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621b93171f
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Implement functionality of the various powerups, except for rendering.
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2023-04-16 09:49:38 -07:00 |
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32902116be
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add README.md
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2023-04-16 08:41:09 -07:00 |
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2e93c82b4e
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Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point.
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2023-04-15 18:12:43 -07:00 |
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3089ebb659
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Client: Swap shell/nail ammo notification icon
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2023-04-15 17:36:13 -07:00 |
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2eb4cf86b5
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Updated waypoint file for dmc_dm4
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2023-04-15 17:21:27 -07:00 |
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5280004b1f
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Weapons will now auto-switch to the next best available weapon when empty.
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2023-04-15 17:21:13 -07:00 |
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1421857601
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Set rotating flag on select pickups, make item_pickup sound DMC specific
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2023-04-15 16:56:46 -07:00 |
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425005e91f
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Add initial (stubby) artifact implementations
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2023-04-15 16:36:49 -07:00 |
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678b5f8c42
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Nailguns should use the bigger impact decal now
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2023-04-15 15:47:42 -07:00 |
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4aa8152084
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Weapons should now respect skill variables for deciding their damage.
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2023-04-15 15:17:02 -07:00 |
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d0e762788e
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item_armorX/item_health: respect 'deathmatch' cvar regarding respawn behaviour
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2023-04-15 14:47:51 -07:00 |
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0cdc3a1caa
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Add waypoints for dcdm5, dmc_dm2, dmc_dm4
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2023-04-15 14:12:35 -07:00 |
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6869daf464
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Improvements to the ammo items. Will now pick up the appropriate amounts and set the right model.
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2023-04-15 14:06:12 -07:00 |
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eed46f362e
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Implement item_health, adjust the sounds played by the various item_armor pickups and add an alias for item_armorInv
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2023-04-15 13:49:28 -07:00 |
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6074c787b5
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Initial commit.
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2023-04-15 13:07:45 -07:00 |
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