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compile fixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4077 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2012-07-15 04:52:57 +00:00
parent b6a9a64124
commit 8463ccc861
2 changed files with 8 additions and 1 deletions

View file

@ -515,7 +515,7 @@ batch_t *D3DBE_GetTempBatch(void);
void D3DBE_GenBrushModelVBO(model_t *mod);
void D3DBE_ClearVBO(vbo_t *vbo);
void D3DBE_UploadAllLightmaps(void);
void D3DBE_DrawWorld (qboolean drawworld, qbyte *vis)
void D3DBE_DrawWorld (qboolean drawworld, qbyte *vis);
qboolean D3DBE_LightCullModel(vec3_t org, model_t *model);
void D3DBE_SelectEntity(entity_t *ent);
void D3DBE_SelectDLight(dlight_t *dl, vec3_t colour);

View file

@ -1736,6 +1736,9 @@ qboolean Mod_LoadBrushModel (model_t *mod, void *buffer)
int start;
qboolean noerrors;
qboolean longm = false;
#ifdef TERRAIN
model_t *lm = loadmodel;
#endif
start = Hunk_LowMark();
@ -1871,6 +1874,10 @@ qboolean Mod_LoadBrushModel (model_t *mod, void *buffer)
}
}
#ifdef TERRAIN
lm->terrain = Mod_LoadTerrainInfo(lm, loadname);
#endif
return true;
}