Commit graph

19 commits

Author SHA1 Message Date
f86934b685
Fix the backpack/weaponbox from not dropping 2023-05-10 14:34:49 -07:00
e52bea41a3
Use entityDefs instead of hard-coded item pickups 2023-05-08 11:18:29 -07:00
a3df1fdcb7
Add some entityDefs for handling Quake 1/3 maps and teleporters better 2023-04-30 18:05:13 -07:00
f0d7288871
Throw out maphacks.qc in favor of scripts/maptweaks.txt 2023-04-22 02:40:53 -07:00
deac6b59b2 Every map should now have waypoints and previews 2023-04-20 05:39:06 -07:00
43fc2c69ee
Add teleporter noise for DMC's info_teleporter. 2023-04-17 23:35:18 -07:00
21d87cba33
WEAPON_LIGHTNING: Shove some visual fluff in here before I go to bed. 2023-04-17 02:31:13 -07:00
ac9cd39ca6
add dcdm5.shader, which attempts to fix the missing texture in dcdm5 left in by Valve 2023-04-16 20:39:21 -07:00
6d4272ef87
add waypoint nav file for p_se_3, made by Xylemon 2023-04-16 11:03:16 -07:00
ac59f692e4
Tweak some pmove related variables and sounds. 2023-04-16 11:00:29 -07:00
621b93171f
Implement functionality of the various powerups, except for rendering. 2023-04-16 09:49:38 -07:00
2eb4cf86b5
Updated waypoint file for dmc_dm4 2023-04-15 17:21:27 -07:00
1421857601
Set rotating flag on select pickups, make item_pickup sound DMC specific 2023-04-15 16:56:46 -07:00
425005e91f
Add initial (stubby) artifact implementations 2023-04-15 16:36:49 -07:00
4aa8152084
Weapons should now respect skill variables for deciding their damage. 2023-04-15 15:17:02 -07:00
0cdc3a1caa
Add waypoints for dcdm5, dmc_dm2, dmc_dm4 2023-04-15 14:12:35 -07:00
6869daf464
Improvements to the ammo items. Will now pick up the appropriate amounts and set the right model. 2023-04-15 14:06:12 -07:00
eed46f362e
Implement item_health, adjust the sounds played by the various item_armor pickups and add an alias for item_armorInv 2023-04-15 13:49:28 -07:00
6074c787b5
Initial commit. 2023-04-15 13:07:45 -07:00