Change pSeat references to pSeatLocal where applicable.
Remove obsolete and redundant code in ReceiveEntity.
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parent
f13ce6c910
commit
c7986d7d59
6 changed files with 5 additions and 28 deletions
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@ -183,29 +183,6 @@ void
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player::ReceiveEntity(float new)
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{
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float fl;
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if (new == FALSE) {
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/* Go through all the physics code between the last received frame
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* and the newest frame and keep the changes this time around instead
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* of rolling back, because we'll apply the new server-verified values
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* right after anyway. */
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/* FIXME: splitscreen */
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if (entnum == player_localentnum) {
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/* FIXME: splitscreen */
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pSeat = &g_seats[0];
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for (int i = sequence+1; i <= servercommandframe; i++) {
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/* ...maybe the input state is too old? */
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if (!getinputstate(i)) {
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break;
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}
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input_sequence = i;
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PMove_Run();
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}
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/* any differences in things that are read below are now
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* officially from prediction misses. */
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}
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}
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/* seed for our prediction table */
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sequence = servercommandframe;
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@ -174,7 +174,7 @@ w_flame_crosshair(void)
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drawsubpic(cross_pos, [24,24], "sprites/crosshairs.spr_0.tga", [72/128,48/128], [0.1875, 0.1875], [1,1,1], 1, DRAWFLAG_NORMAL);
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [0,96/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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drawsubpic(aicon_pos, [24,24], "sprites/640hud7.spr_0.tga", [0,96/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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@ -172,7 +172,7 @@ w_medkit_crosshair(void)
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[24/256,96/128],
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[24/256, 24/128],
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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@ -327,7 +327,7 @@ void w_rpg_hud(void)
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[120/256,72/128],
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[24/256, 24/128],
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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@ -272,7 +272,7 @@ w_sniper_crosshair(void)
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[24/256,72/128],
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[24/256, 24/128],
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g_hud_color,
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pSeat->m_flAmmo2Alpha,
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pSeatLocal->m_flAmmo2Alpha,
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DRAWFLAG_ADDITIVE
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);
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#endif
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@ -142,7 +142,7 @@ void w_tnt_hud(void)
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#ifdef CLIENT
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HUD_DrawAmmo2();
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vector aicon_pos = g_hudmins + [g_hudres[0] - 48, g_hudres[1] - 42];
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drawsubpic(aicon_pos, [16,24], "sprites/640hud7.spr_0.tga", [48/256,96/128], [24/256, 24/128], g_hud_color, pSeat->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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drawsubpic(aicon_pos, [16,24], "sprites/640hud7.spr_0.tga", [48/256,96/128], [24/256, 24/128], g_hud_color, pSeatLocal->m_flAmmo2Alpha, DRAWFLAG_ADDITIVE);
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#endif
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}
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