Chris Dawalt
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d8b003e23c
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other akimbo fire effects, toggle-able prediction demo
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2021-09-27 05:01:42 -04:00 |
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3c1aad1559
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Use GetSpawnOrigin() instead of peeking
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2021-09-16 18:45:24 +02:00 |
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67bc6e1e26
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Remove input_sequence definition. It's part of src/shared/defs.h and the
engine now.
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2021-09-15 22:46:44 +02:00 |
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Chris Dawalt
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398b9b2cbb
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flashlight and lasersight cleanup, against wall vertical laser fix
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2021-08-29 18:37:38 -04:00 |
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Chris Dawalt
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8c29795ebb
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Tiny bugfix. Crash on vid_reset while unspawned, sneak restored in default.cfg
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2021-08-27 06:05:50 -04:00 |
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Chris Dawalt
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d674fa4c14
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default.cfg overhaul, TS view offset restore, robust against vid_restart, minor cleanup
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2021-08-27 05:14:31 -04:00 |
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Chris Dawalt
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b3f4b95cc1
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buymenu button class to struct conversion
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2021-08-25 05:50:20 -04:00 |
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Chris Dawalt
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b8fd0a0f6f
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scope zoom, stunt dot, ammo counters more responsive under net latency, HUD order more sensible, forced origin no longer default
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2021-08-20 20:20:35 -04:00 |
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Chris Dawalt
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abfc215d27
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various network-related movement modifier fixes, ejected shells bouncing off player while moving backwards fixed
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2021-08-16 07:17:28 -04:00 |
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Chris Dawalt
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0c9b8537e4
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client effect reorganization and akimbo support (demo in socom), pmove slight reorganization
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2021-08-15 06:47:27 -04:00 |
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Chris Dawalt
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6ba566a616
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networked random vm sequences, view.qc reorganization, one-frame-off laser/flashlight fixed, akimbo muzzleflash and shell eject setup/idea
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2021-08-14 05:16:25 -04:00 |
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Chris Dawalt
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931d7c72f8
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muzzleflash + shell eject, network friendly, per-weapon zoom cleanup
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2021-08-12 06:13:30 -04:00 |
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Chris Dawalt
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34ffbd54dc
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muzzleflash struct, zoom var cleanup, entity renaming, network latency experimental
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2021-08-11 05:18:29 -04:00 |
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Chris Dawalt
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bfafbec9ad
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grenade and ejected shell entity, unused FX cleanup, texture hit sounds restored, network issue noticed
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2021-08-10 09:14:46 -04:00 |
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Chris Dawalt
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a0a70e7c9e
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ungeneric method var restore, akimbo cleanup and ejectshell type setup
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2021-08-09 05:43:03 -04:00 |
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Chris Dawalt
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3b37190955
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VGUI new system for MoTD, major pre-spawn UI cleanup
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2021-08-08 08:02:11 -04:00 |
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Chris Dawalt
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0af2292d70
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pitchsound out of order fix and vgui rename + cleanup minor
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2021-08-07 18:01:24 -04:00 |
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Chris Dawalt
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42a97f73d3
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Major weapons cleanup and default pitched sound support
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2021-08-07 06:05:46 -04:00 |
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Chris Dawalt
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58d33d9569
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better network send checks minor
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2021-08-05 05:22:51 -04:00 |
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Chris Dawalt
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d3a620bb55
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shotgun with packet delays
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2021-08-05 03:51:43 -04:00 |
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Chris Dawalt
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7753285cfb
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weapons base cleanup, throwing knife early unequip fix
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2021-08-03 16:36:46 -04:00 |
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Chris Dawalt
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45b8c241b3
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Old tap detect restore, misc cleanup
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2021-08-03 06:37:40 -04:00 |
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Chris Dawalt
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d4279ed983
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weapon select pre-game input crash, pre-game softlock fix
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2021-08-02 23:38:04 -04:00 |
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Chris Dawalt
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11c9179b57
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buymenu render and input separation, misc cleanup
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2021-08-02 07:06:24 -04:00 |
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Chris Dawalt
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d546812954
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camera/viewbob old way plus cleanup
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2021-08-01 23:33:10 -04:00 |
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Chris Dawalt
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4667210f2a
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Merge branch 'master' of ssh://git.vera-visions.com:1995/~/freets
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2021-08-01 05:14:00 -04:00 |
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Chris Dawalt
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de86f7bf49
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Fake Spectator and weapon select cleanup
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2021-08-01 05:12:11 -04:00 |
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aebdb28e26
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Inherit valve/src's viewmodel effects
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2021-08-01 08:56:34 +02:00 |
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Chris Dawalt
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c3329b3e73
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last timer var fix, no pain flash on death
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2021-07-31 05:53:41 -04:00 |
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Chris Dawalt
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1c4c2173f8
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test commit - last
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2021-07-31 03:20:02 -04:00 |
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Chris Dawalt
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0e49b2f7c4
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test commit 8
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2021-07-31 03:11:50 -04:00 |
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Chris Dawalt
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1847666712
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test commit 7
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2021-07-31 03:00:53 -04:00 |
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Chris Dawalt
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65525d3717
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commit test 6
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2021-07-31 02:56:15 -04:00 |
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Chris Dawalt
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af03a3bf09
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test commit 5
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2021-07-31 02:24:59 -04:00 |
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Chris Dawalt
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73964cc79b
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test commit 4
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2021-07-31 02:19:52 -04:00 |
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Chris Dawalt
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b3a9c4f8d0
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test commit 3
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2021-07-31 02:17:17 -04:00 |
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Chris Dawalt
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ab2db617ff
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Test commit 2
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2021-07-31 01:46:03 -04:00 |
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Chris Dawalt
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eec51a1194
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Revert "Update clientinfo.h"
This reverts commit e858507363 .
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2021-07-31 01:45:29 -04:00 |
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Chris Dawalt
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e858507363
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Update clientinfo.h
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2021-07-31 01:45:17 -04:00 |
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Chris Dawalt
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072a2a409c
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test commit
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2021-07-31 01:10:55 -04:00 |
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d528573453
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Introduce SoundPitched_Send() as a way to bypass protocol limits, let blue
handle the other guns and applications. Probably warrants a rename to be
specific to weapons.
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2021-07-30 14:58:16 +02:00 |
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9971b02e22
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add content install script for UNIX
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2021-07-30 12:39:31 +02:00 |
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224a315e7c
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append 'ts' into the clone line
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2021-07-30 12:15:09 +02:00 |
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a4000efa64
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Typo'd
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2021-07-30 12:13:11 +02:00 |
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8580104231
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Add README, LICENSE and preview.jpg
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2021-07-30 12:12:41 +02:00 |
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8f453b9e1d
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Initial contrib from blue24
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2021-07-30 12:05:41 +02:00 |
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