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f53f854819
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Move in all the sound shader definitions from Nuclide's base, just with
Half-Life specific paths.
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2021-12-30 13:16:39 -08:00 |
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d042bd0233
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Added more distant sound shader stuff, because those rock.
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2021-09-12 00:14:03 +02:00 |
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4a68156699
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Sound: Add fx.explosion_dist definition for some low-freq bass.
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2021-09-02 10:11:37 +02:00 |
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24d7388580
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WEAPON_GAUSS: More work towards the visual stuff this weapon offers by
fixing beams and things.
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2021-08-29 17:45:33 +02:00 |
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eb543c189d
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Use the new View_AddEvent() function for handling shell ejections
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2021-03-29 21:54:23 +02:00 |
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b786643e43
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Add sound shader definitions for shell-eject modelevents.
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2021-03-27 09:09:44 +01:00 |
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c31b8aa595
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added waterenter and exit sound shader definitions
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2021-03-24 08:37:54 +01:00 |
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39cb0baefa
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Rename player_valve.sndshd to player.sndshd
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2021-03-15 11:32:19 +01:00 |
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88ca098c51
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Register sound shaders for gasp/water pmove sounds
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2021-03-13 04:25:28 +01:00 |
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1a25ccc334
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 10:53:48 +01:00 |
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