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// Lighting
brightness "1"
gamma "2.5"
lightgamma "2.5"
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cl_dynamiclights "1"
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cl_postprocess "1"
cl_intensity "1"
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cl_intensityalt "0"
// High detail particles
cl_high_detail "1"
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// Bobbing
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bobview "1"
// Audio
cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
cl_musicenabled "1"
cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
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cl_musicdelay "90"
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// HUD
hud_style "0"
hud_mapstyle "1"
//hud_mapnames "0"
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cl_hudmapzoom "3"
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// Legacy sprite crosshairs
crosshair "1"
cl_cross "0"
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echo " "
echo "----------------------------------------------------------------------"
echo "Classic NS graphics and audio preset applied:"
echo "----------------------------------------------------------------------"
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echo "- Original lighting."
echo "- Original HUD and crosshairs."
echo "- Original weapon and view bob."
echo "- Original mix volumes for ambient sound and music."
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echo " "