Don't force sound/ infront of sound file names.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2001 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 5 additions and 2 deletions
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@ -265,6 +265,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
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// load it in
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data = NULL;
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if (*name == '*')
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{
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Q_strcpy(namebuffer, "players/male/"); //q2
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@ -276,17 +277,19 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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{
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Q_strcpy(namebuffer, "sound/");
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Q_strcat(namebuffer, name);
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data = COM_LoadStackFile(name, stackbuf, sizeof(stackbuf));
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}
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// Con_Printf ("loading %s\n",namebuffer);
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data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
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if (!data)
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data = COM_LoadStackFile(namebuffer, stackbuf, sizeof(stackbuf));
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}
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if (!data)
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{
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//FIXME: check to see if qued for download.
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Con_Printf ("Couldn't load %s\n", namebuffer);
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Con_DPrintf ("Couldn't load %s\n", namebuffer);
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return NULL;
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}
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