Use PMove_SetSize() to get accurate bbox info.
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1 changed files with 2 additions and 2 deletions
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@ -57,9 +57,9 @@ HLGameRules::LevelDecodeParms(base_player pp)
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pl.satchel_chg = parm30;
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if (pl.flags & FL_CROUCHING) {
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setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
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setsize(pl, PHY_HULL_CROUCHED_MIN, PHY_HULL_CROUCHED_MAX);
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} else {
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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setsize(pl, PHY_HULL_MIN, PHY_HULL_MAX);
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}
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}
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