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fteqw/engine/gl
2022-01-30 05:55:01 +00:00
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gl_alias.c Proper support for lit sprites. 2022-01-17 09:13:05 +00:00
gl_backend.c Add s_al_hrtf for people that want in-game control over that (changes need snd_restart). Try to fix up browser audio not being spatialised properly. 2021-10-12 04:42:07 +00:00
gl_bloom.c Fix issue with r_keepimages 0. 2021-07-04 03:58:19 +00:00
gl_draw.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_draw.h
gl_font.c Rework our web html for drag+drop filesystem seeding to make it easier to run copyrighted stuff. 2021-10-22 22:27:58 +00:00
gl_heightmap.c Make our q2/q3 bsp code more modular, with q2/q3 gamecode treating it more generically. 2021-11-03 20:30:40 +00:00
gl_hlmdl.c Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
gl_model.c Fix some updater issues. 2022-01-19 08:27:42 +00:00
gl_model.h Proper support for lit sprites. 2022-01-17 09:13:05 +00:00
gl_ngraph.c Try to fix some stuff that was wrong in the last commit. 2020-09-29 09:34:38 +00:00
gl_rlight.c Fix some misc memory leaks and a few other minor issues. 2022-01-30 05:55:01 +00:00
gl_rmain.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c Misc compile fixes. 2022-01-17 09:12:56 +00:00
gl_shader.c Fix up d3d builds a smidge. 2021-11-04 22:33:00 +00:00
gl_shadow.c Gather q1bsp rendering logic into one place. Try to clean up r_framecount and r_visframecount somewhat in an attempt to fix openxr issues. 2021-12-20 10:06:09 +00:00
gl_terrain.h openxr plugin: tweaked - inputs should be working properly now, and are visible to csqc. subject to further breaking changes, however. 2021-04-14 05:21:04 +00:00
gl_vidcocoa.m
gl_vidcommon.c Make use of webgl2 where available. 2021-10-12 04:42:01 +00:00
gl_viddroid.c
gl_videgl.c Misc tweaks, including a corrupt-bsp crash fix. 2021-10-05 05:05:43 +00:00
gl_videgl.h '+set vid_renderer egl_headless' will now give a headless client that's able to take screenshots and video captures without creating any kind of window. Because we can. 2020-09-15 08:54:10 +00:00
gl_vidlinuxglx.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c Misc minor fixups. 2022-01-08 10:00:49 +00:00
gl_vidnull.c
gl_vidrpi.c
gl_vidsdl.c Try to enable openxr with SDL's opengl too. 2021-12-20 10:06:17 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Basic menu hack for vr. 2021-12-20 10:06:43 +00:00
gl_warp.c Fix skyrooms with openxr. 2021-12-20 10:07:34 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h Migrate oldviewcluster stuff into the individual bmodel state. This allows us to clean things up a little. 2021-12-20 10:07:46 +00:00
glsupp.h
ltface.c Show relight times, cos why not. Fix hdr pre-relight levels. 2021-08-09 23:06:23 +00:00
model_hl.h Add support for HLMDL actions, and some builtins to interact with it. 2022-01-07 03:18:00 +00:00
r_bishaders.h Arg completion for the 'sky' command, as requested by Bal... though he did ask it for QSS instead... 2021-07-17 15:10:30 +00:00
shader.h Allow plugins to provide material interpreters. 2021-11-03 20:31:41 +00:00