Fixed some small bugs
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@772 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 60 additions and 18 deletions
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@ -48,7 +48,7 @@ extern qbyte gammatable[256];
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unsigned char *d_15to8table;
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qboolean inited15to8;
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extern cvar_t crosshair, cl_crossx, cl_crossy, crosshaircolor, crosshairsize;
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extern cvar_t crosshair, crosshairimage, crosshairalpha, cl_crossx, cl_crossy, crosshaircolor, crosshairsize;
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static int filmtexture;
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@ -240,8 +240,8 @@ qboolean Draw_RealPicFromWad (mpic_t *out, char *name)
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{
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sprintf(name2, "pics/%s", name);
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texnum = Mod_LoadHiResTexture(name2, false, true, false);
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glDisable(GL_ALPHA_TEST);
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glEnable(GL_BLEND); //make sure.
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qglDisable(GL_ALPHA_TEST);
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qglEnable(GL_BLEND); //make sure.
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}
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if (texnum)
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@ -915,6 +915,7 @@ TRACE(("dbg: GLDraw_ReInit: Allocating upload buffers\n"));
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cs_texture = texture_extension_number++;
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cachedcrosshair=0;
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crosshairimage.modified = true;
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scenepp_texture = texture_extension_number++;
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@ -1120,12 +1121,14 @@ void GLDraw_Character (int x, int y, unsigned int num)
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int row, col;
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float frow, fcol, size;
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if (num == 32)
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return; // space
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if (y <= -8)
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return; // totally off screen
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num &= 255;
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if (num == 32)
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return; // space
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#ifndef Q3SHADERS
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num &= 255;
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@ -1251,6 +1254,7 @@ void GLDraw_Crosshair(void)
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{
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int x, y;
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int sc;
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static int externalhair;
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float x1, x2, y1, y2;
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float size;
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@ -1264,10 +1268,24 @@ void GLDraw_Crosshair(void)
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}
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return;
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}
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qglDisable (GL_BLEND);
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GL_TexEnv(GL_MODULATE);
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qglColor4f(1, 1, 1, crosshairalpha.value);
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if (crosshair.value)
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if (*crosshairimage.string)
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{
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if (crosshairimage.modified)
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{
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crosshairimage.modified = false;
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externalhair = Mod_LoadHiResTexture (va("crosshairs/%s", crosshairimage.string), false, true, true);
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if (!externalhair)
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externalhair = Mod_LoadHiResTexture (crosshairimage.string, false, true, true);
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}
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GL_Bind (externalhair);
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qglEnable (GL_BLEND);
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qglDisable(GL_ALPHA_TEST);
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}
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else if (crosshair.value)
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{
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GL_Bind (cs_texture);
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@ -1295,13 +1313,27 @@ void GLDraw_Crosshair(void)
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#undef Pix
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cachedcrosshair = crosshair.value;
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}
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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else if ((*crosshair.string>='a' && *crosshair.string<='z') || (*crosshair.string>='A' && *crosshair.string<='Z'))
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{
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int i = Mod_LoadHiResTexture (crosshair.string, false, true, true);
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GL_Bind (i);
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if (crosshairsize.value <= 16)
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{
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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}
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else
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{
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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if (crosshairalpha.value<1)
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{
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qglEnable (GL_BLEND);
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qglDisable(GL_ALPHA_TEST);
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}
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else
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{
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qglDisable (GL_BLEND);
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qglEnable(GL_ALPHA_TEST);
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}
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}
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else
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return;
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@ -1674,10 +1706,20 @@ Fills a box of pixels with a single color
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*/
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void GLDraw_Fill (int x, int y, int w, int h, int c)
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{
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extern qboolean gammaworks;
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qglDisable (GL_TEXTURE_2D);
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qglColor3f (gammatable[host_basepal[c*3]]/255.0,
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gammatable[host_basepal[c*3+1]]/255.0,
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gammatable[host_basepal[c*3+2]]/255.0);
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if (gammaworks)
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{
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qglColor3f (host_basepal[c*3]/255.0,
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host_basepal[c*3+1]/255.0,
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host_basepal[c*3+2]/255.0);
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}
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else
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{
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qglColor3f (gammatable[host_basepal[c*3]]/255.0,
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gammatable[host_basepal[c*3+1]]/255.0,
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gammatable[host_basepal[c*3+2]]/255.0);
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}
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qglBegin (GL_QUADS);
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