e6dac8fe81
Add experimental waypoints for cs_backalley, cs_estate, cs_italy,
...
cs_militia, cs_office, de_aztec, de_dust, de_dust2, de_train, de_vegas,
de_vertigo and fy_pool_day.
2021-06-04 13:07:13 +02:00
4d4c2f4194
Include flashlight.qc from FreeHL.
2021-05-22 20:42:16 +02:00
544fc438ef
Update player.h definition from ANGLES_Z to COLORMAP
2021-05-20 16:04:39 +02:00
73517a0858
Use PMove_SetSize() to get accurate bbox info.
2021-05-16 23:12:47 +02:00
13193ccd23
Updated consistency pack also comes with alternate USP submodel. So support that too.
2021-05-13 10:08:06 +02:00
ecc963a0fe
Fix the consistency pack pk3, where modders can make different hand models
...
for each team.
Add crosshair to first-person spectating.
Network view-ofs.
2021-05-13 09:26:26 +02:00
6a24b29e3d
Bots: Now following some basic objectives - don't look too deep into it
...
Weapons: We now have added weapon weights and isempty() functions to the
weapon structs
Spectator: Now integrated into the gamemodes proper. NEEDS MORE TESTING!
Radio: Fixed a bug in which the wrong player name would be displayed.
2021-05-12 15:47:34 +02:00
9b620da3fb
Polish WEAPON_M3 and WEAPON_XM1014 by giving it real spread, and allowing
...
the reload sequence to be interrupted at any time.
2021-05-10 14:09:14 +02:00
6344d561c8
Fix accidental typo causing a compile error.
2021-05-10 13:22:56 +02:00
009508fa8b
Update Animation_TimerUpdate to conform with upstream Nuclide.
2021-05-10 12:24:53 +02:00
404303ea72
Use Base its damage.qc instead of FreeHL its.
2021-05-10 11:36:07 +02:00
a2f65f73d7
Shared: Inherit weapon_common and input from Nuclide's base game
2021-05-10 08:16:51 +02:00
133bf4fec2
Simplify prediction code with the help from upstream SDK changes.
2021-05-08 17:46:20 +02:00
73c834c3eb
Shared: Use Base's fx_spark.qc now
2021-04-10 23:35:47 +02:00
cc48c2c994
Handle player weapon model attachments for all the weapons!
2021-04-06 09:20:35 +02:00
dee6ee1a73
Change pSeat references to pSeatLocal where applicable.
2021-03-31 13:42:36 +02:00
acbdc62b14
Make sure we call View_AddEvent() _after_ Weapons_ViewAnimation() so the
...
cache hack in the upstream Nuclide repo works.
2021-03-30 07:31:33 +02:00
7bc7388125
Use the new View_AddEvent() for shell ejections
2021-03-29 21:54:53 +02:00
09417b5443
WEAPON_C4BOMB: No pickup for CTs (make this a cvar? could be interesting)
2021-03-28 12:18:02 +02:00
3f4485d364
Client: Add shell ejection sounds to the shelleject modelevent
2021-03-27 07:53:35 +01:00
0560e66010
Merge branch 'master' of github.com:eukara/freecs
2021-03-24 07:53:10 +01:00
a310454e98
Added spectator HUD and fix for our new observer/spectator implementation
2021-03-24 07:52:52 +01:00
eukara
cca20d2f5c
Update README.md
2021-03-19 13:07:50 +01:00
eukara
f9f3d5adfd
Update README.md
2021-03-18 18:16:46 +01:00
38f985e3a2
Merge branch 'master' of github.com:eukara/freecs
2021-03-17 16:34:59 +01:00
4a66a9d364
Client: offset the radar and weaponselect by a fair bit so we don't overlap
2021-03-17 16:17:17 +01:00
eukara
15d3a1ece0
Update README.md
2021-03-17 15:41:32 +01:00
14c23b521f
Client: Replace all calls from View_EjectShell to View_EjectShellAttachment
2021-03-17 14:36:39 +01:00
29009ffbb9
Client: Add shell ejection for pistols, smgs and rifles.
2021-03-17 13:26:12 +01:00
81d7630dd7
Add auto-reload when empty, clean up misc weapon code and add alpha to
...
the hudpic display functions that I missed.
2021-03-17 11:51:50 +01:00
5635eb0d80
Color the chat nicks depending on the team
2021-03-17 09:48:26 +01:00
3eff9bc99c
Add missing locale files!
2021-03-17 09:25:41 +01:00
a14e514ca2
Basic radar implementation! It shows player positions and height - also
...
adjusted obituaries to be colored after the team colors.
2021-03-17 09:20:59 +01:00
be938177a4
Restore the night-vision equipment item.
2021-03-17 06:54:41 +01:00
9f9def03f3
Include draw.qc from Nuclide's base game
2021-03-17 06:27:05 +01:00
24428a072f
Merge client/input.qc and server/input.qc into shared/input.qc
2021-03-09 11:54:15 +01:00
eukara
a6a0abcc5e
Create FUNDING.yml
2021-03-08 15:34:27 +01:00
6ff68fcc34
Initial commit, carried over from Nuclide's Git on March 8th 2021
2021-03-08 10:38:54 +01:00