Spoike
0b4d06b4ff
Check /usr/share/quake to see if quake is installed there.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4157 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-30 02:50:50 +00:00
Spoike
d248ce223f
added support for persistent particle effects in hexen2.
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tweaked shutdown of sql to not make sql unusable after 'disconnect' on a listen server, fixed a couple of mem leaks.
audio no longer starts up twice in windows.
removed specular permutation. its either globally active or globally inactive.
Use oblique near-plane clipping instead of a clipplane, fixing our rtlighting+water warping.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4156 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-29 13:37:48 +00:00
Spoike
e82dd608a6
fix for gl_contrast and presets breaking hexen2's particles.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4155 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 23:50:58 +00:00
Spoike
ca9bad4f1a
compile fix.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4154 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 06:24:25 +00:00
Spoike
ea1f452b99
Small compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4153 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 06:06:25 +00:00
Spoike
53a7b3d47c
added support for external capture plugins - and using avcodec as a plugin.c.
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The ragdoll API is potentially usable now, but still really limited.
Enabled SQL requests by default using sqlite. Note that you'll need the sqlite dll to use this. MySQL should still be usable, but I didn't try. MySQL requires -DUSE_MYSQL to compile it, and a dll and -mysql argument to enable it.
Fixed nacl.
NPFTE plugin now invokes an exe to run the game rather than running the game within the browser.
externvalue builtin now accepts & prefix to return a pointer instead.
Fixed vector autocvars.
uri_get, bufstr_add, bufstr_free, now functional.
QC debugger can now show asm if line numbers are not available.
Added support for QC watchpoints. Use the watchpoint command.
gl_specular now give specular even without rtlights, thankfully not as blatently, but its there.
android will not crash due to supported audio formats, and gles2 can be selected via a cvar (requires full FTEDroidActivity/program restart).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4152 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-27 03:23:19 +00:00
Spoike
705e1ab0e0
fix for the writetofile builtin. This builtin should work now.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4151 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-11-20 18:49:57 +00:00
Lance
9552e7fb64
Tweaking Speex still
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4150 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 07:02:09 +00:00
Lance
cc0f60c2f7
Let's hope I got it right this time
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4149 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 06:10:20 +00:00
Lance
978af08cbf
Fix my mistake in last commit
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4148 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 06:05:20 +00:00
Lance
c3fc546b7f
Forgot to add these
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4147 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 05:05:37 +00:00
Lance
5747d75042
Added Speex development files, updated headers as well.
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Makefile changed to statically compile Speex into FTEQW where possible.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4146 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-25 04:52:55 +00:00
Lance
8d4a0a671c
Disable Ogg for Mac too
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4145 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 14:05:19 +00:00
Lance
c8d3f617e0
MorphOS doesn't need Ogg
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4144 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 12:57:12 +00:00
Lance
089f40b8e6
Prefer the stable MinGW 64bit compiler over the experimental one.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4143 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 12:49:23 +00:00
Lance
4a096710c7
MinGW 64bit OggVorbis libs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4142 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 05:24:13 +00:00
Lance
70c0818c4c
Enabled Ogg in Linux builds
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4141 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 04:16:38 +00:00
Lance
ad2eee77a8
Ogg Vorbis libs that are compatible with the shell
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4140 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 04:15:40 +00:00
Lance
e38c3ebd08
Forgot to commit the 2 libvorbis static libs
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4139 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 03:15:25 +00:00
Lance
c16517fbcb
OggVorbis support now turned on (AVAIL_OGGVORBIS)
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Ogg/Vorbis: Will now look for 'libvorbisfile-3.dll' as well as 'vorbisfile.dll' in Windows.
MinGW builds now have OggVorbis statically linked. (LIBVORBISFILE_STATIC)
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4138 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 02:59:31 +00:00
Spoike
b184da13a4
code to cope with -DLIBVORBISFILE_STATIC for moodles to use his statically linked libogg/libvorbis.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4137 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-24 01:32:10 +00:00
Spoike
0fda04dc46
bumped sanity limit for gb.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4136 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-22 18:19:22 +00:00
Lance
78b59d54c3
Allow win32 fte to be large address aware (access beyond 2GB address space).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4135 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-22 14:26:47 +00:00
Spoike
60e9a3b3c6
fix an 'java.lang.IllegalArgumentException: pointerIndex out of
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range' on multitouch events.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4134 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 21:46:50 +00:00
Spoike
beedecc3e9
Don't be confusing in linux, even if we're less informative.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4133 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 15:20:00 +00:00
Spoike
ec536b4908
add yes/no buttons to the quit menu
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4132 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 10:13:15 +00:00
Spoike
1eb9fa0d76
avoid potential crash
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4131 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-18 10:10:11 +00:00
Spoike
e9de58cf6a
couple of compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4130 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 11:20:14 +00:00
Spoike
e31ebac4cb
make the linux port act a bit more like the windows port, for better or worse
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4129 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 10:57:11 +00:00
Spoike
b84d03a87c
validate that we actually have a proper implementation of GL_ARB_vertex_array_object, to avoid virtualbox crashes
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4128 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 10:55:09 +00:00
Spoike
670dadcecf
don't show link gibberish on stdout
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4127 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 10:53:50 +00:00
Spoike
cac1e0fb57
Unified input subsystems. Should now all act the same.
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_windowed_mouse 0 on windows is basically identical to mono-touch on android, at least the touchless emulator. :)
This needs testing on other platforms. Committing so I can easily get my source onto loonix.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4126 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-14 09:00:49 +00:00
Spoike
5d9ba4b548
Added console-links support.
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Shift click IPs/words/links on the console to enter them as arguments.
Fixed some utf-8 issues.
Fixed issue with csaddon.dat not loading in release builds.
Fixed berkelium inputs, should have a full range of keys now, though there's still no 'back' support.
Bad name rejection made more paranoid.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4124 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-13 00:56:31 +00:00
Spoike
fc2ab857f5
clarified error message. also testing moodles' buildbot's email feature. mwahaha.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4123 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-12 00:22:32 +00:00
Spoike
4cc1341b22
couple of fixes for q2 + berkelium.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4122 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-10 22:58:51 +00:00
Spoike
c9d051b710
fix mingl
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4121 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 05:30:46 +00:00
Spoike
118587329c
Burkelium 64bit fixes, and related linux workarounds.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4118 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 05:10:14 +00:00
Spoike
50f7b34b80
fix a small issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4117 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 04:42:18 +00:00
Spoike
da8610dd13
fix a small issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4116 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 04:40:57 +00:00
Spoike
63994793c9
audio on android is now configurable, hopefully.
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tweaks to the media decoder's input controls and media plugin decoder stability.
lame basic volumetric fog support. needs improvements.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4115 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 04:36:10 +00:00
Spoike
e70af9bb9e
Make shared object errors more debuggable.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4114 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-08 01:30:41 +00:00
Spoike
5ec2ce589b
make sure these don't get forgotten about.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4111 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-07 18:38:22 +00:00
Spoike
b937bb8161
server now claims to be proquake-compatible, so will use 16bit angles for proquake and its nq clones.
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fixed an angle size issue with fitzquake. this was not an issue when only the rmq protocol was used as the server forced all angles to 16bit anyway, but does matter if the server is using the same basic protocol without angle extensions.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4108 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-10-01 14:29:44 +00:00
Spoike
d806f20230
dedicated server should compile now
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4106 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 10:54:43 +00:00
Spoike
c6c3d3f4e0
Trimmed some dead files.
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Quick hack preliminary d3d11 renderer. I'm not likely to touch this again for quite some time.
Sys_Error works properly on android, with an error message shown. Should be less of a stab in the dark if you get errors. Seg faults are still instantly fatal. Not much I can reliably do about those - most of the juicy ones will likely occur within the gl drivers (even if its my fault) and java will still call in to it.
Stereoscopic (quad-buffered) rendering is in the gl renderer. You'll likely need a quatro to use it despite it being a gl 1.0 feature. No idea about ati. See r_stereo_method for non-quad-buffered alternatives.
Tweaked networking to not overflow so much. Needs testing against other qw clients.
Fixed an issue with surface numbers > 32k on limit-breaking maps.
Fixed a preparse issue resulting in QW clients dying with the ne_ruins map's progs.
Support for the DP-variant of BSP2. The depricated RMQ variant is still supported.
QTV proxy now uses ipv6 hybrid sockets where possible. Preliminary pext support.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4105 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-09-30 05:52:03 +00:00
Spoike
42f8d68e85
reduce amount of blackness remaining in the rocket trails. it doesn't look so cool, but doesn't obscure the view for as long.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4104 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-24 13:53:37 +00:00
Spoike
d44b546b10
misc compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4103 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 12:27:24 +00:00
Spoike
8ba09bac40
fix for a silly bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4102 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 11:31:00 +00:00
Spoike
e759ac90bc
random fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4101 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 11:28:39 +00:00
Spoike
197f716f75
r_wireframe. requires cheats.
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omni shadowmaps should work, but do still have issues.
added colour tints to terrain, and clipped decals.
fixed issue where fixed-function shaders were getting drawn with the glsl rendering functions.
tweeked mvd recording code a little. don't use until next mvd-related commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4100 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-04 01:35:52 +00:00
Spoike
7135c3ee19
fix the bmp loader
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4099 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-02 17:00:23 +00:00
Spoike
e465bf7030
Remove limits on vis sizes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4098 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-02 03:44:04 +00:00
Spoike
8ff440069f
minor limit bump.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4097 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-08-01 23:46:20 +00:00
Spoike
1ee5c4c512
don't be too fussy when q3bsp2 is around! :P
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4096 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-24 00:20:45 +00:00
Spoike
6b827e89ff
Hopefully those phs calc bugs/crashes are properly fixed now...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4095 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-23 03:42:46 +00:00
Spoike
846a2264ba
fix non-rotating q3 bsp objects.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4094 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-23 02:34:20 +00:00
Spoike
8d3f45587e
Forgot to reload holes, sorry.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4093 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-22 04:30:09 +00:00
Spoike
95aa0b5eeb
Added an extra column/row of height info to each section, to get alignment correct in respect to holes.
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Also, first texture painted is considered the base texture
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4092 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-22 02:56:22 +00:00
Spoike
a7e1ddf04b
fix non-compliant glsl casts (always test on something that isn't nvidia!).
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4091 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 23:34:48 +00:00
Spoike
9baba9adcd
Limit the number of active sections. This allows stupidly huge maps without running out of memory.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4090 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 08:06:07 +00:00
Spoike
65fb47c9f6
Android isn't really failing. Lets fix up the makefile.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4089 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 07:36:26 +00:00
Spoike
8a7d87fa8e
more Heightmap fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4088 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 06:04:44 +00:00
Spoike
678012e3fb
more Heightmap fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4087 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 05:52:35 +00:00
Spoike
e6f3e0d019
fix the linux-specific input/csqc weirdness that gb reported
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4086 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 05:21:06 +00:00
Spoike
f15532d525
Gave terrain limited thickness, re-added support for holes with clipping.
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fixed potential vid_restart/particle crash.
fixed a win32 consize resize bug when alt-tabbing.
added a hack to assume stepping behaviour for monsters on mvdsv servers.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4085 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-21 04:43:31 +00:00
Spoike
60d490fce6
stupid stupid bug.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4084 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 18:54:52 +00:00
Spoike
41fa068b72
aaaaand fix the dedicated server.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4083 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:55:42 +00:00
Spoike
550cd8e453
I left some debug code in there, whoops
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4081 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:48:08 +00:00
Spoike
e7752c49bd
console should activate on android
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fixed a crash that can happen when just starting a new map
fixed a q3bsp pvs crash
IF_CLAMP now generates dupes as needed.
terrain: water, shading, static meshes, collision rewritten.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4080 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-20 01:46:05 +00:00
Spoike
5f92259f44
I really really suck.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4079 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 05:33:03 +00:00
Spoike
1a309b95c4
bugfix csqc contentstransition support
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4078 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 05:24:21 +00:00
Spoike
8463ccc861
compile fixes.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4077 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 04:52:57 +00:00
Spoike
b6a9a64124
Lets try using posix clocks instead of gettimeofday.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4076 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 03:34:57 +00:00
Spoike
b0d236c5c0
yet more fixes...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4075 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 03:18:34 +00:00
Spoike
a0acf7ceab
bizzare...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4074 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:44:54 +00:00
Spoike
ddc9183f11
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-15 02:40:30 +00:00
Spoike
584d2776cc
Added terrain to q3/rbsp maps too.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4071 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 23:17:54 +00:00
Spoike
a2f7763d97
grr
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4070 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 17:33:44 +00:00
Spoike
71dce10318
Trying to fix stuff.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4069 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 17:25:21 +00:00
Spoike
2c7220af2e
bizzare...
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4068 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:36:19 +00:00
Spoike
8ae45223dc
Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
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Some memory leaks fixed.
latency with the nq protocol over loopback is much reduced.
Terrain: now mostly a property of a (q1 for now) bsp map, file format changed, glsl now built in, terrain editor builtin improved/changed, holes supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4067 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-14 16:25:18 +00:00
Spoike
e2a5138e77
Fix missing default textures on rbsp maps.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4066 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-09 00:44:05 +00:00
Spoike
fe4e66ee1b
Fix silly hunk misalignment.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4065 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-08 23:28:41 +00:00
Spoike
fcf33c350d
Fix fs_cache issue.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4064 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-08 12:33:08 +00:00
Spoike
73fd4fcf8d
gb reported that fs_cache wasn't working, but its more serious than that. this should fix it.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4063 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 22:26:45 +00:00
Spoike
f58b9802b8
misc fixes, mostly for q3bsp+no pvs.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4062 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 05:17:43 +00:00
Spoike
eaae31aec1
Fix 'Building a vbo with too many verticies' error.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4061 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-07 02:52:39 +00:00
Spoike
765642b1e2
Sorry, some bits I missed.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4060 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-06 21:34:23 +00:00
Spoike
fe23d72d69
Android tweeks
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memory freeing tweeks
batch data rearranged a little (to try to reduce memory).
RBSP/FBSP fixed. lightstyles now supported.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4059 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 19:42:36 +00:00
Spoike
180432523d
Fix specular.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4058 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 13:09:44 +00:00
Spoike
a88b2274c7
rbsp/fbsp lightstyle support in the default wall shader
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4057 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-07-05 13:08:07 +00:00
Lance
aee80e353b
Added some 16:9 video resolutions in the options menu
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4056 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-06-16 08:58:36 +00:00
Spoike
237dffe4d4
Trying to appease bigfoot.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4055 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-06-01 12:57:01 +00:00
Spoike
f96c737175
Slightly more verbose output for glsl linker errors.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4052 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-14 15:07:03 +00:00
Spoike
da3ac7e993
not sure what to do with this. oh well.
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4051 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-14 01:46:13 +00:00
Spoike
4db8b46c4b
implement ripplemaps. currently requires explicit mod support to use properly.
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fix hexen2 conchars
fix audio sample mixups
fix recent beam-related crashes.
added orthographic bsp culling routines.
fix crash on vid_restart.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4050 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-14 01:41:08 +00:00
Spoike
757b50efa1
Resolved amd64 valgrind warnings and potential slowness
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4049 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-13 13:59:39 +00:00
Lance
46d38af14e
Fix for Android under buildbot
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4048 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 04:44:18 +00:00
Spoike
1dcc435bca
added args to the bloom shader for better tweekage.
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Committing my lame water shader. r_water_refract/r_water_reflect 1 to use.
Bugfix for crepuscular arrays (r_sun_colour to easily enable).
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4047 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:57:00 +00:00
Lance
376324eacf
Fixed Win64 SDL abit, and tweaked Android to work better with buildbot
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4046 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-05-11 01:20:36 +00:00