Commit graph

15 commits

Author SHA1 Message Date
621b93171f
Implement functionality of the various powerups, except for rendering. 2023-04-16 09:49:38 -07:00
32902116be
add README.md 2023-04-16 08:41:09 -07:00
2e93c82b4e
Add src/server/maphacks.qc, which has some example item replacement macros. These are subject to change and may even be moved into an external file at some point. 2023-04-15 18:12:43 -07:00
3089ebb659
Client: Swap shell/nail ammo notification icon 2023-04-15 17:36:13 -07:00
2eb4cf86b5
Updated waypoint file for dmc_dm4 2023-04-15 17:21:27 -07:00
5280004b1f
Weapons will now auto-switch to the next best available weapon when empty. 2023-04-15 17:21:13 -07:00
1421857601
Set rotating flag on select pickups, make item_pickup sound DMC specific 2023-04-15 16:56:46 -07:00
425005e91f
Add initial (stubby) artifact implementations 2023-04-15 16:36:49 -07:00
678b5f8c42
Nailguns should use the bigger impact decal now 2023-04-15 15:47:42 -07:00
4aa8152084
Weapons should now respect skill variables for deciding their damage. 2023-04-15 15:17:02 -07:00
d0e762788e
item_armorX/item_health: respect 'deathmatch' cvar regarding respawn behaviour 2023-04-15 14:47:51 -07:00
0cdc3a1caa
Add waypoints for dcdm5, dmc_dm2, dmc_dm4 2023-04-15 14:12:35 -07:00
6869daf464
Improvements to the ammo items. Will now pick up the appropriate amounts and set the right model. 2023-04-15 14:06:12 -07:00
eed46f362e
Implement item_health, adjust the sounds played by the various item_armor pickups and add an alias for item_armorInv 2023-04-15 13:49:28 -07:00
6074c787b5
Initial commit. 2023-04-15 13:07:45 -07:00