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fteqw/engine/client
Mark Olsen a6b4691c02 Load Quake 2 game code.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2233 fc73d0e0-1445-4013-8a0c-d673dee63da5
2006-05-02 00:08:06 +00:00
..
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c fix for MSVC6 and DWORD_PTR 2006-04-02 08:54:41 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_cg.c Quake3 cgame stuff should run a little bit longer now (depending on the mod...). 2006-03-14 01:16:44 +00:00
cl_demo.c playqtv now plays from an fteqtv proxy (with the 10 secs buffering). 2006-03-14 01:25:46 +00:00
cl_ents.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c warning cleanup 2006-04-16 03:55:55 +00:00
cl_main.c vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly 2006-04-21 06:02:06 +00:00
cl_master.h sb2 bugfixes/tweeks/improvements. 2006-03-14 01:18:47 +00:00
cl_parse.c Some fixes for Quake2. 2006-04-11 20:09:39 +00:00
cl_plugin.inc Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
cl_pred.c Small cleanup 2006-02-11 18:06:18 +00:00
cl_screen.c cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit 2006-04-15 06:57:13 +00:00
cl_tent.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
cl_ui.c ui scripts and stuff should parse a little more easily now. 2006-03-12 05:21:15 +00:00
client.h fix warnings, add cvar flag to force renderer callback on vid_restart, switched a few cvars from modified checking to callback usage 2006-04-12 00:17:02 +00:00
clq2_cin.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq2_ents.c warning cleanup 2006-04-16 03:55:55 +00:00
clq3_parse.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq3defs.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
console.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
image.c don't fail to load 16bits-per-plane rgb png images. 2006-04-14 02:05:39 +00:00
in_morphos.c Mousecursor support (cheers, TimeServ) 2006-04-16 02:10:36 +00:00
in_morphos.h Added the MorphOS files. 2006-03-06 22:10:32 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c Build fix 2005-11-29 23:23:56 +00:00
in_win.c warning cleanup 2006-04-16 03:55:55 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c Fix cl_chatmode 1, and allow autorepeats on everything. 2006-04-14 01:52:15 +00:00
keys.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Done Up2's bidding 2006-03-10 03:49:49 +00:00
m_items.c column titles highlight on mouse hover in menu_servers2, fix to menu options, fixed infinite loop issue with Draw_FunStringLen 2006-03-23 06:45:17 +00:00
m_master.c swap arrow_down and arrow_up 2006-04-02 09:13:07 +00:00
m_mp3.c remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics 2006-04-02 08:11:17 +00:00
m_multi.c change browser to old browser 2006-04-05 06:40:27 +00:00
m_options.c blooming stuff. I hope I got enough of the bugs out. 2006-03-03 03:31:19 +00:00
m_script.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
m_single.c remove some unnecessary of unsafe caches, fixing menu_servers2 not being able to load without slidebar graphics 2006-04-02 08:11:17 +00:00
menu.c menu_servers2 -> menu_servers, menu_servers -> menu_serversold 2006-04-05 03:15:08 +00:00
menu.h warning cleanup 2006-04-16 03:55:55 +00:00
merged.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c Take two, hopefully not fucking up the includes this time. 2006-04-16 02:49:39 +00:00
pr_csqc.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
pr_menu.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c fix to spiral trails 2006-04-20 22:21:42 +00:00
r_partset.c changed grenade trail and te_railtrail in spikeset particle set, added a te_railtrail to highfps particle set 2006-04-23 01:33:07 +00:00
r_partset.h fix to radomvelvert 2005-10-09 22:06:52 +00:00
render.h internal cleanup, r_menutint and r_skybox use callbacks 2006-04-15 05:28:44 +00:00
renderer.c vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly 2006-04-21 06:02:06 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c try to fix extended character parsing some more 2006-04-06 20:57:46 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Fixes the q2 'wireframe players' bug. 2006-04-09 02:02:44 +00:00
snd_alsa.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
snd_directx.c Fixes the 6 speaker sound issues (turned out that dsound was changing the buffer size to be a multiple of the number of speakers. I don't blame it!) 2006-04-09 01:53:26 +00:00
snd_dma.c No, really. 2006-04-21 17:23:35 +00:00
snd_linux.c Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
snd_mem.c Don't force sound/ infront of sound file names. 2006-02-22 23:39:07 +00:00
snd_mix.c fastarrays works properly now. 2006-01-28 06:41:20 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_morphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c fix Linux build 2006-04-15 03:44:10 +00:00
sys_morphos.c Load Quake 2 game code. 2006-05-02 00:08:06 +00:00
sys_sdl.c vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
sys_win.c vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c Should be more robust 2006-03-10 03:50:23 +00:00
valid.c warning fixes, change favorites color to cyan 2006-04-02 03:47:06 +00:00
vid.h Slight improvement on antialiasing, like the cvar being registered and stuff. 2006-03-15 20:48:48 +00:00
view.c change crosshairimage/crosshair/crosshaircolor to use callbacks 2006-04-14 04:31:29 +00:00
view.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
wad.c fix default sky box for Q2 maps 2006-04-08 07:32:24 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c fix warnings, add cvar flag to force renderer callback on vid_restart, switched a few cvars from modified checking to callback usage 2006-04-12 00:17:02 +00:00