Add sound shader definitions for shell-eject modelevents.
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zpak001.pk3dir/sound/modelevent_shell.sndshd
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zpak001.pk3dir/sound/modelevent_shell.sndshd
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modelevent_shell.eject
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{
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sample misc/null.wav
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}
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modelevent_shell.land
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{
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attenuation idle
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sample player/pl_shell1.wav
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sample player/pl_shell2.wav
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}
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