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Author SHA1 Message Date
Spoike
7903310326 Lots of small changes. q3 player models are working and things, though csqc. md5mesh is supported (md5anim through an alternate 'format' to specify model name and a list of md5anims).
Lots of cool stuff.

r_shadows is still broken due to depth sorting of model (and thier depth value being written too late).


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1196 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-08-03 23:14:59 +00:00
Mark Olsen
19476733cb allready -> already.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1171 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-28 15:22:15 +00:00
Spoike
f1ea7c0c06 Q2 works, models are depth sorted (the same time as particles).
some extra macros added. We have a full set of dp te effect builtins (but not parsing them all yet... so not advertising them either).
Dedicated server does not build. I need to add some functions to svmodel.c
sound should work properly with roq/cin/avi playback.
gl_detail should work like in ezquake. there's also a new gl_detalscale cvar
bss size should be a small ammount smaller.
all the dp te builtins will send something. But fte can't parse all of them yet.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-07-14 01:57:34 +00:00
TimeServ
0a25f2084f Windows XP raw input support (should fix rid#1217412?)
enhanced con_ocranaleds


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1120 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-29 21:20:34 +00:00
TimeServ
ed8f285738 con_ocranaleds preliminary (should obsolete rid# 1215521)
conwidth/conheight set to CVAR_ARCHIVE


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1119 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-06-26 12:31:56 +00:00
Spoike
4a0c02b685 Hopefully, the server will now run on 64bit archetectures.
Also, a piece of unitialialized memory should now be fixed.
there's a con_centertext cvar added
an extra default particle texture.
further dp protocol compatability stuff.
EF_ADDATIVE works on models and supposedly sprites. will do sw sprites too at some point.

Linux makefile needs work still.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1017 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-17 02:36:54 +00:00
Spoike
e348dc30a2 Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@1011 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-05-13 10:42:48 +00:00
Spoike
a9d9293fc1 Changed spikeset.
Some csqc tweeks, bugfixes, additional work (yay - prediction, keyboard input!)
Some teamplay tweeks, supports much more fuhquake-compatable teamplay stuff.
Changed the texture naming scheme a bit.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@979 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-26 16:04:12 +00:00
Spoike
b8eca23cfb *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@963 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-18 17:12:18 +00:00
Spoike
f43b221896 Stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@942 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-04-16 16:21:27 +00:00
Spoike
7e1ab9e29b *** empty log message ***
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@906 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-20 02:57:11 +00:00
Spoike
2000d01334 Small changes, a few bugs fixed.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@905 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-03-18 06:14:33 +00:00
Spoike
acde8ade44 CSQC support changes and some small bugfixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@874 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-12 18:56:04 +00:00
Spoike
cb487034e9 csqc is now working in some ways. Hash tables use renamed functions, and a few other changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@871 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-02-09 19:32:09 +00:00
Spoike
936ecea483 Try to reduce blending artifacts at edges
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@859 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-29 02:15:59 +00:00
Spoike
545c635ae4 Added gl_lerpimages.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@849 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-28 04:28:07 +00:00
Spoike
8233e58472 mvdplay should be run fine now, once in. You can still hijack scoreboards though.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@832 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-26 03:39:47 +00:00
Spoike
adbd57f02c Crosshairs should be working fine now, apart from the text-based ones at least, which arn't implemented
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@820 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-23 17:42:06 +00:00
KrimZon
4e2299ef64 OpenGL Shader Object Waterwarp:
Fixed to use textures for warp, and for determining distance from the edge of the screen. The second siginificantly improves performance over calculating it in the shader.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@808 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-17 18:06:45 +00:00
Spoike
78e798722b Fixed application of crosshairalpha, it's now all applied properly.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@778 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 17:59:57 +00:00
Spoike
79dac32f14 Fixed some small bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@772 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-13 15:19:40 +00:00
KrimZon
71ecb90233 Post Processing to do waterwarp in hardware when glslang is available
Currently has some kind of bug causing a program link error with no message.

gl_rmain.c
added post processing code, for waterwarp

gl_draw.c
glquake.h
initialises a texture number for use in post processing

gl_vidcommon.c
added function pointer for qglCopyTexImage2D
and its intialisation

glquake.h
put Cl before Co in the defines of gl* to qgl*

gl_rmain.c
glquake.h
gl_vidcommon.c
added a function in gl_rmain.c to init the shaders for post processing, and called it from GL_CheckExtensions


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@769 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 22:15:50 +00:00
Spoike
b192d3a175 SDL works a bit better now
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@768 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-12 08:38:31 +00:00
Spoike
88424fd924 changed gl -> qgl
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@755 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-07 02:59:56 +00:00
Spoike
6b17c2f8c3 Run without gamedata (server list works at least)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@735 fc73d0e0-1445-4013-8a0c-d673dee63da5
2005-01-05 08:12:46 +00:00
Spoike
4b0395e079 Lots of stuff.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@684 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-24 08:45:56 +00:00
Spoike
9db52890b2 Added profiling code, added schematics, drawflat, and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@654 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-15 19:53:30 +00:00
Spoike
f20af5d236 Hmm. small speedup. :/
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@620 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-11 03:31:37 +00:00
Spoike
f879422fb7 Small cleanup
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@584 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-08 04:02:57 +00:00
Spoike
e02bbec528 crosshair uses nearest instead of linear sampling. Linear was making it disappear half the time, so..
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@566 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-12-05 08:28:47 +00:00
Spoike
7a5b5d220b Cleaned up. Part way through zym models.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@523 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-23 01:23:45 +00:00
Spoike
5e523f6c29 Well, this makes tga files nicer looking.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@490 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-20 01:09:18 +00:00
Spoike
ac284a1b94 Adding a few tiny optimisations and playdemo working on qwd files again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@470 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-18 17:55:04 +00:00
Spoike
8dc7815228 changes angles->axis and stuff
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@467 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-17 18:13:33 +00:00
Spoike
a0bf669e3e fixes for the new backend.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@418 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-11-13 17:31:04 +00:00
Spoike
10ad1bbade Made fog a little more resliliant to distance.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@384 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-28 07:12:13 +00:00
Spoike
f2ddeefe19 Warning and target fixes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@377 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-26 23:06:29 +00:00
Spoike
4f36d50f60 Few bug fixes and some q3 compatable shaders.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@354 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-19 16:10:14 +00:00
Spoike
4d528922fd plugins
capture_codec tga/png/jpg
Changed intensity of hud images so that high-gamma settings work... (maybe too much)
Small progs changes that fixes hexenc


git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@323 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-13 07:24:59 +00:00
Spoike
ea5c476ced I need to commit more often...
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@316 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-10 06:32:29 +00:00
Spoike
5fbe74b582 Small stuph.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@297 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-10-03 22:52:02 +00:00
Spoike
98bd148fa1 fixing avi files
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@244 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-24 04:41:26 +00:00
Spoike
9c59fafc3e lots of changes.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@228 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-20 23:25:38 +00:00
Spoike
6702b3831b yeah, I know it's annoying, but at least it'll work now when the client is not connected to a server.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@212 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-14 21:39:54 +00:00
Spoike
c0c2130978 Adding stuff like specular highlights - required changes to texture loading to prevent gamma adjustments on all textures.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@203 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-13 03:20:04 +00:00
Spoike
ade2b682c6 made gldraw_cachepic more resiliant to binaray files that are not lmps
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@96 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-09-01 00:02:00 +00:00
Spoike
8aa0eee611 Initial checkin of OpenGL renderer
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6 fc73d0e0-1445-4013-8a0c-d673dee63da5
2004-08-22 22:29:09 +00:00