fix default sky box for Q2 maps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2179 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 6 additions and 1 deletions
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@ -484,7 +484,12 @@ void Mod_ParseInfoFromEntityLump(char *data) //actually, this should be in the m
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return;
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#endif
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skyname[0] = '\0';
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// this hack is necessary to ensure Quake 2 maps get their
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// default skybox
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if (loadmodel->fromgame == fg_quake2)
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strcpy(skyname, "unit1_");
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else
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skyname[0] = '\0';
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if (data)
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if ((data=COM_Parse(data))) //read the map info.
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