Commit graph

11 commits

Author SHA1 Message Date
dhewg
e62e3870a3 Don't link against OpenGL
Dynamically load all symbols at runtime.
This in in preparation for SDL2/OpenGLES.
2012-07-20 16:43:37 +02:00
dhewg
6aa9b3602e Remove the deprecated nv20 renderer 2012-07-20 00:13:01 +02:00
dhewg
4b67aae8fe Remove the deprecated r200 renderer 2012-07-20 00:12:59 +02:00
dhewg
cf9f5a2623 Use SDL_opengl.h
That already contains an up to date glext.h.
2012-01-05 00:21:10 +01:00
dhewg
3be7fae15c Always link the Windows binaries against OpenGL
Just as with every other platform.
2012-01-02 15:43:59 -05:00
dhewg
f54752c209 Case corrections for includes on case sensitive fs' 2011-12-14 18:20:29 +01:00
dhewg
1b8777a008 Get rid of GL_HARDLINK, always link against libGL
This kills the funky GL logging stubs, which unnecessarily
complicates the build process (think future cmake).
As for logging GL calls: Use apitrace for that
https://github.com/apitrace/apitrace
2011-12-10 15:36:16 +01:00
dhewg
9678020677 Fix compilation for *BSD
Change most __linux__ defines to __unix__ for all UNIX like systems.
2011-12-10 15:36:16 +01:00
dhewg
79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00
dhewg
ff493f6847 Fix quoting in GPL headers 2011-12-10 15:34:48 +01:00
Timothee 'TTimo' Besset
fb1609f554 hello world 2011-11-22 15:28:15 -06:00