mirror of
https://github.com/ENSL/NS.git
synced 2025-02-21 19:31:19 +00:00
ns presets update
- add new default crosshairs, enabled with cl_weaponcfgs 2 - crosshair bugfixes - add box crosshair and sub-pixel outline control - cl_musicdelay -1 plays a track once at start of round - removed title track from gameplay (main menu only) - cl_bob cvars archived - remove HL-style tilting weapon bob in spectate - sv_randomrfk default off - more gamma ramp removal - remove valve shader hash check - archive showspeed cvar - update debug and playtest solutions for GLEW - add HL25 wav file for button select (button rollover sound was removed in HL25)
This commit is contained in:
parent
0bdc52796f
commit
3e404baff8
53 changed files with 872 additions and 418 deletions
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@ -2,6 +2,7 @@
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brightness "1"
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gamma "2.5"
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lightgamma "2.5"
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cl_dynamiclights "1"
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cl_postprocess "1"
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cl_intensity "1"
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@ -15,23 +16,26 @@ cl_bobview "1"
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cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
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cl_musicenabled "1"
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cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
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cl_musicdelay "90"
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// HUD
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hud_style "0"
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hud_mapstyle "1"
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//hud_mapnames "0"
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cl_hudmapzoom "3"
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// Legacy sprite crosshairs
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crosshair "1"
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cl_cross "0"
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//cl_weaponcfgs "0"
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echo " "
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echo "----------------------------------------------------------------------"
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echo "Classic NS graphics and audio preset applied:"
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echo "----------------------------------------------------------------------"
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echo "- Original dark lighting"
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echo "- Original HUD and crosshairs"
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echo "- Original weapon and view bob"
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echo "- Original mix volumes for ambient sound and music"
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echo "- Original lighting."
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echo "- Original HUD and crosshairs."
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echo "- Original weapon and view bob."
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echo "- Original mix volumes for ambient sound and music."
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echo " "
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@ -2,6 +2,7 @@
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brightness "0"
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gamma "2.5"
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lightgamma "1.81"
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cl_dynamiclights "0"
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cl_postprocess "1"
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cl_intensity "1"
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@ -15,23 +16,27 @@ cl_bobview "0"
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cl_ambientsound "0.6"
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cl_musicenabled "1"
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cl_musicvolume "0.6"
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cl_musicdelay "-1"
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// HUD
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hud_style "1"
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hud_mapstyle "3"
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//hud_mapnames "5"
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cl_hudmapzoom "2"
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// New crosshairs
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crosshair "0"
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cl_cross "1"
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cl_weaponcfgs "2"
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echo " "
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echo "----------------------------------------------------------------------"
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echo "NS 3.3 graphics and audio preset applied"
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echo "----------------------------------------------------------------------"
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echo "- Brighter shadows"
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echo "- Minimal marine HUD and new crosshair system"
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echo "- Reduced weapon bobbing and no view bobbing"
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echo "- Reduced ambient sound and music volumes"
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echo "- Brighter shadows. Flashing dynamic lights disabled."
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echo "- Minimal marine HUD and new crosshair system."
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echo "- Reduced weapon bobbing and no view bobbing."
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echo "- Reduced ambient sound and music volumes. Music tracks play only once at the start of the round."
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echo " "
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@ -2,6 +2,7 @@
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brightness "2"
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gamma "3"
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lightgamma "2"
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cl_dynamiclights "0"
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cl_postprocess "0"
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cl_intensity "0"
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@ -14,19 +15,19 @@ cl_bobview "0"
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// Audio
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cl_ambientsound "0"
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cl_musicenabled "0"
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//cl_musicvolume "1"
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//cl_musicvolume "0.6"
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//cl_musicdelay "-1"
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// HUD
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hud_style "2"
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hud_mapstyle "3"
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//hud_mapnames "5"
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cl_hudmapzoom "2"
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// New crosshairs
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crosshair "0"
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cl_cross "1"
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//Disable help tooltips
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//cl_autohelp "0"
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cl_weaponcfgs "1"
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echo " "
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echo "----------------------------------------------------------------------"
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@ -66,7 +66,7 @@ ati_npatch "0"
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ati_subdiv "0"
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bgmvolume "1.000000"
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bottomcolor "144.889999"
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brightness "1"
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brightness "0"
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cl_allowdownload "1"
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cl_allowupload "1"
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cl_autohelp "1.0"
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@ -80,9 +80,9 @@ cl_dlmax "128"
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cl_download_ingame "1"
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cl_dynamiclights "0"
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cl_forcedefaultfov "0"
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cl_gammaramp "0"
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cl_highdetail "1"
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cl_himodels "0"
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cl_hudmapzoom "2"
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cl_iconb "221"
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cl_icong "149"
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cl_iconr "0"
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@ -90,14 +90,16 @@ cl_idealpitchscale "0.8"
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cl_labelhivesight "1"
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cl_labelmaps "1"
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cl_lc "1"
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cl_intensity "1"
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cl_logocolor "#Valve_Orange"
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cl_logofile "lambda"
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cl_lw "1"
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cl_musicdelay "90"
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cl_musicdelay "-1"
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cl_musicdirectory ""
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cl_musicvolume "0.6"
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cl_musicenabled "1"
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cl_particleinfo "0"
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cl_postprocessing "1"
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cl_quickselecttime ".15"
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cl_timeout "60"
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cl_updaterate "100"
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@ -108,7 +110,7 @@ crosshair "0"
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fps_max "250"
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fps_override "1"
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fps_modem "0.0"
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gamma "3"
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gamma "2.5"
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gl_dither "1"
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gl_flipmatrix "0"
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gl_fog "1"
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@ -116,7 +118,7 @@ gl_monolights "0"
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gl_overbright "1"
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gl_polyoffset "0.1"
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gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
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gl_use_shaders "1"
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gl_use_shaders "0"
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gl_vsync "0"
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hisound "1"
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hpk_maxsize "4"
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@ -136,13 +138,13 @@ m_side "0.8"
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m_yaw "0.022"
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model "barney"
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MP3FadeTime "2.0"
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MP3Volume "0"
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MP3Volume "0.45"
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mp_decals "300"
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name "NSPlayer"
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net_graph "0"
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net_graphpos "1"
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net_scale "5"
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rate "30000"
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rate "100000"
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r_bmodelhighfrac "5.0"
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r_detailtextures "0"
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s_a3d "0.0"
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@ -177,7 +179,7 @@ voice_scale "1"
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volume "0.500000"
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m_rawinput "1"
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zoom_sensitivity_ratio "1"
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lightgamma "2.25"
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lightgamma "1.81"
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ex_interp "0.05"
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cl_cross "1"
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rate "30000"
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@ -1,87 +0,0 @@
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#extension GL_ARB_explicit_uniform_location : require
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layout(location = 0) in vec4 inColor;
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layout(location = 0) out vec4 color;
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//There doesn't seem to be a way for us to get at the fixed-function GL_FOG enabled state, so use a manual uniform
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uniform bool fogEnabled;
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uniform uint fogMode; // 0: Linear, 1: Exp, 2: Exp2
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#define TEXTURE_ALBEDO 0
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#define TEXTURE_ALBEDO_MASK (1 << TEXTURE_ALBEDO)
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#define TEXTURE_LIGHTMAP 1
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#define TEXTURE_LIGHTMAP_MASK (1 << TEXTURE_LIGHTMAP)
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#define TEXTURE_DETAIL 2
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#define TEXTURE_DETAIL_MASK (1 << TEXTURE_DETAIL)
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#if (TEXTURE_MASK & TEXTURE_ALBEDO_MASK)
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layout(binding = 0) uniform sampler2D albedoSampler;
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#endif
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#if (TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK)
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layout(binding = 1) uniform sampler2D lightmapSampler;
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#endif
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#if (TEXTURE_MASK & TEXTURE_DETAIL_MASK)
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layout(binding = 2) uniform sampler2D detailSampler;
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#endif
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void main()
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{
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#if (TEXTURE_MASK & TEXTURE_ALBEDO_MASK)
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vec4 albedo = texture2D(albedoSampler, gl_TexCoord[0].xy);
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#endif
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#if (TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK)
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// Josh:
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// Magic number from the original overbright code.
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vec3 lightmap = texture2D(lightmapSampler, gl_TexCoord[1].xy).rgb * (128.0f / 192.0f);
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#endif
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#if ( ( TEXTURE_MASK & TEXTURE_ALBEDO_MASK ) && ( TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK ) )
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// Josh:
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// From the original blend eqn for overbrights.
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vec3 diffuse = albedo.rgb * lightmap.rgb + lightmap.rgb * albedo.rgb;
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color = vec4(diffuse.rgb, albedo.a);
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#elif ( TEXTURE_MASK & TEXTURE_LIGHTMAP_MASK )
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color = vec4(lightmap.rgb, 1.0f);
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#elif ( TEXTURE_MASK & TEXTURE_ALBEDO_MASK )
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color = vec4(albedo.rgb, albedo.a);
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#else
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color = vec4(1.0f);
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#endif
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#if (TEXTURE_MASK & TEXTURE_DETAIL_MASK)
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// Josh:
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// From DetailTexture.cpp -> MODULATE and SCALE * 2
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vec3 detail = texture2D(detailSampler, gl_TexCoord[2].xy).rgb;
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color.rgb = color.rgb * detail * 2.0f;
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#endif
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// NS3.3 addition: 1.7 average env_gamma value in NS maps
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color.rgb *= 1.7f;
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color *= inColor;
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if ( fogEnabled )
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{
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float fogFactor;
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if ( fogMode == 2 ) // Exp2
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{
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fogFactor = exp( -pow( gl_Fog.density * gl_FogFragCoord, 2.0 ) );
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}
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else if ( fogMode == 1 ) // Exp
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{
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fogFactor = exp( -gl_Fog.density * gl_FogFragCoord );
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}
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else // Linear
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{
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fogFactor = ( gl_Fog.end - gl_FogFragCoord ) * gl_Fog.scale;
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}
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fogFactor = clamp( fogFactor, 0, 1 );
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color.xyz = mix( gl_Fog.color.xyz, color.xyz, fogFactor );
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}
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}
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@ -1,14 +0,0 @@
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layout(location = 0) out vec4 color;
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void main()
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{
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gl_Position = ftransform();
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; //Albedo
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gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; //Lighmap
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gl_TexCoord[2] = gl_TextureMatrix[2] * gl_MultiTexCoord2; //Detail
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color = gl_Color;
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vec4 eyePos = gl_ModelViewMatrix * gl_Vertex;
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gl_FogFragCoord = abs( eyePos.z / eyePos.w );
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}
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0
main/sound/UI/launch_dnmenu1.wav
Normal file
0
main/sound/UI/launch_dnmenu1.wav
Normal file
BIN
main/sound/UI/launch_selectmenu.wav
Normal file
BIN
main/sound/UI/launch_selectmenu.wav
Normal file
Binary file not shown.
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@ -740,9 +740,9 @@ void CHudAmmo::Think(void)
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{
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gWR.lastWeaponId = gHUD.GetCurrentWeaponID();
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float wCfgCvar = CVAR_GET_FLOAT("cl_weaponcfgs");
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const float wCfgCvar = CVAR_GET_FLOAT("cl_weaponcfgs");
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if (wCfgCvar == 1)
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if (wCfgCvar == 1.0f)
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{
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ClientCmd("exec weaponcfgs/default.cfg");
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@ -751,15 +751,15 @@ void CHudAmmo::Think(void)
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sprintf(weapcfg, "exec weaponcfgs/%s.cfg", currentWeapon->szName);
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ClientCmd(weapcfg);
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}
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//else if (wCfgCvar == 2.0f)
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//{
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// ClientCmd("exec weaponcfgs/nsdefaults/default.cfg");
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else if (wCfgCvar == 2.0f)
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{
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ClientCmd("exec weaponcfgs/nsdefaults/default.cfg");
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// WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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// char weapcfg[128];
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// sprintf(weapcfg, "exec weaponcfgs/nsdefaults/%s.cfg", currentWeapon->szName);
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// ClientCmd(weapcfg);
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//}
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WEAPON* currentWeapon = gWR.GetWeapon(gHUD.GetCurrentWeaponID());
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char weapcfg[128];
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sprintf(weapcfg, "exec weaponcfgs/nsdefaults/%s.cfg", currentWeapon->szName);
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ClientCmd(weapcfg);
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}
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}
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if(gHUD.GetIsAlien()) //check for hive death causing loss of current weapon
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@ -95,8 +95,8 @@
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<Optimization>Full</Optimization>
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<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\fmod\inc;$(SolutionDir)\includes\vgui\include;../public;../common;../external;../pm_shared;../game_shared;../mod;../util;../ui;../engine;../cl_dll;../dlls</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\fmod\inc;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\glew;../public;../common;../external;../pm_shared;../game_shared;../mod;../util;../ui;../engine;../cl_dll;../dlls</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;NDEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD;GLEW_STATIC</PreprocessorDefinitions>
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<StringPooling>true</StringPooling>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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<PrecompiledHeader>
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<Optimization>Disabled</Optimization>
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<InlineFunctionExpansion>Default</InlineFunctionExpansion>
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<IntrinsicFunctions>false</IntrinsicFunctions>
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<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\fmod\inc;$(SolutionDir)\includes\vgui\include;../public;../common;../external;../pm_shared;../game_shared;../mod;../util;../ui;../engine;../cl_dll;../dlls</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ITERATOR_DEBUG_LEVEL=2;_DEBUG;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(SolutionDir);$(SolutionDir)\particles;$(SolutionDir)\includes\lpng1251;$(SolutionDir)\includes\zlib-1.2.8;$(SolutionDir)\includes\fmod\inc;$(SolutionDir)\includes\vgui\include;$(SolutionDir)\includes\glew;../public;../common;../external;../pm_shared;../game_shared;../mod;../util;../ui;../engine;../cl_dll;../dlls</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ITERATOR_DEBUG_LEVEL=2;_DEBUG;DEBUG;WIN32;_WINDOWS;AVH_CLIENT;USE_OLDAUTH;_X86_;AVH_PLAYTEST_BUILD;BALANCE_ENABLED;PLAYTEST_BUILD;GLEW_STATIC</PreprocessorDefinitions>
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<StringPooling>
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</StringPooling>
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<RuntimeTypeInfo>true</RuntimeTypeInfo>
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@ -209,9 +209,9 @@ void CHud :: Init( void )
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m_pCvarDraw = CVAR_CREATE( "hud_draw", "1", FCVAR_ARCHIVE );
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cl_lw = gEngfuncs.pfnGetCvarPointer( "cl_lw" );
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CVAR_CREATE( "cl_showspeed", "0", 0);
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CVAR_CREATE( "cl_showspeed", "0", FCVAR_ARCHIVE);
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CVAR_CREATE( kvLabelMaps, "3", FCVAR_ARCHIVE);
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CVAR_CREATE( kvGammaRamp, "0", FCVAR_ARCHIVE);
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//CVAR_CREATE( kvGammaRamp, "0", FCVAR_ARCHIVE);
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CVAR_CREATE( kvCustomCrosshair, "1", FCVAR_ARCHIVE);
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CVAR_CREATE( kvHudMapZoom, "3", FCVAR_ARCHIVE);
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CVAR_CREATE( kvLabelHivesight, "1", FCVAR_ARCHIVE);
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@ -13,7 +13,7 @@ int CHudCrosshairs::Init()
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cl_cross = CVAR_CREATE("cl_cross", "0", FCVAR_ARCHIVE);
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cl_cross_color = CVAR_CREATE("cl_cross_color", "255 255 255", FCVAR_ARCHIVE);
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cl_cross_alpha = CVAR_CREATE("cl_cross_alpha", "255", FCVAR_ARCHIVE);
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cl_cross_thickness = CVAR_CREATE("cl_cross_thickness", "2", FCVAR_ARCHIVE);
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cl_cross_thickness = CVAR_CREATE("cl_cross_thickness", "1", FCVAR_ARCHIVE);
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cl_cross_size = CVAR_CREATE("cl_cross_size", "6", FCVAR_ARCHIVE);
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cl_cross_gap = CVAR_CREATE("cl_cross_gap", "3", FCVAR_ARCHIVE);
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cl_cross_outline = CVAR_CREATE("cl_cross_outline", "2", FCVAR_ARCHIVE);
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@ -62,11 +62,15 @@ int CHudCrosshairs::Draw(float time)
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unsigned char r, g, b;
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if (sscanf(cl_cross_color->string, "%hhu %hhu %hhu", &r, &g, &b) != 3) {
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r = 0;
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r = 255;
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g = 255;
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b = 0;
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b = 255;
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}
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unsigned char outalpha;
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||||
if (sscanf(cl_cross_outline_alpha->string, "%hhu", &outalpha) != 1)
|
||||
outalpha = alpha;
|
||||
|
||||
|
||||
Vector2D center(ScreenWidth() / 2.0f, ScreenHeight() / 2.0f);
|
||||
|
||||
|
@ -78,33 +82,31 @@ int CHudCrosshairs::Draw(float time)
|
|||
// Possible solution: can be changed to this with the one downside being in rare cases where cl_cross_thickness is high AND its alpha is <255, the center of each line will be slightly darker.
|
||||
// Example below is for bottom line. Would also cause certain crosshairs that have outlines on invisible cross lines to not look right.
|
||||
// gl.rectangle(Vector2D(center.x + offset, center.y + gap - half_width), Vector2D(center.x - offset, center.y + gap + size + half_width));
|
||||
if (cl_cross_outline->value > 0.0f) {
|
||||
unsigned char outalpha;
|
||||
if (sscanf(cl_cross_outline_alpha->string, "%hhu", &outalpha) != 1)
|
||||
outalpha = alpha;
|
||||
if (cl_cross_outline->value > 0.0f && cl_cross_thickness->value > 0.0f && cl_cross_size->value > 0.0f) {
|
||||
|
||||
gl.color(0, 0, 0, outalpha);
|
||||
gl.line_width(cl_cross_outline->value);
|
||||
|
||||
float size = cl_cross_size->value;
|
||||
float gap = cl_cross_gap->value;
|
||||
float half_thickness = cl_cross_thickness->value / 2.0f;
|
||||
float half_width = cl_cross_outline->value / 2.0f;
|
||||
float offset = half_thickness + half_width;
|
||||
float half_thickness = min(cl_cross_thickness->value, ScreenHeight() * 0.3f) * 0.5f;
|
||||
float outline_width = cl_cross_outline->value;
|
||||
float offset = half_thickness + outline_width;
|
||||
|
||||
gl.color(0, 0, 0, outalpha);
|
||||
gl.line_width(outline_width * 2.0f);
|
||||
|
||||
// Top line
|
||||
if (cl_cross_line_top->value) {
|
||||
gl.line(Vector2D(center.x - offset, center.y - gap - size), Vector2D(center.x + offset, center.y - gap - size));
|
||||
if (cl_cross_outline_inner->value == 0.0f)
|
||||
{
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y - gap - size + half_width), Vector2D(center.x + half_thickness, center.y - gap));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y - gap), Vector2D(center.x - half_thickness, center.y - gap - size + half_width));
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y - gap - size + outline_width), Vector2D(center.x + half_thickness, center.y - gap));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y - gap), Vector2D(center.x - half_thickness, center.y - gap - size + outline_width));
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y - gap - size + half_width), Vector2D(center.x + half_thickness, center.y - gap - half_width));
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y - gap - size + outline_width), Vector2D(center.x + half_thickness, center.y - gap - outline_width));
|
||||
gl.line(Vector2D(center.x + offset, center.y - gap), Vector2D(center.x - offset, center.y - gap));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y - gap - half_width), Vector2D(center.x - half_thickness, center.y - gap - size + half_width));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y - gap - outline_width), Vector2D(center.x - half_thickness, center.y - gap - size + outline_width));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -113,14 +115,14 @@ int CHudCrosshairs::Draw(float time)
|
|||
gl.line(Vector2D(center.x - offset, center.y + gap + size), Vector2D(center.x + offset, center.y + gap + size));
|
||||
if (cl_cross_outline_inner->value == 0.0f)
|
||||
{
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y + gap + size - half_width), Vector2D(center.x + half_thickness, center.y + gap));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y + gap), Vector2D(center.x - half_thickness, center.y + gap + size - half_width));
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y + gap + size - outline_width), Vector2D(center.x + half_thickness, center.y + gap));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y + gap), Vector2D(center.x - half_thickness, center.y + gap + size - outline_width));
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y + gap + size - half_width), Vector2D(center.x + half_thickness, center.y + gap + half_width));
|
||||
gl.line(Vector2D(center.x + half_thickness, center.y + gap + size - outline_width), Vector2D(center.x + half_thickness, center.y + gap + outline_width));
|
||||
gl.line(Vector2D(center.x + offset, center.y + gap), Vector2D(center.x - offset, center.y + gap));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y + gap + half_width), Vector2D(center.x - half_thickness, center.y + gap + size - half_width));
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y + gap + outline_width), Vector2D(center.x - half_thickness, center.y + gap + size - outline_width));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,14 +131,14 @@ int CHudCrosshairs::Draw(float time)
|
|||
gl.line(Vector2D(center.x - gap - size, center.y - offset), Vector2D(center.x - gap - size, center.y + offset));
|
||||
if (cl_cross_outline_inner->value == 0.0f)
|
||||
{
|
||||
gl.line(Vector2D(center.x - gap - size + half_width, center.y + half_thickness), Vector2D(center.x - gap, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x - gap, center.y - half_thickness), Vector2D(center.x - gap - size + half_width, center.y - half_thickness));
|
||||
gl.line(Vector2D(center.x - gap - size + outline_width, center.y + half_thickness), Vector2D(center.x - gap, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x - gap, center.y - half_thickness), Vector2D(center.x - gap - size + outline_width, center.y - half_thickness));
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.line(Vector2D(center.x - gap - size + half_width, center.y + half_thickness), Vector2D(center.x - gap - half_width, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x - gap - size + outline_width, center.y + half_thickness), Vector2D(center.x - gap - outline_width, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x - gap, center.y + offset), Vector2D(center.x - gap, center.y - offset));
|
||||
gl.line(Vector2D(center.x - gap - half_width, center.y - half_thickness), Vector2D(center.x - gap - size + half_width, center.y - half_thickness));
|
||||
gl.line(Vector2D(center.x - gap - outline_width, center.y - half_thickness), Vector2D(center.x - gap - size + outline_width, center.y - half_thickness));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -145,64 +147,72 @@ int CHudCrosshairs::Draw(float time)
|
|||
gl.line(Vector2D(center.x + gap + size, center.y - offset), Vector2D(center.x + gap + size, center.y + offset));
|
||||
if (cl_cross_outline_inner->value == 0.0f)
|
||||
{
|
||||
gl.line(Vector2D(center.x + gap + size - half_width, center.y + half_thickness), Vector2D(center.x + gap, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x + gap, center.y - half_thickness), Vector2D(center.x + gap + size - half_width, center.y - half_thickness));
|
||||
gl.line(Vector2D(center.x + gap + size - outline_width, center.y + half_thickness), Vector2D(center.x + gap, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x + gap, center.y - half_thickness), Vector2D(center.x + gap + size - outline_width, center.y - half_thickness));
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.line(Vector2D(center.x + gap + size - half_width, center.y + half_thickness), Vector2D(center.x + gap + half_width, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x + gap + size - outline_width, center.y + half_thickness), Vector2D(center.x + gap + outline_width, center.y + half_thickness));
|
||||
gl.line(Vector2D(center.x + gap, center.y + offset), Vector2D(center.x + gap, center.y - offset));
|
||||
gl.line(Vector2D(center.x + gap + half_width, center.y - half_thickness), Vector2D(center.x + gap + size - half_width, center.y - half_thickness));
|
||||
gl.line(Vector2D(center.x + gap + outline_width, center.y - half_thickness), Vector2D(center.x + gap + size - outline_width, center.y - half_thickness));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char dotout;
|
||||
if (sscanf(cl_cross_dot_outline->string, "%hhu", &dotout) != 1)
|
||||
float dotout;
|
||||
|
||||
if (cl_cross_dot_outline->string[0] == 0)
|
||||
{
|
||||
dotout = cl_cross_outline->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
dotout = cl_cross_dot_outline->value;
|
||||
}
|
||||
// Dot outline
|
||||
if (cl_cross_dot_size->value > 0.0f && dotout > 0.0f) {
|
||||
unsigned char dotoutalpha;
|
||||
if (sscanf(cl_cross_circle_outline_alpha->string, "%hhu", &dotoutalpha) != 1)
|
||||
dotoutalpha = alpha;
|
||||
if (sscanf(cl_cross_dot_outline_alpha->string, "%hhu", &dotoutalpha) != 1)
|
||||
dotoutalpha = outalpha;
|
||||
|
||||
gl.color(0, 0, 0, dotoutalpha);
|
||||
|
||||
float size = cl_cross_dot_size->value;
|
||||
float size = min(cl_cross_dot_size->value, ScreenHeight() * 0.2f) + (dotout * 2.0f);
|
||||
Vector2D offset = Vector2D(size / 2.0f, size / 2.0f);
|
||||
float dot_half_width = dotout / 2.0f;
|
||||
|
||||
gl.line(Vector2D(center.x - offset.x - dot_half_width, center.y - offset.y), Vector2D(center.x + offset.x + dot_half_width, center.y - offset.y));
|
||||
gl.line(Vector2D(center.x + offset.x, center.y - offset.y + dot_half_width), Vector2D(center.x + offset.x, center.y + offset.y - dot_half_width));
|
||||
gl.line(Vector2D(center.x - offset.x, center.y - offset.y + dot_half_width), Vector2D(center.x - offset.x, center.y + offset.y - dot_half_width));
|
||||
gl.line(Vector2D(center.x - offset.x - dot_half_width, center.y + offset.y), Vector2D(center.x + offset.x + dot_half_width, center.y + offset.y));
|
||||
gl.rectangle(center - offset, center + offset);
|
||||
}
|
||||
|
||||
unsigned char circleout;
|
||||
if (sscanf(cl_cross_circle_outline->string, "%hhu", &circleout) != 1)
|
||||
float circleout;
|
||||
if (cl_cross_circle_outline->string[0] == 0)
|
||||
{
|
||||
circleout = cl_cross_outline->value;
|
||||
}
|
||||
else
|
||||
{
|
||||
circleout = cl_cross_circle_outline->value;
|
||||
}
|
||||
// Circle outline
|
||||
if (cl_cross_circle_radius->value > 0.0f && cl_cross_circle_thickness->value > 0.0f && circleout > 0.0f) {
|
||||
|
||||
unsigned char circleoutalpha;
|
||||
if (sscanf(cl_cross_circle_outline_alpha->string, "%hhu", &circleoutalpha) != 1)
|
||||
circleoutalpha = alpha;
|
||||
unsigned char circleoutinner;
|
||||
if (sscanf(cl_cross_circle_outline_inner->string, "%hhu", &circleoutinner) != 1)
|
||||
circleoutinner = cl_cross_outline_inner->value;
|
||||
circleoutalpha = outalpha;
|
||||
|
||||
bool circleoutinner = cl_cross_outline_inner->value;
|
||||
|
||||
gl.color(0, 0, 0, circleoutalpha);
|
||||
|
||||
auto radius = cl_cross_circle_radius->value;
|
||||
|
||||
if (circleoutinner == 0.0f)
|
||||
if (!circleoutinner)
|
||||
{
|
||||
radius += (cl_cross_circle_thickness->value * 0.5f) + (circleout * 0.5f);
|
||||
radius += cl_cross_circle_thickness->value * 0.5f;
|
||||
gl.line_width(circleout);
|
||||
}
|
||||
else
|
||||
{
|
||||
gl.line_width(cl_cross_circle_thickness->value + circleout);
|
||||
gl.line_width(cl_cross_circle_thickness->value + (circleout * 2.0f));
|
||||
}
|
||||
|
||||
if (old_circle_radius != radius) {
|
||||
|
@ -216,22 +226,41 @@ int CHudCrosshairs::Draw(float time)
|
|||
gl.color(r, g, b, alpha);
|
||||
|
||||
// Draw the crosshairs.
|
||||
if (cl_cross_thickness->value > 0.0f) {
|
||||
//gl.line_width(cl_cross_thickness->value);
|
||||
//clamp dot size to prevent using it as a full screen transparent mask for highlighting eneimies like with the /nvg night vision server plugin.
|
||||
gl.line_width(min(cl_cross_thickness->value, ScreenHeight() * 0.3f));
|
||||
|
||||
float size = cl_cross_size->value;
|
||||
if (cl_cross_thickness->value > 0.0f && cl_cross_size->value > 0.0f) {
|
||||
|
||||
float size;
|
||||
float gap = cl_cross_gap->value;
|
||||
|
||||
if (cl_cross_line_top->value)
|
||||
gl.line(Vector2D(center.x, center.y - gap - size), Vector2D(center.x, center.y - gap));
|
||||
if (cl_cross_line_bottom->value)
|
||||
gl.line(Vector2D(center.x, center.y + gap + size), Vector2D(center.x, center.y + gap));
|
||||
if (cl_cross_line_left->value)
|
||||
gl.line(Vector2D(center.x - gap - size, center.y), Vector2D(center.x - gap, center.y));
|
||||
if (cl_cross_line_right->value)
|
||||
gl.line(Vector2D(center.x + gap + size, center.y), Vector2D(center.x + gap, center.y));
|
||||
// Box crosshair. This is needed since line thickness seems to cap out at 10 on my system.
|
||||
if (cl_cross_thickness->value > cl_cross_size->value) {
|
||||
gl.line_width(cl_cross_size->value);
|
||||
float half_size = cl_cross_size->value * 0.5f;
|
||||
float half_thickness = cl_cross_thickness->value * 0.5f;
|
||||
|
||||
if (cl_cross_line_top->value)
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y - gap - half_size), Vector2D(center.x + half_thickness, center.y - gap - half_size));
|
||||
if (cl_cross_line_bottom->value)
|
||||
gl.line(Vector2D(center.x - half_thickness, center.y + gap + half_size), Vector2D(center.x + half_thickness, center.y + gap + half_size));
|
||||
if (cl_cross_line_left->value)
|
||||
gl.line(Vector2D(center.x - gap - half_size, center.y + half_thickness), Vector2D(center.x - gap - half_size, center.y - half_thickness));
|
||||
if (cl_cross_line_right->value)
|
||||
gl.line(Vector2D(center.x + gap + half_size, center.y + half_thickness), Vector2D(center.x + gap + half_size, center.y - half_thickness));
|
||||
}
|
||||
// Normal cross.
|
||||
else {
|
||||
gl.line_width(cl_cross_thickness->value);
|
||||
size = cl_cross_size->value;
|
||||
|
||||
if (cl_cross_line_top->value)
|
||||
gl.line(Vector2D(center.x, center.y - gap - size), Vector2D(center.x, center.y - gap));
|
||||
if (cl_cross_line_bottom->value)
|
||||
gl.line(Vector2D(center.x, center.y + gap + size), Vector2D(center.x, center.y + gap));
|
||||
if (cl_cross_line_left->value)
|
||||
gl.line(Vector2D(center.x - gap - size, center.y), Vector2D(center.x - gap, center.y));
|
||||
if (cl_cross_line_right->value)
|
||||
gl.line(Vector2D(center.x + gap + size, center.y), Vector2D(center.x + gap, center.y));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Draw the circle.
|
||||
|
|
|
@ -125,7 +125,6 @@ cvar_t *cl_yawspeed;
|
|||
cvar_t *cl_pitchspeed;
|
||||
cvar_t *cl_anglespeedkey;
|
||||
cvar_t *cl_vsmoothing;
|
||||
cvar_t *cl_bobview;
|
||||
cvar_t *cl_autohelp;
|
||||
cvar_t *cl_centerentityid;
|
||||
cvar_t *cl_musicenabled;
|
||||
|
@ -1684,7 +1683,6 @@ void InitInput (void)
|
|||
cl_pitchdown = gEngfuncs.pfnRegisterVariable ( "cl_pitchdown", "89", 0 );
|
||||
|
||||
cl_vsmoothing = gEngfuncs.pfnRegisterVariable ( "cl_vsmoothing", "0.05", FCVAR_ARCHIVE );
|
||||
cl_bobview = gEngfuncs.pfnRegisterVariable ( "cl_bobview", "0", FCVAR_ARCHIVE );
|
||||
|
||||
m_pitch = gEngfuncs.pfnRegisterVariable ( "m_pitch","0.022", FCVAR_ARCHIVE );
|
||||
m_yaw = gEngfuncs.pfnRegisterVariable ( "m_yaw","0.022", FCVAR_ARCHIVE );
|
||||
|
|
|
@ -77,7 +77,6 @@ when crossing a water boudnary.
|
|||
extern cvar_t *chase_active;
|
||||
extern cvar_t *scr_ofsx, *scr_ofsy, *scr_ofsz;
|
||||
extern cvar_t *cl_vsmoothing;
|
||||
extern cvar_t *cl_bobview;
|
||||
|
||||
#define CAM_MODE_RELAX 1
|
||||
#define CAM_MODE_FOCUS 2
|
||||
|
@ -105,6 +104,7 @@ cvar_t *v_centerspeed;
|
|||
cvar_t *cl_bobcycle;
|
||||
cvar_t *cl_bob;
|
||||
cvar_t *cl_bobup;
|
||||
cvar_t *cl_bobview;
|
||||
cvar_t *cl_waterdist;
|
||||
cvar_t *cl_chasedist;
|
||||
cvar_t *cl_hudcam;
|
||||
|
@ -759,11 +759,12 @@ void V_CalcNormalRefdef ( struct ref_params_s *pparams )
|
|||
{
|
||||
view->origin[ i ] += bob * 0.4 * pparams->forward[ i ];
|
||||
}
|
||||
if (cl_bobview && cl_bobview->value != 0)
|
||||
if (cl_bobview && cl_bobview->value > 0.0f)
|
||||
{
|
||||
view->origin[2] += bob;
|
||||
}
|
||||
|
||||
//// 2024 - This doesn't do what it's supposed to, and commenting it out makes the weapon model go nuts.
|
||||
// throw in a little tilt.
|
||||
view->angles[YAW] -= bob * 0.5;
|
||||
view->angles[ROLL] -= bob * 1;
|
||||
|
@ -2156,10 +2157,10 @@ void V_CalcSpectatorRefdef ( struct ref_params_s * pparams )
|
|||
gunModel->origin[ i ] += bob * 0.4 * forward[ i ];
|
||||
}
|
||||
|
||||
// throw in a little tilt.
|
||||
gunModel->angles[YAW] -= bob * 0.5;
|
||||
gunModel->angles[ROLL] -= bob * 1;
|
||||
gunModel->angles[PITCH] -= bob * 0.3;
|
||||
//// throw in a little tilt.
|
||||
//gunModel->angles[YAW] -= bob * 0.5;
|
||||
//gunModel->angles[ROLL] -= bob * 1;
|
||||
//gunModel->angles[PITCH] -= bob * 0.3;
|
||||
|
||||
VectorCopy( gunModel->angles, gunModel->curstate.angles );
|
||||
VectorCopy( gunModel->angles, gunModel->latched.prevangles );
|
||||
|
@ -2305,9 +2306,10 @@ void V_Init (void)
|
|||
v_centermove = gEngfuncs.pfnRegisterVariable( "v_centermove", "0.15", 0 );
|
||||
v_centerspeed = gEngfuncs.pfnRegisterVariable( "v_centerspeed","500", 0 );
|
||||
|
||||
cl_bobcycle = gEngfuncs.pfnRegisterVariable( "cl_bobcycle","0.8", 0 );// best default for my experimental gun wag (sjb)
|
||||
cl_bob = gEngfuncs.pfnRegisterVariable( "cl_bob","0.01", 0 );// best default for my experimental gun wag (sjb)
|
||||
cl_bobup = gEngfuncs.pfnRegisterVariable( "cl_bobup","0.5", 0 );
|
||||
cl_bobcycle = gEngfuncs.pfnRegisterVariable( "cl_bobcycle","0.8", FCVAR_ARCHIVE);// best default for my experimental gun wag (sjb)
|
||||
cl_bob = gEngfuncs.pfnRegisterVariable( "cl_bob","0.01", FCVAR_ARCHIVE);// best default for my experimental gun wag (sjb)
|
||||
cl_bobup = gEngfuncs.pfnRegisterVariable( "cl_bobup","0.5", FCVAR_ARCHIVE);
|
||||
cl_bobview = gEngfuncs.pfnRegisterVariable( "cl_bobview","0", FCVAR_ARCHIVE);
|
||||
cl_waterdist = gEngfuncs.pfnRegisterVariable( "cl_waterdist","4", 0 );
|
||||
cl_hudcam = gEngfuncs.pfnRegisterVariable( "cl_hudcam", "1", 0 );
|
||||
cl_chasedist = gEngfuncs.pfnRegisterVariable( "cl_chasedist", "200", 0 );
|
||||
|
|
|
@ -1174,8 +1174,8 @@ void ClientPrecache( void )
|
|||
PRECACHE_UNMODIFIED_GENERIC("cl_dlls/client.dll");
|
||||
PRECACHE_UNMODIFIED_GENERIC("dlls/ns.so");
|
||||
PRECACHE_UNMODIFIED_GENERIC("cl_dlls/client.so");
|
||||
PRECACHE_UNMODIFIED_GENERIC("gl_shaders/fs_world.frag");
|
||||
PRECACHE_UNMODIFIED_GENERIC("gl_shaders/vs_world.vert");
|
||||
//PRECACHE_UNMODIFIED_GENERIC("gl_shaders/fs_world.frag");
|
||||
//PRECACHE_UNMODIFIED_GENERIC("gl_shaders/vs_world.vert");
|
||||
|
||||
/* PRECACHE_UNMODIFIED_GENERIC("maps/co_angst_detail.txt");
|
||||
PRECACHE_UNMODIFIED_GENERIC("maps/co_core_detail.txt");
|
||||
|
|
|
@ -123,9 +123,9 @@ cvar_t avh_mapvoteratio = {kvMapVoteRatio, ".6", FCVAR_SERVER};
|
|||
cvar_t avh_blockscripts = {kvBlockScripts, "1", FCVAR_SERVER};
|
||||
cvar_t avh_jumpmode = {kvJumpMode, "1", FCVAR_SERVER};
|
||||
cvar_t avh_version = {kvVersion, "330", FCVAR_SERVER};
|
||||
cvar_t avh_randomrfk = {kvRandomRfk, "0", FCVAR_SERVER};
|
||||
//playtest cvars
|
||||
cvar_t avh_fastjp = {kvfastjp, "0", FCVAR_SERVER};
|
||||
cvar_t avh_randomrfk = {kvRandomRfk, "1", FCVAR_SERVER};
|
||||
cvar_t avh_parasiteonmap = {kvParasiteOnMap, "0", FCVAR_SERVER };
|
||||
|
||||
#ifdef DEBUG
|
||||
|
|
|
@ -39,7 +39,7 @@ extern cvar_t* cl_musicdir;
|
|||
#define kvLabelMaps "hud_mapstyle"
|
||||
// :
|
||||
// : 0001070 - enables forced gamma ramp loading
|
||||
#define kvGammaRamp "cl_gammaramp"
|
||||
//#define kvGammaRamp "cl_gammaramp"
|
||||
#define kvLabelHivesight "cl_labelhivesight"
|
||||
#define kvCustomCrosshair "cl_customcrosshair"
|
||||
#define kvHudMapZoom "cl_hudmapzoom"
|
||||
|
|
|
@ -72,7 +72,7 @@ bool UIHud::GetIsTimeForSong(float inCurrentTime) const
|
|||
{
|
||||
bool theTimeForNewSong = false;
|
||||
|
||||
if(this->mMusicEnabled && this->mMusicAllowed && !this->mSongIsPlaying)
|
||||
if(this->mMusicEnabled && this->mMusicAllowed && !this->mSongIsPlaying && cl_musicdelay->value != -1.0f)
|
||||
{
|
||||
float theTimeElapsedSinceSongStopped = inCurrentTime - this->mTimeSongEnded;
|
||||
if((this->mTimeSongEnded == -1) || (theTimeElapsedSinceSongStopped > this->mRandomSecondsBetweenSongs))
|
||||
|
|
462
main/user.scr
462
main/user.scr
|
@ -32,7 +32,7 @@
|
|||
|
||||
|
||||
// Half-Life User Info Configuration Layout Script (stores last settings chosen, too)
|
||||
// File generated: Mon Jan 29 21:27:07 AM
|
||||
// File generated: Wed Jan 31 00:34:48 AM
|
||||
//
|
||||
//
|
||||
// Cvar - Setting
|
||||
|
@ -41,21 +41,21 @@ VERSION 1.0
|
|||
|
||||
DESCRIPTION INFO_OPTIONS
|
||||
{
|
||||
"cl_autohelp"
|
||||
"cl_placebo"
|
||||
{
|
||||
"Show hints"
|
||||
"------------------------------------------------------- AUDIO ----------------------------------------------------------------"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_pistoltrigger"
|
||||
"cl_ambientsound"
|
||||
{
|
||||
"Pistol binary trigger (pistol script)"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
"Ambient sound volume"
|
||||
{ NUMBER 0.000000 2.000000 }
|
||||
{ "0.600000" }
|
||||
}
|
||||
|
||||
"cl_musicenabled"
|
||||
|
||||
"cl_musicenabled"
|
||||
{
|
||||
"Music enabled"
|
||||
{ BOOL }
|
||||
|
@ -64,63 +64,30 @@ DESCRIPTION INFO_OPTIONS
|
|||
|
||||
"cl_musicvolume"
|
||||
{
|
||||
"Music volume (0-2)"
|
||||
"Music volume"
|
||||
{ NUMBER 0.000000 2.000000 }
|
||||
{ "0.600000" }
|
||||
}
|
||||
|
||||
"cl_ambientsound"
|
||||
"cl_musicdelay"
|
||||
{
|
||||
"Ambient sound volume (0 to 1)"
|
||||
{ NUMBER 0.000000 1.000000 }
|
||||
{ "0.600000" }
|
||||
"Random seconds between songs (-1 = Play once at start)"
|
||||
{ NUMBER -1.000000 10000.000000 }
|
||||
{ "-1" }
|
||||
}
|
||||
|
||||
"hud_style"
|
||||
"cl_placebo"
|
||||
{
|
||||
"HUD style (requires map reload)"
|
||||
{
|
||||
LIST
|
||||
"Original" "0"
|
||||
"Minimal" "1"
|
||||
"Competitive - Nine Legends" "2"
|
||||
}
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"hud_mapstyle"
|
||||
{
|
||||
"Map style"
|
||||
{
|
||||
LIST
|
||||
"Opaque Unlabeled" "0"
|
||||
"Opaque Labeled" "1"
|
||||
"Semi-transparent Unlabeled" "2"
|
||||
"Semi-transparent Labeled" "3"
|
||||
"Transparent Unlabeled" "4"
|
||||
"Transparent Labeled" "5"
|
||||
}
|
||||
{ "3.000000" }
|
||||
}
|
||||
|
||||
"cl_hudmapzoom"
|
||||
{
|
||||
"Marine minimap zoom level"
|
||||
{
|
||||
LIST
|
||||
"No map" "0"
|
||||
"No Zoom (X1)" "1"
|
||||
"Medium Zoom (2X)" "2"
|
||||
"Full Zoom (3X) " "3"
|
||||
}
|
||||
{ "3.000000" }
|
||||
"---------------------------------------------------- GAMEPLAY --------------------------------------------------------------"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_bob"
|
||||
{
|
||||
"Weapon bobbing (0.01 default)"
|
||||
{ NUMBER 0.000000 0.010000 }
|
||||
{ "0.01" }
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"cl_bobview"
|
||||
|
@ -129,7 +96,7 @@ DESCRIPTION INFO_OPTIONS
|
|||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
|
||||
"cl_weaponswap"
|
||||
{
|
||||
"Auto drop LMG for better weapon"
|
||||
|
@ -141,62 +108,10 @@ DESCRIPTION INFO_OPTIONS
|
|||
}
|
||||
{ "2.000000" }
|
||||
}
|
||||
|
||||
"hud_drawwaypoints"
|
||||
{
|
||||
"Show waypoints on HUD"
|
||||
{
|
||||
LIST
|
||||
"Never" "0"
|
||||
"Always" "1"
|
||||
"Until acknowledged" "2"
|
||||
}
|
||||
{ "2.000000" }
|
||||
}
|
||||
|
||||
"hud_nameinfo"
|
||||
{
|
||||
"Teammate's welder/parasite status"
|
||||
{
|
||||
LIST
|
||||
"Don't show" "0"
|
||||
"Full Length" "1"
|
||||
"Shortened" "2"
|
||||
"One Letter" "3"
|
||||
}
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"hud_mapnames"
|
||||
{
|
||||
"Length of minimap names 1=unlim"
|
||||
{ NUMBER 0.000000 30.000000 }
|
||||
{ "5.000000" }
|
||||
}
|
||||
|
||||
"hud_mapnamesComm"
|
||||
{
|
||||
"Show names on minimap when commander"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_mutemenu"
|
||||
{
|
||||
"Scoreboard mute menu hotkey"
|
||||
{
|
||||
LIST
|
||||
"None" "0"
|
||||
"Left click" "1"
|
||||
"Right click" "2"
|
||||
"Middle mouse" "3"
|
||||
}
|
||||
{ "3.000000" }
|
||||
}
|
||||
|
||||
|
||||
"zoom_sensitivity_ratio"
|
||||
{
|
||||
"Zoom sensitivity ratio (skulk/gorge)"
|
||||
"Zoom sensitivity ratio (Skulk/Gorge)"
|
||||
{ NUMBER 0.000000 5.000000 }
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
@ -207,28 +122,14 @@ DESCRIPTION INFO_OPTIONS
|
|||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"r_dynamic"
|
||||
|
||||
"cl_pistoltrigger"
|
||||
{
|
||||
"Dynamic lighting (non-nvidia graphics users should turn off)"
|
||||
"Pistol binary trigger (pistol script)"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_dynamiclights"
|
||||
{
|
||||
"Dynamic lights"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_showspeed"
|
||||
{
|
||||
"Show player speed"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"hud_fastswitch"
|
||||
{
|
||||
"Weapon fast-switch"
|
||||
|
@ -242,14 +143,225 @@ DESCRIPTION INFO_OPTIONS
|
|||
{ STRING }
|
||||
{ "qwerasdfzxcv" }
|
||||
}
|
||||
|
||||
"cl_placebo"
|
||||
{
|
||||
"------------------------------------------------------- HUD -------------------------------------------------------------------"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_autohelp"
|
||||
{
|
||||
"Show tutorial hints"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"hud_style"
|
||||
{
|
||||
"HUD style"
|
||||
{
|
||||
LIST
|
||||
"Original" "0"
|
||||
"Minimal" "1"
|
||||
"Competitive - Nine Legends" "2"
|
||||
}
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"hud_mapstyle"
|
||||
{
|
||||
"Map style"
|
||||
{
|
||||
LIST
|
||||
"Opaque unlabeled" "0"
|
||||
"Opaque labeled" "1"
|
||||
"Semi-transparent unlabeled" "2"
|
||||
"Semi-transparent labeled" "3"
|
||||
"Transparent unlabeled" "4"
|
||||
"Transparent labeled" "5"
|
||||
}
|
||||
{ "3.000000" }
|
||||
}
|
||||
|
||||
"cl_hudmapzoom"
|
||||
{
|
||||
"Marine minimap zoom level"
|
||||
{
|
||||
LIST
|
||||
"No map" "0"
|
||||
"No zoom (X1)" "1"
|
||||
"Medium zoom (2X)" "2"
|
||||
"Full zoom (3X) " "3"
|
||||
}
|
||||
{ "2.000000" }
|
||||
}
|
||||
|
||||
"hud_drawwaypoints"
|
||||
{
|
||||
"Show waypoints on HUD"
|
||||
{
|
||||
LIST
|
||||
"Never" "0"
|
||||
"Always" "1"
|
||||
"Until acknowledged" "2"
|
||||
}
|
||||
{ "2.000000" }
|
||||
}
|
||||
|
||||
"hud_teamhealthalert"
|
||||
{
|
||||
"Show health/armor of team when <"
|
||||
"Show health/armor of teammates when below this %"
|
||||
{ NUMBER 0.000000 100.000000 }
|
||||
{ "95.000000" }
|
||||
}
|
||||
|
||||
"hud_nameinfo"
|
||||
{
|
||||
"Teammate's welder/parasite status"
|
||||
{
|
||||
LIST
|
||||
"Don't show" "0"
|
||||
"Full length" "1"
|
||||
"Shortened" "2"
|
||||
"One letter" "3"
|
||||
}
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"hud_mapnames"
|
||||
{
|
||||
"Length of minimap names (1 = unlimited)"
|
||||
{ NUMBER 0.000000 30.000000 }
|
||||
{ "5.000000" }
|
||||
}
|
||||
|
||||
"hud_mapnamesComm"
|
||||
{
|
||||
"Show names on minimap when commander"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_showspeed"
|
||||
{
|
||||
"Show player speed"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_mutemenu"
|
||||
{
|
||||
"Scoreboard mute menu hotkey"
|
||||
{
|
||||
LIST
|
||||
"None" "0"
|
||||
"Left click" "1"
|
||||
"Right click" "2"
|
||||
"Middle mouse" "3"
|
||||
}
|
||||
{ "3.000000" }
|
||||
}
|
||||
|
||||
"cl_centerentityid"
|
||||
{
|
||||
"Center player names"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_buildmessages"
|
||||
{
|
||||
"Show team build messages"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_labelhivesight"
|
||||
{
|
||||
"Show alien hivesight text"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_placebo"
|
||||
{
|
||||
"------------------------------------------------------- VIDEO -----------------------------------------------------------------"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_postprocess"
|
||||
{
|
||||
"Post-processing shaders"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_intensity"
|
||||
{
|
||||
"Color intensity scale (requires post-processing)"
|
||||
{ NUMBER 0.000000 2.000000 }
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"r_dynamic"
|
||||
{
|
||||
"HL Dynamic lighting (non-nvidia graphics users should turn off if you have poor performance)"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_dynamiclights"
|
||||
{
|
||||
"NS Dynamic lights (EPILEPSY WARNING - welder flickering, bright lights from items spawning)"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"r_decals"
|
||||
{
|
||||
"Decal limit"
|
||||
{ NUMBER 0.000000 4096.000000 }
|
||||
{ "300.000000" }
|
||||
}
|
||||
|
||||
"cl_highdetail"
|
||||
{
|
||||
"High detail particle systems"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_placebo"
|
||||
{
|
||||
"---------------------------------------------------- CROSSHAIR -------------------------------------------------------------"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"crosshair"
|
||||
{
|
||||
"Legacy crosshair system"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_customcrosshair"
|
||||
{
|
||||
"Legacy crosshair selection"
|
||||
{
|
||||
LIST
|
||||
"Classic crosshairs" "0"
|
||||
"Custom 1" "1"
|
||||
"Custom 2" "2"
|
||||
"Custom 3" "3"
|
||||
"Custom 4" "4"
|
||||
}
|
||||
{ "0.000000" }
|
||||
}
|
||||
|
||||
"cl_cross"
|
||||
{
|
||||
"New crosshair system"
|
||||
|
@ -257,6 +369,18 @@ DESCRIPTION INFO_OPTIONS
|
|||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_weaponcfgs"
|
||||
{
|
||||
"Per-weapon crosshairs"
|
||||
{
|
||||
LIST
|
||||
"Off" "0"
|
||||
"Config files" "1"
|
||||
"Default crosshairs" "2"
|
||||
}
|
||||
{ "2" }
|
||||
}
|
||||
|
||||
"cl_cross_color"
|
||||
{
|
||||
"Crosshair color (R G B)"
|
||||
|
@ -267,8 +391,8 @@ DESCRIPTION INFO_OPTIONS
|
|||
"cl_cross_alpha"
|
||||
{
|
||||
"Crosshair transparency (0-255)"
|
||||
{ NUMBER 0.000000 255.000000 }
|
||||
{ "255.000000" }
|
||||
{ STRING }
|
||||
{ "255" }
|
||||
}
|
||||
|
||||
"cl_cross_size"
|
||||
|
@ -289,7 +413,7 @@ DESCRIPTION INFO_OPTIONS
|
|||
{
|
||||
"Crosshair thickness"
|
||||
{ NUMBER -1.000000 -1.000000 }
|
||||
{ "2.000000" }
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"cl_cross_outline"
|
||||
|
@ -345,7 +469,7 @@ DESCRIPTION INFO_OPTIONS
|
|||
{
|
||||
"Dot size"
|
||||
{ NUMBER -1.000000 -1.000000 }
|
||||
{ "0" }
|
||||
{ "0.000000" }
|
||||
}
|
||||
|
||||
"cl_cross_dot_color"
|
||||
|
@ -365,8 +489,8 @@ DESCRIPTION INFO_OPTIONS
|
|||
"cl_cross_dot_outline"
|
||||
{
|
||||
"Dot outline thickness"
|
||||
{ NUMBER -1.000000 -1.000000 }
|
||||
{ "0.000000" }
|
||||
{ STRING }
|
||||
{ "" }
|
||||
}
|
||||
|
||||
"cl_cross_dot_outline_alpha"
|
||||
|
@ -380,14 +504,14 @@ DESCRIPTION INFO_OPTIONS
|
|||
{
|
||||
"Circle size"
|
||||
{ NUMBER 0.000000 255.000000 }
|
||||
{ "0" }
|
||||
{ "0.000000" }
|
||||
}
|
||||
|
||||
"cl_cross_circle_thickness"
|
||||
{
|
||||
"Circle thickness"
|
||||
{ NUMBER 0.000000 255.000000 }
|
||||
{ "1" }
|
||||
{ "1.000000" }
|
||||
}
|
||||
|
||||
"cl_cross_circle_color"
|
||||
|
@ -422,77 +546,7 @@ DESCRIPTION INFO_OPTIONS
|
|||
{
|
||||
"Outline inside of the circle"
|
||||
{ BOOL }
|
||||
{ "" }
|
||||
}
|
||||
|
||||
"crosshair"
|
||||
{
|
||||
"Legacy crosshair system"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_customcrosshair"
|
||||
{
|
||||
"Legacy crosshair selection"
|
||||
{
|
||||
LIST
|
||||
"Classic Crosshairs" "0"
|
||||
"Custom 1" "1"
|
||||
"Custom 2" "2"
|
||||
"Custom 3" "3"
|
||||
"Custom 4" "4"
|
||||
}
|
||||
{ "0.000000" }
|
||||
}
|
||||
|
||||
"cl_centerentityid"
|
||||
{
|
||||
"Center player names"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_highdetail"
|
||||
{
|
||||
"High detail particle systems"
|
||||
{ BOOL }
|
||||
{ "0" }
|
||||
}
|
||||
|
||||
"cl_buildmessages"
|
||||
{
|
||||
"Show team build messages"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_labelhivesight"
|
||||
{
|
||||
"Show alien hivesight text"
|
||||
{ BOOL }
|
||||
{ "1" }
|
||||
}
|
||||
|
||||
"cl_musicdirectory"
|
||||
{
|
||||
"Custom music directory"
|
||||
{ STRING }
|
||||
{ "" }
|
||||
}
|
||||
|
||||
"cl_musicdelay"
|
||||
{
|
||||
"Random seconds between songs"
|
||||
{ NUMBER 0.000000 10000.000000 }
|
||||
{ "90.000000" }
|
||||
}
|
||||
|
||||
"r_decals"
|
||||
{
|
||||
"Decal limit"
|
||||
{ NUMBER 0.000000 4096.000000 }
|
||||
{ "4096.000000" }
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
|
2
main/weaponcfgs/nsdefaults/default.cfg
Normal file
2
main/weaponcfgs/nsdefaults/default.cfg
Normal file
|
@ -0,0 +1,2 @@
|
|||
// Enter commands to be executed before swapping to any weapon. Useful for resetting commands that are adjusted in only a small number of weapon configs.
|
||||
// Commands in other weapon configs are executed after this file and take precedence over these commands.
|
17
main/weaponcfgs/nsdefaults/weapon_acidrocketgun.cfg
Normal file
17
main/weaponcfgs/nsdefaults/weapon_acidrocketgun.cfg
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha "255"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1.5"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "15.000000"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha ""
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.75"
|
||||
cl_cross_dot_outline_alpha "123"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_size "0"
|
||||
|
26
main/weaponcfgs/nsdefaults/weapon_bilebombgun.cfg
Normal file
26
main/weaponcfgs/nsdefaults/weapon_bilebombgun.cfg
Normal file
|
@ -0,0 +1,26 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "150"
|
||||
cl_cross_circle_alpha "255"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1.5"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "10"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "150"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_outline_alpha "128"
|
||||
cl_cross_dot_size "2"
|
||||
cl_cross_gap "25"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "0"
|
||||
cl_cross_line_right "0"
|
||||
cl_cross_line_top "0"
|
||||
cl_cross_outline "0"
|
||||
cl_cross_outline_alpha "128"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "50"
|
||||
cl_cross_thickness "2.000000"
|
||||
cl_customcrosshair "0"
|
10
main/weaponcfgs/nsdefaults/weapon_bite2gun.cfg
Normal file
10
main/weaponcfgs/nsdefaults/weapon_bite2gun.cfg
Normal file
|
@ -0,0 +1,10 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_size "0"
|
||||
|
9
main/weaponcfgs/nsdefaults/weapon_bitegun.cfg
Normal file
9
main/weaponcfgs/nsdefaults/weapon_bitegun.cfg
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_size "0"
|
16
main/weaponcfgs/nsdefaults/weapon_blink.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_blink.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "128"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_gap "10.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "0"
|
||||
cl_cross_line_right "0"
|
||||
cl_cross_line_top "0"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_size "20.000000"
|
||||
cl_cross_thickness "1.000000"
|
16
main/weaponcfgs/nsdefaults/weapon_charge.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_charge.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "128.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0"
|
||||
cl_cross_dot_size "3"
|
||||
cl_cross_gap "20.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "0"
|
||||
cl_cross_line_right "0"
|
||||
cl_cross_line_top "0"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_size "35.000000"
|
||||
cl_cross_thickness "2.000000"
|
9
main/weaponcfgs/nsdefaults/weapon_claws.cfg
Normal file
9
main/weaponcfgs/nsdefaults/weapon_claws.cfg
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_size "0"
|
16
main/weaponcfgs/nsdefaults/weapon_devour.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_devour.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha "255"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1.5"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "35.000000"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0"
|
||||
cl_cross_dot_size "3"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_size "0"
|
17
main/weaponcfgs/nsdefaults/weapon_divinewind.cfg
Normal file
17
main/weaponcfgs/nsdefaults/weapon_divinewind.cfg
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "128"
|
||||
cl_cross_circle_radius "0"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_size "3"
|
||||
cl_cross_gap "200.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "16"
|
||||
cl_cross_thickness "2.000000"
|
15
main/weaponcfgs/nsdefaults/weapon_grenade.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_grenade.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_size "0.000000"
|
||||
cl_cross_gap "4.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "6.000000"
|
||||
cl_cross_thickness "2.000000"
|
25
main/weaponcfgs/nsdefaults/weapon_grenadegun.cfg
Normal file
25
main/weaponcfgs/nsdefaults/weapon_grenadegun.cfg
Normal file
|
@ -0,0 +1,25 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "150"
|
||||
cl_cross_circle_alpha "220"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1.5"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "11.000000"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_alpha "150"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_outline_alpha "128"
|
||||
cl_cross_dot_size "2"
|
||||
cl_cross_gap "25"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "0"
|
||||
cl_cross_line_right "0"
|
||||
cl_cross_line_top "0"
|
||||
cl_cross_outline "0"
|
||||
cl_cross_outline_alpha "128"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "50"
|
||||
cl_cross_thickness "2.000000"
|
16
main/weaponcfgs/nsdefaults/weapon_healingspray.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_healingspray.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha "220"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "1"
|
||||
cl_cross_circle_radius "60.000000"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.750000"
|
||||
cl_cross_dot_outline_alpha "128"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_size "0"
|
19
main/weaponcfgs/nsdefaults/weapon_heavymachinegun.cfg
Normal file
19
main/weaponcfgs/nsdefaults/weapon_heavymachinegun.cfg
Normal file
|
@ -0,0 +1,19 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_alpha ""
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.5"
|
||||
cl_cross_dot_outline_alpha "128"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_gap "8.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "6.000000"
|
||||
cl_cross_thickness "2.000000"
|
1
main/weaponcfgs/nsdefaults/weapon_hivegun.cfg
Normal file
1
main/weaponcfgs/nsdefaults/weapon_hivegun.cfg
Normal file
|
@ -0,0 +1 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
9
main/weaponcfgs/nsdefaults/weapon_knife.cfg
Normal file
9
main/weaponcfgs/nsdefaults/weapon_knife.cfg
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255"
|
||||
cl_cross_circle_radius "0"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_alpha ""
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_size "0"
|
17
main/weaponcfgs/nsdefaults/weapon_leap.cfg
Normal file
17
main/weaponcfgs/nsdefaults/weapon_leap.cfg
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "128"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_gap "10.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "0"
|
||||
cl_cross_line_right "0"
|
||||
cl_cross_line_top "0"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "20.000000"
|
||||
cl_cross_thickness "1.000000"
|
15
main/weaponcfgs/nsdefaults/weapon_machinegun.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_machinegun.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_size "0.000000"
|
||||
cl_cross_gap "4.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "6.000000"
|
||||
cl_cross_thickness "2.000000"
|
15
main/weaponcfgs/nsdefaults/weapon_metabolize.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_metabolize.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "150.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_gap "30.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_size "6.000000"
|
||||
cl_cross_thickness "2.000000"
|
19
main/weaponcfgs/nsdefaults/weapon_mine.cfg
Normal file
19
main/weaponcfgs/nsdefaults/weapon_mine.cfg
Normal file
|
@ -0,0 +1,19 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "180.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.500000"
|
||||
cl_cross_dot_outline_alpha "255"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_gap "25"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.5"
|
||||
cl_cross_outline_alpha "180"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "2.000000"
|
||||
cl_cross_thickness "53"
|
1
main/weaponcfgs/nsdefaults/weapon_nukegun.cfg
Normal file
1
main/weaponcfgs/nsdefaults/weapon_nukegun.cfg
Normal file
|
@ -0,0 +1 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
15
main/weaponcfgs/nsdefaults/weapon_parasite.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_parasite.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_size "0"
|
||||
cl_cross_gap "3.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "4.000000"
|
||||
cl_cross_thickness "2.000000"
|
15
main/weaponcfgs/nsdefaults/weapon_pistol.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_pistol.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_size "0"
|
||||
cl_cross_gap "3.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "4.000000"
|
||||
cl_cross_thickness "2.000000"
|
15
main/weaponcfgs/nsdefaults/weapon_primalscream.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_primalscream.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "128"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.000000"
|
||||
cl_cross_dot_size "3"
|
||||
cl_cross_gap "200.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_size "16"
|
||||
cl_cross_thickness "2.000000"
|
16
main/weaponcfgs/nsdefaults/weapon_shotgun.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_shotgun.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha "170"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "55"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.5"
|
||||
cl_cross_dot_outline_alpha "255"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_size "0"
|
1
main/weaponcfgs/nsdefaults/weapon_spikegun.cfg
Normal file
1
main/weaponcfgs/nsdefaults/weapon_spikegun.cfg
Normal file
|
@ -0,0 +1 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
15
main/weaponcfgs/nsdefaults/weapon_spit.cfg
Normal file
15
main/weaponcfgs/nsdefaults/weapon_spit.cfg
Normal file
|
@ -0,0 +1,15 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_size "0.000000"
|
||||
cl_cross_gap "4.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "5.000000"
|
||||
cl_cross_thickness "2.000000"
|
17
main/weaponcfgs/nsdefaults/weapon_spore.cfg
Normal file
17
main/weaponcfgs/nsdefaults/weapon_spore.cfg
Normal file
|
@ -0,0 +1,17 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha "255"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1.5"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "25.000000"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.75"
|
||||
cl_cross_dot_outline_alpha "255"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_size "0"
|
||||
|
16
main/weaponcfgs/nsdefaults/weapon_stomp.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_stomp.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha ""
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0"
|
||||
cl_cross_dot_size "3"
|
||||
cl_cross_gap "65.000000"
|
||||
cl_cross_line_bottom "0"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "0"
|
||||
cl_cross_outline "0.000000"
|
||||
cl_cross_size "15.000000"
|
||||
cl_cross_thickness "2.000000"
|
9
main/weaponcfgs/nsdefaults/weapon_swipe.cfg
Normal file
9
main/weaponcfgs/nsdefaults/weapon_swipe.cfg
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_radius "0.000000"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0"
|
||||
cl_cross_dot_size "3.000000"
|
||||
cl_cross_size "0"
|
16
main/weaponcfgs/nsdefaults/weapon_umbra.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_umbra.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha "255"
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "1.5"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "0"
|
||||
cl_cross_circle_radius "35"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.75"
|
||||
cl_cross_dot_outline_alpha "255"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_size "0"
|
16
main/weaponcfgs/nsdefaults/weapon_webspinner.cfg
Normal file
16
main/weaponcfgs/nsdefaults/weapon_webspinner.cfg
Normal file
|
@ -0,0 +1,16 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_alpha "255.000000"
|
||||
cl_cross_circle_alpha ""
|
||||
cl_cross_circle_color ""
|
||||
cl_cross_circle_outline "0.75"
|
||||
cl_cross_circle_outline_alpha "64"
|
||||
cl_cross_circle_outline_inner "1"
|
||||
cl_cross_circle_radius "10"
|
||||
cl_cross_circle_thickness "1.5"
|
||||
cl_cross_color "255 160 0"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.75"
|
||||
cl_cross_dot_outline_alpha "128"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_size "0"
|
19
main/weaponcfgs/nsdefaults/weapon_welder.cfg
Normal file
19
main/weaponcfgs/nsdefaults/weapon_welder.cfg
Normal file
|
@ -0,0 +1,19 @@
|
|||
// Enter commands to be executed when swapping to this weapon. Useful for per-weapon cl_cross commands or sensitivity.
|
||||
cl_cross_circle_radius "0"
|
||||
cl_cross_color "0 190 255"
|
||||
cl_cross_dot_alpha "255"
|
||||
cl_cross_dot_color ""
|
||||
cl_cross_dot_outline "0.5"
|
||||
cl_cross_dot_outline_alpha "128"
|
||||
cl_cross_dot_size "2.000000"
|
||||
cl_cross_gap "23.000000"
|
||||
cl_cross_line_bottom "1"
|
||||
cl_cross_line_left "1"
|
||||
cl_cross_line_right "1"
|
||||
cl_cross_line_top "1"
|
||||
cl_cross_outline "0.75"
|
||||
cl_cross_outline_alpha "255"
|
||||
cl_cross_outline_inner "0"
|
||||
cl_cross_size "8.000000"
|
||||
cl_cross_thickness "2.000000"
|
||||
cl_cross_alpha "255"
|
Loading…
Reference in a new issue