-LIFE (1998) ENTITY
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Barney's corpse
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*/
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class monster_barney_dead:CBaseEntity
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{
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int m_iPose;
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void(void) monster_barney_dead;
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virtual void(void) Hide;
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virtual void(void) Respawn;
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virtual void(void) Gib;
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virtual void(string, string) SpawnKey;
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};
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void
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monster_barney_dead::Gib(void)
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{
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takedamage = DAMAGE_NO;
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FX_GibHuman(this.origin);
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Hide();
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}
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void
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monster_barney_dead::Hide(void)
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{
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SetModel("");
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solid = SOLID_NOT;
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movetype = MOVETYPE_NONE;
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}
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void
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monster_barney_dead::Respawn(void)
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{
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v_angle = GetSpawnAngles();
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v_angle[0] = Math_FixDelta(v_angle[0]);
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v_angle[1] = Math_FixDelta(v_angle[1]);
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v_angle[2] = Math_FixDelta(v_angle[2]);
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SetOrigin(GetSpawnOrigin());
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angles = v_angle;
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solid = SOLID_CORPSE;
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movetype = MOVETYPE_NONE;
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SetModel(GetSpawnModel());
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setsize(this, VEC_HULL_MIN + [0,0,36], VEC_HULL_MAX + [0,0,36]);
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takedamage = DAMAGE_YES;
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health = 0;
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velocity = [0,0,0];
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iBleeds = TRUE;
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SetFrame(35 + m_iPose);
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}
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void
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monster_barney_dead::SpawnKey(string strKey, string strValue)
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{
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switch (strKey) {
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case "pose":
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m_iPose = stoi(strValue);
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break;
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default:
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CBaseMonster::SpawnKey(strKey, strValue);
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}
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}
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void
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monster_barney_dead::monster_barney_dead(void)
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{
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model = "models/barney.mdl";
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CBaseMonster::CBaseMonster();
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}
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