NS/main/32av.cfg

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// Lighting
brightness "1"
gamma "2.5"
lightgamma "2.5"
gl_use_shaders "1" // Use temporary gamma ramp replacement that utilizes HL25 shaders. It only adjusts to the average gamma value of ns maps instead of per-map.
// Bobbing
cl_bob "0.01"
cl_bobcycle "0.8"
cl_bobup "0.5"
cl_bobview "1"
// Audio
cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
cl_musicenabled "1"
cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
// HUD
hud_style "0"
hud_mapstyle "1"
//hud_mapnames "0"
// Legacy sprite crosshairs
crosshair "1"
cl_cross "0"
echo "Classic NS preset:"
echo "- Original dark lighting"
echo "- Original HUD and crosshairs"
echo "- Original weapon and view bob"
echo "- Original mix volumes for ambient sound and music"