bda968d51f
Map preview images
2023-10-27 19:51:26 -07:00
1c8d991256
WEAPON_FLAMETHROWER: tweak the flame a bit
2023-10-23 00:19:18 -07:00
563ff31095
Waypoints for all official DM maps
2023-10-23 00:13:56 -07:00
01653bfd42
Bobbing + Player animations working again
2023-10-22 23:38:07 -07:00
f3e07377b3
Remove view.qc and modelevent.qc
2023-10-12 14:43:04 -07:00
e0586ca2e9
Rebuild against FreeHL Develop
2023-07-27 23:26:21 -07:00
005f818021
Merge branch 'master' of github.com:eukara/freehunger
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# Please enter a commit message to explain why this merge is necessary,
# especially if it merges an updated upstream into a topic branch.
#
# Lines starting with '#' will be ignored, and an empty message aborts
# the commit.
2023-02-12 13:08:09 -08:00
6f0d0e5dd1
Remove base/src dependency and use valve/src's versions instead.
2023-02-12 12:57:49 -08:00
4612789882
add instructions.txt file
2023-02-08 16:32:12 -08:00
c63102b249
Fixed healthkit check, Hide should now be Disappear
2023-01-17 12:49:50 -08:00
05f127c249
Removal of Game_Input which has been made obsolete.
2023-01-11 17:45:21 -08:00
9a5c50a90d
Remove obsolete includes.
2023-01-08 13:36:27 -08:00
935f743d15
Remove references to client/player.qc.
2022-11-30 14:30:52 -08:00
c2b3c3c364
Set pragma target fte_5768
2022-08-22 23:26:46 -07:00
bf9ab93ec2
player class: Use parent method OptimiseChangedFlags() to cull some fields from being networked to players other than yourself
2022-08-09 09:33:01 -07:00
6762b32faf
Clean up our player enumflags.
2022-08-07 14:15:07 -07:00
d4fd6dfcf5
Remove inclusion of rules.qc and pmove_water.qc
2022-08-05 11:08:39 -07:00
720acab116
Remove mention of GS_RENDERFX.
2022-07-07 09:14:37 -07:00
b587d609ac
Adjust naming against upstream.
2022-05-11 12:52:05 -07:00
66ded4a6e4
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
2022-05-10 15:01:48 -07:00
7ed50ada4a
Improve player networking-culling
2022-05-01 17:04:20 -07:00
b05e82082f
Server: unreference player.h
2022-04-25 13:36:08 -07:00
f5e36f0cb8
.touch fixes.
2022-04-03 14:08:30 -07:00
02287fee0b
Rebased against the latest Nuclide commit.
2022-03-15 19:35:32 -07:00
cadadedc72
Xylemon here, glad to finally be commiting here!
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Changelog:
Improved Glock/Silencer animation logic
All weapons that should have shell ejection now do
Added simple logic for different scope colors for each sniper rifle
Updated weapon API to match current spec (Flamethrower now uses NSProjectile, fixed ammo detection, etc)
Made RPG inherit all duplicate HL functions
Added weapon weights and types for bots
New notification API forked to account for TH weapons/ammo
Updated copyright notices and added some additional info to the README
2022-03-15 00:48:01 -07:00
6fc17211c5
Update copyright information
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Remove pmodel attributes from the player class.
2022-03-13 17:01:37 -07:00
59e4a7d3a8
Remove inclusion of gs-entbase/server/defs.h
2022-01-20 16:24:50 -08:00
1bf5dc9924
Client: Enable the damage/item notifications from Half-Life.
2021-12-17 18:23:15 -08:00
f6290ab4a3
Client: Include ammo notify routines.
2021-12-16 17:21:06 -08:00
6c3ed09158
Include fx_corpse.qc
2021-12-13 12:58:53 -08:00
2cd6f34003
Client: Include FreeHL's damage.qc.
2021-10-21 23:32:45 +02:00
bf36a8f5c0
Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
2021-10-06 22:02:04 +02:00
c7f99fc00a
Use GetSpawnX() methods instead of peeking into some attribute that
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may change.
2021-09-16 18:40:56 +02:00
ae5d4d7ca7
Remove input_sequence definition.
2021-09-15 22:46:04 +02:00
1d5243fdc3
Update include.src against valve/src
2021-08-29 17:46:20 +02:00
1bc45157d1
Inherit valve/src's viewmodel effects
2021-08-01 08:55:47 +02:00
7f1c100e3a
Include flashlight.qc from FreeHL
2021-05-22 20:42:43 +02:00
7ca62e5d56
Update player.h definition from ANGLES_Z to COLORMAP
2021-05-20 16:05:16 +02:00
80d4c59bc6
Use PMove_SetSize() to get accurate bbox info.
2021-05-16 23:13:10 +02:00
ba667c8d1c
Use Base its damage.qc instead of FreeHL its.
2021-05-10 11:36:35 +02:00
747fdd838d
Shared: Inherit weapon_common from Nuclide's base game.
2021-05-10 08:18:06 +02:00
73b91819ce
Simplify prediction code with the help from upstream SDK changes.
2021-05-08 17:47:02 +02:00
0bb992d592
Fix the code against the latest Nuclide.
2021-05-07 13:35:08 +02:00
c7986d7d59
Change pSeat references to pSeatLocal where applicable.
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Remove obsolete and redundant code in ReceiveEntity.
2021-03-31 13:43:47 +02:00
f13ce6c910
Include draw.qc from Nuclide's base game
2021-03-17 06:27:26 +01:00
674f17fad3
Merged stillhungry.diff from Xylemon.
2021-03-12 00:03:09 +01:00
8b8b889f95
Merging hungerbetter.diff by Xylemon
2021-03-11 00:54:27 +01:00
77712b77a2
Merge client/input.qc and server/input.qc into shared/input.qc
2021-03-09 12:04:06 +01:00
eukara
365d9f639e
Create FUNDING.yml
2021-03-08 15:36:18 +01:00
eukara
debb69d689
Update README.md
2021-03-08 12:45:05 +01:00