Commit graph

33 commits

Author SHA1 Message Date
pierow
1677f6d7c8 remove title track from in-game music programatically 2024-03-21 00:33:13 -04:00
pierow
417892f507 presets and 33b8 update
- adjust hivesight labels to be less visibile if they're not being attacked
- add crosshair scaling when above 1080p
- fix music not playing after the first map
- config updates
2024-03-13 09:10:50 -04:00
pierow
833eb0a792 merge in HL25 fixes 2024-03-04 23:29:53 -05:00
pierow
3e404baff8 ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2
- crosshair bugfixes
- add box crosshair and sub-pixel outline control
- cl_musicdelay -1 plays a track once at start of round
- removed title track from gameplay (main menu only)
- cl_bob cvars archived
- remove HL-style tilting weapon bob in spectate
- sv_randomrfk default off
- more gamma ramp removal
- remove valve shader hash check
- archive showspeed cvar
- update debug and playtest solutions for GLEW
- add HL25 wav file for button select (button rollover sound was removed in HL25)
2024-03-04 22:13:32 -05:00
pierow
8ab1a69972 add postprocessing
- add GLSL postprocessing shader to world view and have it replicate the old gamma ramp
- clear framebuffer between frames to fix visual bugs outside map
- remove old gamma ramp code (was disabled) and remove gamma adjustments to hud elements as they're now unaffected by the shader
- additional visual preset config updates
2024-02-28 22:36:49 -05:00
pierow
abef5c5cca fix view spin when disabling the cursor
-revisit this when HL25 SDK is released
2024-01-13 21:22:04 -05:00
pierow
1748d39d7e fix for typing another key in chat before releasing enter key causing it to send the message 2023-10-04 18:11:40 -04:00
pierow
91daecffdb Scale ambient and music volumes to game volume
-cl_musicvolume changed to scalar
-cl_ambientsound changed back to scalar
2023-09-16 11:36:34 -04:00
RGreenlees
b9fa136bef Overhauled Visual Studio Project
* Removed superfluous configurations
* Removed superfluous include directories and hard-coded library locations
* There are now only 3 configurations: Debug, Playtest and Release
* Debug and Playtest have the PLAYTEST and BALANCE_ENABLED preprocessor commands, while release doesn't
* Release has maximum optimisations enabled. Debug has none, and playtest has minimal
* Removed hard-coded output directories based on half-life installations, dlls are output in the solution folder (and user can customise as they see fit)
* All projects for all configurations compile without warnings or errors
2023-09-16 11:36:34 -04:00
pierow
5cf36cb28f add check for cl_musicenabled before initing fmod 2023-09-16 11:36:34 -04:00
pierow
a4970388ef Fix for hang on exit.
Also change fmod to not load if cl_ambientsoun is 0 and made this cvar 0-100 to match the music volume cvar.
2023-09-16 11:36:34 -04:00
pierow
12a122af14 Disable unused libraries
-libcurl, libpng, zlib
2021-10-30 19:09:10 -04:00
pierow
d4d05b21c5 Revert setmousevisibility showcursor change. Old piemenu showcursor code fixed. 2021-02-05 16:18:16 -05:00
pierow
ce5f18f1dc OS cursor over sprite cursor fix 2021-02-05 16:18:16 -05:00
pierow
907ddf8b24 Fix for backspace being held preventing additional text input. Credit to Bacsu. 2021-02-05 16:18:16 -05:00
pierow
8563f5b367
Merge pull request #17 from asmodev/asmo/vs2017
Code updates to support VS2017 compilation. Does not include project …
2018-07-31 23:04:13 -04:00
Asmo
b840fe80e0 Code updates to support VS2017 compilation. Does not include project updates. 2018-07-30 23:52:29 -04:00
jonnypower
8b9d3d3b8b chore: Readable shifting of icon_number to create byte array 2018-07-14 23:54:24 -07:00
jonnypower
ea2a5833b7 feat: Compileable Mac OS 2018-04-29 22:14:05 -07:00
Ari Timonen
e31260376d Remove temp files 2018-04-22 18:56:29 +03:00
Ari Timonen
4f13237895 Update line endings
Change CRLF to LF in repo.
2018-04-22 18:55:55 +03:00
Ari Timonen
9c3245fc8d Merge remote-tracking branch 'fmoraw/linux' into develop
Add fmoraw's libpng include to fix PNG issue.

Use external png library since:
- Only version 12 works
- Ubuntus libpng:i386 does not work due dep. problems
2018-04-22 18:43:06 +03:00
Bacsu
00610590d0 small several bugfix (linux 2016-10-11 23:28:28 +02:00
fmoraw
8eaa3a7eb9 Merge from bacsu & fix linux includes 2016-10-08 20:35:54 +02:00
Bacsu
32506d863b SDL ChatPanel 2016-10-05 20:19:07 +02:00
fmoraw
1c552d08fb ns v3.2.1a 2015-12-10 18:29:55 +01:00
fmoraw
de27a8149c Linux Build 2014-12-16 14:36:27 +01:00
fmoraw
1622255eeb visual studio 2010 rebuild
Signed-off-by: fmoraw <fmoraw@users.noreply.github.com>
2014-05-28 14:41:12 +02:00
hjw
0ddfe3c35f Changed to unix line endings 2014-01-23 10:46:47 +00:00
Flayra
af3128ec1a - Updates from Puzl with latest version of the game (my backups were old compared to his working copy).
- Removed really strict anti exploit detection (that was never used)
- This should be the latest released version of NS!
2014-01-14 11:43:04 -08:00
tankefugl
577727d9a5 Mantis 994:
o Fixed bug where the voice comm icon would not be displayed while using a mic

The new MemoryInputStream class either contains a bug or doesn't match what the vgui::BitmapTGA class expects. I've inserted the old code to get this working till Karl can take a look at it, as it's a bit painstaking to sort it out when I don't even know what method(s) it fails in.

I also fixed a bug in the constructor for the new MemoryInputStream where the length parameter would not be applied to the length member.

git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@232 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-07-04 21:22:39 +00:00
XP-Cagey
60007652a3 The big merge...
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@21 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-04-01 03:04:57 +00:00
Karl
8552ac617c Import from old repository
git-svn-id: https://unknownworlds.svn.cloudforge.com/ns1@1 67975925-1194-0748-b3d5-c16f83f1a3a1
2005-03-09 01:31:56 +00:00