// Lighting brightness "1" gamma "2.5" lightgamma "2.5" cl_dynamiclights "1" cl_postprocess "1" cl_intensity "1" cl_intensityalt "0" // High detail particles cl_high_detail "1" // Bobbing cl_bob "0.01" cl_bobcycle "0.8" cl_bobup "0.5" cl_bobview "1" // Audio cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command cl_musicenabled "1" cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command cl_musicdelay "90" // HUD hud_style "0" hud_mapstyle "1" //hud_mapnames "0" cl_hudmapzoom "3" // Legacy sprite crosshairs crosshair "1" cl_cross "0" echo " " echo "----------------------------------------------------------------------" echo "Classic NS graphics and audio preset applied:" echo "----------------------------------------------------------------------" echo "- Original lighting." echo "- Original HUD and crosshairs." echo "- Original weapon and view bob." echo "- Original mix volumes for ambient sound and music." echo " "