fix a small issue.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4116 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 4 additions and 4 deletions
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@ -101,10 +101,10 @@ void main ()
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vec4 lightmaps;
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#ifdef DELUXE
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vec3 norm = texture2D(s_t2, tc).rgb;
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lightmaps = texture2D(s_t1, lm ) * e_lmscale[0] * dot(norm, texture2D(s_t3, lm ));
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lightmaps += texture2D(s_t5, lm2) * e_lmscale[1] * dot(norm, texture2D(s_t8, lm2));
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lightmaps += texture2D(s_t6, lm3) * e_lmscale[2] * dot(norm, texture2D(s_t9, lm3));
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lightmaps += texture2D(s_t7, lm4) * e_lmscale[3] * dot(norm, texture2D(s_t10,lm4));
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lightmaps = texture2D(s_t1, lm ) * e_lmscale[0] * dot(norm, texture2D(s_t3, lm ).rgb);
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lightmaps += texture2D(s_t5, lm2) * e_lmscale[1] * dot(norm, texture2D(s_t8, lm2).rgb);
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lightmaps += texture2D(s_t6, lm3) * e_lmscale[2] * dot(norm, texture2D(s_t9, lm3).rgb);
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lightmaps += texture2D(s_t7, lm4) * e_lmscale[3] * dot(norm, texture2D(s_t10,lm4).rgb);
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#else
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lightmaps = texture2D(s_t1, lm ) * e_lmscale[0];
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lightmaps += texture2D(s_t5, lm2) * e_lmscale[1];
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