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90ebbdda23
- add network rate presets - add cl_intensityalt for alternative gamma ramp in env_gamma map entities - separate welder flickering dynamic light setting - crosshair updates
44 lines
No EOL
1.1 KiB
INI
44 lines
No EOL
1.1 KiB
INI
// Lighting
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brightness "1"
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gamma "2.5"
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lightgamma "2.5"
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cl_dynamiclights "1"
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cl_postprocess "1"
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cl_intensity "1"
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cl_intensityalt "0"
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// High detail particles
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cl_high_detail "1"
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// Bobbing
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cl_bob "0.01"
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cl_bobcycle "0.8"
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cl_bobup "0.5"
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cl_bobview "1"
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// Audio
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cl_ambientsound "1.25" // 1 is the old ambient default volume, but the old master volume was 0.8 before ambient sound volume scaled with the volume command
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cl_musicenabled "1"
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cl_musicvolume "1.25" // 1 is the old music default volume, but the old master volume was 0.8 before music volume scaled with the volume command
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cl_musicdelay "90"
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// HUD
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hud_style "0"
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hud_mapstyle "1"
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//hud_mapnames "0"
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cl_hudmapzoom "3"
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// Legacy sprite crosshairs
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crosshair "1"
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cl_cross "0"
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echo " "
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echo "----------------------------------------------------------------------"
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echo "Classic NS graphics and audio preset applied:"
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echo "----------------------------------------------------------------------"
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echo "- Original lighting."
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echo "- Original HUD and crosshairs."
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echo "- Original weapon and view bob."
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echo "- Original mix volumes for ambient sound and music."
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echo " " |