Merge branch 'master' of github.com:eukara/freecs

This commit is contained in:
Marco Cawthorne 2021-03-24 07:53:10 +01:00
commit 0560e66010

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@ -11,11 +11,21 @@ This allows the code to be fully free and unencumbered, unlike similar projects.
Featuring proper weapon prediction to enable stress-free netplay.
The engine you want to use to run this is FTEQW (https://www.fteqw.org), which is a project unrelated to this. It just happens to support the file-formats FreeHL needs.
![Preview 1](img/preview1.jpg)
![Preview 2](img/preview2.jpg)
![Preview 3](img/preview3.jpg)
![Preview 4](img/preview4.jpg)
## Features and Improvements
* Native support for Windows/Mac/Linux/BSD and wherever else FTEQW runs on
* Better support for higher display modes and aspect ratios
* Much easier modding by having the entire logic be in modern QuakeC
* Netcode that's always improving and more advanced prediction
* Open-source code for transparent modding
* Very permissive license (ISC/BSD)
## Installation
Grab the latest binary release, extract and put an FTEQW engine binary (for your platform) into the same folder as the default.fmf and readme file.
Get FTEQW here: https://www.fteqw.org/
@ -23,6 +33,8 @@ Get FTEQW here: https://www.fteqw.org/
Run the engine and when in-game download the needed content, or optionally merge your own HL + CS 1.5 installation.
## Building
Make sure you've cloned the FreeHL repo (external) into the Nuclide-SDK.
Clone the repository into the Nuclide-SDK:
> git clone REPOURL cstrike