Tweaking Speex still
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4150 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 8 additions and 8 deletions
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@ -627,7 +627,7 @@ BOTLIB_OBJS = \
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l_struct.o
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#the defaults for sdl come first
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SPEEX_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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GL_EXE_NAME=../fteqw_sdl.gl$(BITS)
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GLCL_EXE_NAME=../fteqwcl_sdl.gl$(BITS)
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ifdef windir
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@ -635,7 +635,7 @@ ifdef windir
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else
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GL_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS) `sdl-config --libs`
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endif
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GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` $(SPEEXCFLAGS)
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GL_CFLAGS=$(GLCFLAGS) `sdl-config --cflags`
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GLB_DIR=gl_sdl$(FTE_TARGET)$(BITS)
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GLCL_DIR=glcl_sdl$(FTE_TARGET)$(BITS)
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@ -649,8 +649,8 @@ MINGL_EXE_NAME=../fteqw_sdl.mingl$(BITS)
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MB_DIR=m_sdl$(FTE_TARGET)$(BITS)
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M_EXE_NAME=../fteqw_sdl$(BITS)
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(SPEEX_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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M_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL $(SPEEXCFLAGS)
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) gl_vidsdl.o snd_sdl.o cd_sdl.o sys_sdl.o in_sdl.o
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M_CFLAGS=$(GLCFLAGS) `sdl-config --cflags` -D_MERGED_SDL
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M_LDFLAGS=$(GLLDFLAGS) $(IMAGELDFLAGS) $(OGGVORBISLDFLAGS)
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ifdef windir
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@ -945,19 +945,19 @@ ifeq ($(FTE_TARGET),morphos)
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SV_LDFLAGS=-ldl -lz
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OGGVORBISLDFLAGS=
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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GLCL_OBJS=$(GL_OBJS) $(D3DGL_OBJS) $(GLQUAKE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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GL_EXE_NAME=../morphos_fteqw.gl
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GLCL_EXE_NAME=../morphos_fteqwcl.gl
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GL_LDFLAGS=$(GLLDFLAGS) -ldl $(IMAGELDFLAGS) -lz
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GL_CFLAGS=$(GLCFLAGS) -noixemul -I./libs/speex -I./ $(SPEEXCFLAGS)
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GL_CFLAGS=$(GLCFLAGS) -noixemul -I./libs/speex -I./
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GLB_DIR=gl_morphos
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GLCL_DIR=glcl_morphos
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) $(SPEEX_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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MCL_OBJS=$(D3DGL_OBJS) $(GLQUAKE_OBJS) $(SOFTWARE_OBJS) $(BOTLIB_OBJS) gl_vidmorphos.o vid_morphos.o in_morphos.o snd_morphos.o cd_null.o sys_morphos.o
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M_EXE_NAME=../morphos_fteqw
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MCL_EXE_NAME=../morphos_fteqwcl
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M_LDFLAGS=$(GLLDFLAGS)
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M_CFLAGS=$(GLCFLAGS) $(SPEEXCFLAGS)
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M_CFLAGS=$(GLCFLAGS)
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MB_DIR=m_morphos
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MCL_DIR=mcl_morphos
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