Add sound shader definitions for shell-eject modelevents.

This commit is contained in:
Marco Cawthorne 2021-03-27 09:09:44 +01:00
parent 024d19d1c1
commit b786643e43

View file

@ -0,0 +1,11 @@
modelevent_shell.eject
{
sample misc/null.wav
}
modelevent_shell.land
{
attenuation idle
sample player/pl_shell1.wav
sample player/pl_shell2.wav
}