Sound: Add fx.explosion_dist definition for some low-freq bass.
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@ -1,11 +1,20 @@
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fx.explosion
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{
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distshader fx.explosion_dist
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sample weapons/explode3.wav
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sample weapons/explode4.wav
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sample weapons/explode5.wav
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shakes 1.5
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}
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fx.explosion_dist
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{
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sample ambience/distantmortar1.wav
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sample ambience/distantmortar1.wav
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sample ambience/distantmortar1.wav
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volume 0.5
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}
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fx.gaussbeam
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{
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sample weapons/electro4.wav
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