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7684fdbeb1
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:02 -07:00 |
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
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e501dbe814
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Client: Enable the damage/item notifications from Half-Life.
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2021-12-17 18:23:33 -08:00 |
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7a91fda437
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Client: Include ammo notify routines.
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2021-12-16 17:21:21 -08:00 |
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d8be29928d
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Remove input_sequence definition.
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2021-09-15 22:46:13 +02:00 |
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21430f6fb5
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Update include.src against valve/src
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2021-08-29 17:46:33 +02:00 |
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a0a65b9843
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Major work on item_tfgoal and info_tfgoal. We now got 2fort style maps
working functionally. A lot is still missing however. Especially visual
fluff.
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2021-05-25 08:32:11 +02:00 |
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04404673b8
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Just some indentation guff changed.
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2021-05-20 16:06:03 +02:00 |
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3f22159607
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Don't set view_ofs here.
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2021-05-16 23:13:52 +02:00 |
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ad4c75ac7e
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Shared: Inherit weapon_common from Nuclide's base game.
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2021-05-10 08:18:53 +02:00 |
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1013cd9d1d
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Fix the code to compile against the latest Nuclide SDK
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2021-05-07 13:35:42 +02:00 |
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21d6eadbd9
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Change pSeat references to pSeatLocal where applicable.
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2021-03-31 13:44:10 +02:00 |
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c227b5e717
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Merge client/input.qc and server/input.qc into shared/input.qc
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2021-03-13 15:33:13 +01:00 |
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67487d30cb
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Initial commit, carried over from Nuclide's Git on March 8th 2021
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2021-03-08 12:08:54 +01:00 |
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