Don't link against OpenGL

Dynamically load all symbols at runtime.
This in in preparation for SDL2/OpenGLES.
This commit is contained in:
dhewg 2012-07-19 00:41:19 +02:00
parent 63fdea82b4
commit e62e3870a3
5 changed files with 387 additions and 765 deletions

View file

@ -98,9 +98,6 @@ include_directories(${VORBISFILE_INCLUDE_DIR})
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
@ -181,7 +178,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
message(FATAL_ERROR "Unsupported CPU architecture for OSX")
endif()
set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework OpenGL -framework IOKit")
set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit")
else()
if(os STREQUAL "linux")
set(sys_libs ${sys_libs} dl)
@ -729,7 +726,6 @@ if(CORE)
target_link_libraries(dhewm3
idlib
${OPENGL_gl_LIBRARY}
${OPENAL_LIBRARY}
${OGG_LIBRARIES}
${VORBISFILE_LIBRARIES}

View file

@ -221,6 +221,10 @@ idCVar r_materialOverride( "r_materialOverride", "", CVAR_RENDERER, "overrides a
idCVar r_debugRenderToTexture( "r_debugRenderToTexture", "0", CVAR_RENDERER | CVAR_INTEGER, "" );
// define qgl functions
#define QGLPROC(name, rettype, args) rettype (APIENTRYP q##name) args;
#include "renderer/qgl_proc.h"
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
@ -558,6 +562,14 @@ void R_InitOpenGL( void ) {
r_multiSamples.SetInteger( 0 );
}
// load qgl function pointers
#define QGLPROC(name, rettype, args) \
q##name = (rettype(APIENTRYP)args)GLimp_ExtensionPointer(#name); \
if (!q##name) \
common->FatalError("Unable to initialize OpenGL (%s)", #name);
#include "renderer/qgl_proc.h"
// input and sound systems need to be tied to the new window
Sys_InitInput();
soundSystem->InitHW();

View file

@ -46,6 +46,10 @@ GLExtension_t GLimp_ExtensionPointer( const char *name );
}
#endif
// declare qgl functions
#define QGLPROC(name, rettype, args) extern rettype (APIENTRYP q##name) args;
#include "renderer/qgl_proc.h"
// multitexture
extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
extern void ( APIENTRY * qglMultiTexCoord2fvARB )( GLenum texture, GLfloat *st );
@ -91,383 +95,4 @@ extern PFNGLPROGRAMLOCALPARAMETER4FVARBPROC qglProgramLocalParameter4fvARB;
// GL_EXT_depth_bounds_test
extern PFNGLDEPTHBOUNDSEXTPROC qglDepthBoundsEXT;
//===========================================================================
// non-windows systems will just redefine qgl* to gl*
#if 1
#include "qgl_linked.h"
#else
// windows systems use a function pointer for each call so we can do our log file intercepts
extern void ( APIENTRY * qglAccum )(GLenum op, GLfloat value);
extern void ( APIENTRY * qglAlphaFunc )(GLenum func, GLclampf ref);
extern GLboolean ( APIENTRY * qglAreTexturesResident )(GLsizei n, const GLuint *textures, GLboolean *residences);
extern void ( APIENTRY * qglArrayElement )(GLint i);
extern void ( APIENTRY * qglBegin )(GLenum mode);
extern void ( APIENTRY * qglBindTexture )(GLenum target, GLuint texture);
extern void ( APIENTRY * qglBitmap )(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
extern void ( APIENTRY * qglBlendFunc )(GLenum sfactor, GLenum dfactor);
extern void ( APIENTRY * qglCallList )(GLuint list);
extern void ( APIENTRY * qglCallLists )(GLsizei n, GLenum type, const GLvoid *lists);
extern void ( APIENTRY * qglClear )(GLbitfield mask);
extern void ( APIENTRY * qglClearAccum )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( APIENTRY * qglClearColor )(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
extern void ( APIENTRY * qglClearDepth )(GLclampd depth);
extern void ( APIENTRY * qglClearIndex )(GLfloat c);
extern void ( APIENTRY * qglClearStencil )(GLint s);
extern void ( APIENTRY * qglClipPlane )(GLenum plane, const GLdouble *equation);
extern void ( APIENTRY * qglColor3b )(GLbyte red, GLbyte green, GLbyte blue);
extern void ( APIENTRY * qglColor3bv )(const GLbyte *v);
extern void ( APIENTRY * qglColor3d )(GLdouble red, GLdouble green, GLdouble blue);
extern void ( APIENTRY * qglColor3dv )(const GLdouble *v);
extern void ( APIENTRY * qglColor3f )(GLfloat red, GLfloat green, GLfloat blue);
extern void ( APIENTRY * qglColor3fv )(const GLfloat *v);
extern void ( APIENTRY * qglColor3i )(GLint red, GLint green, GLint blue);
extern void ( APIENTRY * qglColor3iv )(const GLint *v);
extern void ( APIENTRY * qglColor3s )(GLshort red, GLshort green, GLshort blue);
extern void ( APIENTRY * qglColor3sv )(const GLshort *v);
extern void ( APIENTRY * qglColor3ub )(GLubyte red, GLubyte green, GLubyte blue);
extern void ( APIENTRY * qglColor3ubv )(const GLubyte *v);
extern void ( APIENTRY * qglColor3ui )(GLuint red, GLuint green, GLuint blue);
extern void ( APIENTRY * qglColor3uiv )(const GLuint *v);
extern void ( APIENTRY * qglColor3us )(GLushort red, GLushort green, GLushort blue);
extern void ( APIENTRY * qglColor3usv )(const GLushort *v);
extern void ( APIENTRY * qglColor4b )(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
extern void ( APIENTRY * qglColor4bv )(const GLbyte *v);
extern void ( APIENTRY * qglColor4d )(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
extern void ( APIENTRY * qglColor4dv )(const GLdouble *v);
extern void ( APIENTRY * qglColor4f )(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void ( APIENTRY * qglColor4fv )(const GLfloat *v);
extern void ( APIENTRY * qglColor4i )(GLint red, GLint green, GLint blue, GLint alpha);
extern void ( APIENTRY * qglColor4iv )(const GLint *v);
extern void ( APIENTRY * qglColor4s )(GLshort red, GLshort green, GLshort blue, GLshort alpha);
extern void ( APIENTRY * qglColor4sv )(const GLshort *v);
extern void ( APIENTRY * qglColor4ub )(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
extern void ( APIENTRY * qglColor4ubv )(const GLubyte *v);
extern void ( APIENTRY * qglColor4ui )(GLuint red, GLuint green, GLuint blue, GLuint alpha);
extern void ( APIENTRY * qglColor4uiv )(const GLuint *v);
extern void ( APIENTRY * qglColor4us )(GLushort red, GLushort green, GLushort blue, GLushort alpha);
extern void ( APIENTRY * qglColor4usv )(const GLushort *v);
extern void ( APIENTRY * qglColorMask )(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void ( APIENTRY * qglColorMaterial )(GLenum face, GLenum mode);
extern void ( APIENTRY * qglColorPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglCopyPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
extern void ( APIENTRY * qglCopyTexImage1D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
extern void ( APIENTRY * qglCopyTexImage2D )(GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void ( APIENTRY * qglCopyTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void ( APIENTRY * qglCopyTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( APIENTRY * qglCullFace )(GLenum mode);
extern void ( APIENTRY * qglDeleteLists )(GLuint list, GLsizei range);
extern void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
extern void ( APIENTRY * qglDepthFunc )(GLenum func);
extern void ( APIENTRY * qglDepthMask )(GLboolean flag);
extern void ( APIENTRY * qglDepthRange )(GLclampd zNear, GLclampd zFar);
extern void ( APIENTRY * qglDisable )(GLenum cap);
extern void ( APIENTRY * qglDisableClientState )(GLenum array);
extern void ( APIENTRY * qglDrawArrays )(GLenum mode, GLint first, GLsizei count);
extern void ( APIENTRY * qglDrawBuffer )(GLenum mode);
extern void ( APIENTRY * qglDrawElements )(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
extern void ( APIENTRY * qglDrawPixels )(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglEdgeFlag )(GLboolean flag);
extern void ( APIENTRY * qglEdgeFlagPointer )(GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglEdgeFlagv )(const GLboolean *flag);
extern void ( APIENTRY * qglEnable )(GLenum cap);
extern void ( APIENTRY * qglEnableClientState )(GLenum array);
extern void ( APIENTRY * qglEnd )(void);
extern void ( APIENTRY * qglEndList )(void);
extern void ( APIENTRY * qglEvalCoord1d )(GLdouble u);
extern void ( APIENTRY * qglEvalCoord1dv )(const GLdouble *u);
extern void ( APIENTRY * qglEvalCoord1f )(GLfloat u);
extern void ( APIENTRY * qglEvalCoord1fv )(const GLfloat *u);
extern void ( APIENTRY * qglEvalCoord2d )(GLdouble u, GLdouble v);
extern void ( APIENTRY * qglEvalCoord2dv )(const GLdouble *u);
extern void ( APIENTRY * qglEvalCoord2f )(GLfloat u, GLfloat v);
extern void ( APIENTRY * qglEvalCoord2fv )(const GLfloat *u);
extern void ( APIENTRY * qglEvalMesh1 )(GLenum mode, GLint i1, GLint i2);
extern void ( APIENTRY * qglEvalMesh2 )(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
extern void ( APIENTRY * qglEvalPoint1 )(GLint i);
extern void ( APIENTRY * qglEvalPoint2 )(GLint i, GLint j);
extern void ( APIENTRY * qglFeedbackBuffer )(GLsizei size, GLenum type, GLfloat *buffer);
extern void ( APIENTRY * qglFinish )(void);
extern void ( APIENTRY * qglFlush )(void);
extern void ( APIENTRY * qglFogf )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglFogfv )(GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglFogi )(GLenum pname, GLint param);
extern void ( APIENTRY * qglFogiv )(GLenum pname, const GLint *params);
extern void ( APIENTRY * qglFrontFace )(GLenum mode);
extern void ( APIENTRY * qglFrustum )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern GLuint ( APIENTRY * qglGenLists )(GLsizei range);
extern void ( APIENTRY * qglGenTextures )(GLsizei n, GLuint *textures);
extern void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
extern void ( APIENTRY * qglGetClipPlane )(GLenum plane, GLdouble *equation);
extern void ( APIENTRY * qglGetDoublev )(GLenum pname, GLdouble *params);
extern GLenum ( APIENTRY * qglGetError )(void);
extern void ( APIENTRY * qglGetFloatv )(GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetIntegerv )(GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetLightfv )(GLenum light, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetLightiv )(GLenum light, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetMapdv )(GLenum target, GLenum query, GLdouble *v);
extern void ( APIENTRY * qglGetMapfv )(GLenum target, GLenum query, GLfloat *v);
extern void ( APIENTRY * qglGetMapiv )(GLenum target, GLenum query, GLint *v);
extern void ( APIENTRY * qglGetMaterialfv )(GLenum face, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetMaterialiv )(GLenum face, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetPixelMapfv )(GLenum map, GLfloat *values);
extern void ( APIENTRY * qglGetPixelMapuiv )(GLenum map, GLuint *values);
extern void ( APIENTRY * qglGetPixelMapusv )(GLenum map, GLushort *values);
extern void ( APIENTRY * qglGetPointerv )(GLenum pname, GLvoid* *params);
extern void ( APIENTRY * qglGetPolygonStipple )(GLubyte *mask);
extern const GLubyte * ( APIENTRY * qglGetString )(GLenum name);
extern void ( APIENTRY * qglGetTexEnvfv )(GLenum target, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexEnviv )(GLenum target, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetTexGendv )(GLenum coord, GLenum pname, GLdouble *params);
extern void ( APIENTRY * qglGetTexGenfv )(GLenum coord, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexGeniv )(GLenum coord, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetTexImage )(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
extern void ( APIENTRY * qglGetTexLevelParameterfv )(GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexLevelParameteriv )(GLenum target, GLint level, GLenum pname, GLint *params);
extern void ( APIENTRY * qglGetTexParameterfv )(GLenum target, GLenum pname, GLfloat *params);
extern void ( APIENTRY * qglGetTexParameteriv )(GLenum target, GLenum pname, GLint *params);
extern void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
extern void ( APIENTRY * qglIndexMask )(GLuint mask);
extern void ( APIENTRY * qglIndexPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglIndexd )(GLdouble c);
extern void ( APIENTRY * qglIndexdv )(const GLdouble *c);
extern void ( APIENTRY * qglIndexf )(GLfloat c);
extern void ( APIENTRY * qglIndexfv )(const GLfloat *c);
extern void ( APIENTRY * qglIndexi )(GLint c);
extern void ( APIENTRY * qglIndexiv )(const GLint *c);
extern void ( APIENTRY * qglIndexs )(GLshort c);
extern void ( APIENTRY * qglIndexsv )(const GLshort *c);
extern void ( APIENTRY * qglIndexub )(GLubyte c);
extern void ( APIENTRY * qglIndexubv )(const GLubyte *c);
extern void ( APIENTRY * qglInitNames )(void);
extern void ( APIENTRY * qglInterleavedArrays )(GLenum format, GLsizei stride, const GLvoid *pointer);
extern GLboolean ( APIENTRY * qglIsEnabled )(GLenum cap);
extern GLboolean ( APIENTRY * qglIsList )(GLuint list);
extern GLboolean ( APIENTRY * qglIsTexture )(GLuint texture);
extern void ( APIENTRY * qglLightModelf )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglLightModelfv )(GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglLightModeli )(GLenum pname, GLint param);
extern void ( APIENTRY * qglLightModeliv )(GLenum pname, const GLint *params);
extern void ( APIENTRY * qglLightf )(GLenum light, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglLightfv )(GLenum light, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglLighti )(GLenum light, GLenum pname, GLint param);
extern void ( APIENTRY * qglLightiv )(GLenum light, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglLineStipple )(GLint factor, GLushort pattern);
extern void ( APIENTRY * qglLineWidth )(GLfloat width);
extern void ( APIENTRY * qglListBase )(GLuint base);
extern void ( APIENTRY * qglLoadIdentity )(void);
extern void ( APIENTRY * qglLoadMatrixd )(const GLdouble *m);
extern void ( APIENTRY * qglLoadMatrixf )(const GLfloat *m);
extern void ( APIENTRY * qglLoadName )(GLuint name);
extern void ( APIENTRY * qglLogicOp )(GLenum opcode);
extern void ( APIENTRY * qglMap1d )(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
extern void ( APIENTRY * qglMap1f )(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
extern void ( APIENTRY * qglMap2d )(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
extern void ( APIENTRY * qglMap2f )(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
extern void ( APIENTRY * qglMapGrid1d )(GLint un, GLdouble u1, GLdouble u2);
extern void ( APIENTRY * qglMapGrid1f )(GLint un, GLfloat u1, GLfloat u2);
extern void ( APIENTRY * qglMapGrid2d )(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
extern void ( APIENTRY * qglMapGrid2f )(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
extern void ( APIENTRY * qglMaterialf )(GLenum face, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglMaterialfv )(GLenum face, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglMateriali )(GLenum face, GLenum pname, GLint param);
extern void ( APIENTRY * qglMaterialiv )(GLenum face, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglMatrixMode )(GLenum mode);
extern void ( APIENTRY * qglMultMatrixd )(const GLdouble *m);
extern void ( APIENTRY * qglMultMatrixf )(const GLfloat *m);
extern void ( APIENTRY * qglNewList )(GLuint list, GLenum mode);
extern void ( APIENTRY * qglNormal3b )(GLbyte nx, GLbyte ny, GLbyte nz);
extern void ( APIENTRY * qglNormal3bv )(const GLbyte *v);
extern void ( APIENTRY * qglNormal3d )(GLdouble nx, GLdouble ny, GLdouble nz);
extern void ( APIENTRY * qglNormal3dv )(const GLdouble *v);
extern void ( APIENTRY * qglNormal3f )(GLfloat nx, GLfloat ny, GLfloat nz);
extern void ( APIENTRY * qglNormal3fv )(const GLfloat *v);
extern void ( APIENTRY * qglNormal3i )(GLint nx, GLint ny, GLint nz);
extern void ( APIENTRY * qglNormal3iv )(const GLint *v);
extern void ( APIENTRY * qglNormal3s )(GLshort nx, GLshort ny, GLshort nz);
extern void ( APIENTRY * qglNormal3sv )(const GLshort *v);
extern void ( APIENTRY * qglNormalPointer )(GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglOrtho )(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
extern void ( APIENTRY * qglPassThrough )(GLfloat token);
extern void ( APIENTRY * qglPixelMapfv )(GLenum map, GLsizei mapsize, const GLfloat *values);
extern void ( APIENTRY * qglPixelMapuiv )(GLenum map, GLsizei mapsize, const GLuint *values);
extern void ( APIENTRY * qglPixelMapusv )(GLenum map, GLsizei mapsize, const GLushort *values);
extern void ( APIENTRY * qglPixelStoref )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglPixelStorei )(GLenum pname, GLint param);
extern void ( APIENTRY * qglPixelTransferf )(GLenum pname, GLfloat param);
extern void ( APIENTRY * qglPixelTransferi )(GLenum pname, GLint param);
extern void ( APIENTRY * qglPixelZoom )(GLfloat xfactor, GLfloat yfactor);
extern void ( APIENTRY * qglPointSize )(GLfloat size);
extern void ( APIENTRY * qglPolygonMode )(GLenum face, GLenum mode);
extern void ( APIENTRY * qglPolygonOffset )(GLfloat factor, GLfloat units);
extern void ( APIENTRY * qglPolygonStipple )(const GLubyte *mask);
extern void ( APIENTRY * qglPopAttrib )(void);
extern void ( APIENTRY * qglPopClientAttrib )(void);
extern void ( APIENTRY * qglPopMatrix )(void);
extern void ( APIENTRY * qglPopName )(void);
extern void ( APIENTRY * qglPrioritizeTextures )(GLsizei n, const GLuint *textures, const GLclampf *priorities);
extern void ( APIENTRY * qglPushAttrib )(GLbitfield mask);
extern void ( APIENTRY * qglPushClientAttrib )(GLbitfield mask);
extern void ( APIENTRY * qglPushMatrix )(void);
extern void ( APIENTRY * qglPushName )(GLuint name);
extern void ( APIENTRY * qglRasterPos2d )(GLdouble x, GLdouble y);
extern void ( APIENTRY * qglRasterPos2dv )(const GLdouble *v);
extern void ( APIENTRY * qglRasterPos2f )(GLfloat x, GLfloat y);
extern void ( APIENTRY * qglRasterPos2fv )(const GLfloat *v);
extern void ( APIENTRY * qglRasterPos2i )(GLint x, GLint y);
extern void ( APIENTRY * qglRasterPos2iv )(const GLint *v);
extern void ( APIENTRY * qglRasterPos2s )(GLshort x, GLshort y);
extern void ( APIENTRY * qglRasterPos2sv )(const GLshort *v);
extern void ( APIENTRY * qglRasterPos3d )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglRasterPos3dv )(const GLdouble *v);
extern void ( APIENTRY * qglRasterPos3f )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglRasterPos3fv )(const GLfloat *v);
extern void ( APIENTRY * qglRasterPos3i )(GLint x, GLint y, GLint z);
extern void ( APIENTRY * qglRasterPos3iv )(const GLint *v);
extern void ( APIENTRY * qglRasterPos3s )(GLshort x, GLshort y, GLshort z);
extern void ( APIENTRY * qglRasterPos3sv )(const GLshort *v);
extern void ( APIENTRY * qglRasterPos4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( APIENTRY * qglRasterPos4dv )(const GLdouble *v);
extern void ( APIENTRY * qglRasterPos4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( APIENTRY * qglRasterPos4fv )(const GLfloat *v);
extern void ( APIENTRY * qglRasterPos4i )(GLint x, GLint y, GLint z, GLint w);
extern void ( APIENTRY * qglRasterPos4iv )(const GLint *v);
extern void ( APIENTRY * qglRasterPos4s )(GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( APIENTRY * qglRasterPos4sv )(const GLshort *v);
extern void ( APIENTRY * qglReadBuffer )(GLenum mode);
extern void ( APIENTRY * qglReadPixels )(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
extern void ( APIENTRY * qglRectd )(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
extern void ( APIENTRY * qglRectdv )(const GLdouble *v1, const GLdouble *v2);
extern void ( APIENTRY * qglRectf )(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
extern void ( APIENTRY * qglRectfv )(const GLfloat *v1, const GLfloat *v2);
extern void ( APIENTRY * qglRecti )(GLint x1, GLint y1, GLint x2, GLint y2);
extern void ( APIENTRY * qglRectiv )(const GLint *v1, const GLint *v2);
extern void ( APIENTRY * qglRects )(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
extern void ( APIENTRY * qglRectsv )(const GLshort *v1, const GLshort *v2);
extern GLint ( APIENTRY * qglRenderMode )(GLenum mode);
extern void ( APIENTRY * qglRotated )(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglRotatef )(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglScaled )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglScalef )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglScissor )(GLint x, GLint y, GLsizei width, GLsizei height);
extern void ( APIENTRY * qglSelectBuffer )(GLsizei size, GLuint *buffer);
extern void ( APIENTRY * qglShadeModel )(GLenum mode);
extern void ( APIENTRY * qglStencilFunc )(GLenum func, GLint ref, GLuint mask);
extern void ( APIENTRY * qglStencilMask )(GLuint mask);
extern void ( APIENTRY * qglStencilOp )(GLenum fail, GLenum zfail, GLenum zpass);
extern void ( APIENTRY * qglTexCoord1d )(GLdouble s);
extern void ( APIENTRY * qglTexCoord1dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord1f )(GLfloat s);
extern void ( APIENTRY * qglTexCoord1fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord1i )(GLint s);
extern void ( APIENTRY * qglTexCoord1iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord1s )(GLshort s);
extern void ( APIENTRY * qglTexCoord1sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoord2d )(GLdouble s, GLdouble t);
extern void ( APIENTRY * qglTexCoord2dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord2f )(GLfloat s, GLfloat t);
extern void ( APIENTRY * qglTexCoord2fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord2i )(GLint s, GLint t);
extern void ( APIENTRY * qglTexCoord2iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord2s )(GLshort s, GLshort t);
extern void ( APIENTRY * qglTexCoord2sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoord3d )(GLdouble s, GLdouble t, GLdouble r);
extern void ( APIENTRY * qglTexCoord3dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord3f )(GLfloat s, GLfloat t, GLfloat r);
extern void ( APIENTRY * qglTexCoord3fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord3i )(GLint s, GLint t, GLint r);
extern void ( APIENTRY * qglTexCoord3iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord3s )(GLshort s, GLshort t, GLshort r);
extern void ( APIENTRY * qglTexCoord3sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoord4d )(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
extern void ( APIENTRY * qglTexCoord4dv )(const GLdouble *v);
extern void ( APIENTRY * qglTexCoord4f )(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
extern void ( APIENTRY * qglTexCoord4fv )(const GLfloat *v);
extern void ( APIENTRY * qglTexCoord4i )(GLint s, GLint t, GLint r, GLint q);
extern void ( APIENTRY * qglTexCoord4iv )(const GLint *v);
extern void ( APIENTRY * qglTexCoord4s )(GLshort s, GLshort t, GLshort r, GLshort q);
extern void ( APIENTRY * qglTexCoord4sv )(const GLshort *v);
extern void ( APIENTRY * qglTexCoordPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglTexEnvf )(GLenum target, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglTexEnvfv )(GLenum target, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglTexEnvi )(GLenum target, GLenum pname, GLint param);
extern void ( APIENTRY * qglTexEnviv )(GLenum target, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglTexGend )(GLenum coord, GLenum pname, GLdouble param);
extern void ( APIENTRY * qglTexGendv )(GLenum coord, GLenum pname, const GLdouble *params);
extern void ( APIENTRY * qglTexGenf )(GLenum coord, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglTexGenfv )(GLenum coord, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglTexGeni )(GLenum coord, GLenum pname, GLint param);
extern void ( APIENTRY * qglTexGeniv )(GLenum coord, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglTexImage1D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTexImage2D )(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTexParameterf )(GLenum target, GLenum pname, GLfloat param);
extern void ( APIENTRY * qglTexParameterfv )(GLenum target, GLenum pname, const GLfloat *params);
extern void ( APIENTRY * qglTexParameteri )(GLenum target, GLenum pname, GLint param);
extern void ( APIENTRY * qglTexParameteriv )(GLenum target, GLenum pname, const GLint *params);
extern void ( APIENTRY * qglTexSubImage1D )(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTexSubImage2D )(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
extern void ( APIENTRY * qglTranslated )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglTranslatef )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglVertex2d )(GLdouble x, GLdouble y);
extern void ( APIENTRY * qglVertex2dv )(const GLdouble *v);
extern void ( APIENTRY * qglVertex2f )(GLfloat x, GLfloat y);
extern void ( APIENTRY * qglVertex2fv )(const GLfloat *v);
extern void ( APIENTRY * qglVertex2i )(GLint x, GLint y);
extern void ( APIENTRY * qglVertex2iv )(const GLint *v);
extern void ( APIENTRY * qglVertex2s )(GLshort x, GLshort y);
extern void ( APIENTRY * qglVertex2sv )(const GLshort *v);
extern void ( APIENTRY * qglVertex3d )(GLdouble x, GLdouble y, GLdouble z);
extern void ( APIENTRY * qglVertex3dv )(const GLdouble *v);
extern void ( APIENTRY * qglVertex3f )(GLfloat x, GLfloat y, GLfloat z);
extern void ( APIENTRY * qglVertex3fv )(const GLfloat *v);
extern void ( APIENTRY * qglVertex3i )(GLint x, GLint y, GLint z);
extern void ( APIENTRY * qglVertex3iv )(const GLint *v);
extern void ( APIENTRY * qglVertex3s )(GLshort x, GLshort y, GLshort z);
extern void ( APIENTRY * qglVertex3sv )(const GLshort *v);
extern void ( APIENTRY * qglVertex4d )(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void ( APIENTRY * qglVertex4dv )(const GLdouble *v);
extern void ( APIENTRY * qglVertex4f )(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void ( APIENTRY * qglVertex4fv )(const GLfloat *v);
extern void ( APIENTRY * qglVertex4i )(GLint x, GLint y, GLint z, GLint w);
extern void ( APIENTRY * qglVertex4iv )(const GLint *v);
extern void ( APIENTRY * qglVertex4s )(GLshort x, GLshort y, GLshort z, GLshort w);
extern void ( APIENTRY * qglVertex4sv )(const GLshort *v);
extern void ( APIENTRY * qglVertexPointer )(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
extern void ( APIENTRY * qglViewport )(GLint x, GLint y, GLsizei width, GLsizei height);
extern int ( WINAPI * qwglChoosePixelFormat )(HDC, CONST PIXELFORMATDESCRIPTOR *);
extern int ( WINAPI * qwglDescribePixelFormat) (HDC, int, UINT, LPPIXELFORMATDESCRIPTOR);
extern int ( WINAPI * qwglGetPixelFormat)(HDC);
extern BOOL ( WINAPI * qwglSetPixelFormat)(HDC, int, CONST PIXELFORMATDESCRIPTOR *);
extern BOOL ( WINAPI * qwglSwapBuffers)(HDC);
extern BOOL ( WINAPI * qwglCopyContext)(HGLRC, HGLRC, UINT);
extern HGLRC ( WINAPI * qwglCreateContext)(HDC);
extern HGLRC ( WINAPI * qwglCreateLayerContext)(HDC, int);
extern BOOL ( WINAPI * qwglDeleteContext)(HGLRC);
extern HGLRC ( WINAPI * qwglGetCurrentContext)(VOID);
extern HDC ( WINAPI * qwglGetCurrentDC)(VOID);
extern PROC ( WINAPI * qwglGetProcAddress)(LPCSTR);
extern BOOL ( WINAPI * qwglMakeCurrent)(HDC, HGLRC);
extern BOOL ( WINAPI * qwglShareLists)(HGLRC, HGLRC);
extern BOOL ( WINAPI * qwglUseFontBitmaps)(HDC, DWORD, DWORD, DWORD);
extern BOOL ( WINAPI * qwglUseFontOutlines)(HDC, DWORD, DWORD, DWORD, FLOAT,
FLOAT, int, LPGLYPHMETRICSFLOAT);
extern BOOL ( WINAPI * qwglDescribeLayerPlane)(HDC, int, int, UINT,
LPLAYERPLANEDESCRIPTOR);
extern int ( WINAPI * qwglSetLayerPaletteEntries)(HDC, int, int, int,
CONST COLORREF *);
extern int ( WINAPI * qwglGetLayerPaletteEntries)(HDC, int, int, int,
COLORREF *);
extern BOOL ( WINAPI * qwglRealizeLayerPalette)(HDC, int, BOOL);
extern BOOL ( WINAPI * qwglSwapLayerBuffers)(HDC, UINT);
#endif
#endif

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@ -1,381 +0,0 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#define qglAccum glAccum
#define qglAlphaFunc glAlphaFunc
#define qglAreTexturesResident glAreTexturesResident
#define qglArrayElement glArrayElement
#define qglBegin glBegin
#define qglBindTexture glBindTexture
#define qglBitmap glBitmap
#define qglBlendFunc glBlendFunc
#define qglCallList glCallList
#define qglCallLists glCallLists
#define qglClear glClear
#define qglClearAccum glClearAccum
#define qglClearColor glClearColor
#define qglClearDepth glClearDepth
#define qglClearIndex glClearIndex
#define qglClearStencil glClearStencil
#define qglClipPlane glClipPlane
#define qglColor3b glColor3b
#define qglColor3bv glColor3bv
#define qglColor3d glColor3d
#define qglColor3dv glColor3dv
#define qglColor3f glColor3f
#define qglColor3fv glColor3fv
#define qglColor3i glColor3i
#define qglColor3iv glColor3iv
#define qglColor3s glColor3s
#define qglColor3sv glColor3sv
#define qglColor3ub glColor3ub
#define qglColor3ubv glColor3ubv
#define qglColor3ui glColor3ui
#define qglColor3uiv glColor3uiv
#define qglColor3us glColor3us
#define qglColor3usv glColor3usv
#define qglColor4b glColor4b
#define qglColor4bv glColor4bv
#define qglColor4d glColor4d
#define qglColor4dv glColor4dv
#define qglColor4f glColor4f
#define qglColor4fv glColor4fv
#define qglColor4i glColor4i
#define qglColor4iv glColor4iv
#define qglColor4s glColor4s
#define qglColor4sv glColor4sv
#define qglColor4ub glColor4ub
#define qglColor4ubv glColor4ubv
#define qglColor4ui glColor4ui
#define qglColor4uiv glColor4uiv
#define qglColor4us glColor4us
#define qglColor4usv glColor4usv
#define qglColorMask glColorMask
#define qglColorMaterial glColorMaterial
#define qglColorPointer glColorPointer
#define qglCopyPixels glCopyPixels
#define qglCopyTexImage1D glCopyTexImage1D
#define qglCopyTexImage2D glCopyTexImage2D
#define qglCopyTexSubImage1D glCopyTexSubImage1D
#define qglCopyTexSubImage2D glCopyTexSubImage2D
#define qglCullFace glCullFace
#define qglDeleteLists glDeleteLists
#define qglDeleteTextures glDeleteTextures
#define qglDepthFunc glDepthFunc
#define qglDepthMask glDepthMask
#define qglDepthRange glDepthRange
#define qglDisable glDisable
#define qglDisableClientState glDisableClientState
#define qglDrawArrays glDrawArrays
#define qglDrawBuffer glDrawBuffer
#define qglDrawElements glDrawElements
#define qglDrawPixels glDrawPixels
#define qglEdgeFlag glEdgeFlag
#define qglEdgeFlagPointer glEdgeFlagPointer
#define qglEdgeFlagv glEdgeFlagv
#define qglEnable glEnable
#define qglEnableClientState glEnableClientState
#define qglEnd glEnd
#define qglEndList glEndList
#define qglEvalCoord1d glEvalCoord1d
#define qglEvalCoord1dv glEvalCoord1dv
#define qglEvalCoord1f glEvalCoord1f
#define qglEvalCoord1fv glEvalCoord1fv
#define qglEvalCoord2d glEvalCoord2d
#define qglEvalCoord2dv glEvalCoord2dv
#define qglEvalCoord2f glEvalCoord2f
#define qglEvalCoord2fv glEvalCoord2fv
#define qglEvalMesh1 glEvalMesh1
#define qglEvalMesh2 glEvalMesh2
#define qglEvalPoint1 glEvalPoint1
#define qglEvalPoint2 glEvalPoint2
#define qglFeedbackBuffer glFeedbackBuffer
#define qglFinish glFinish
#define qglFlush glFlush
#define qglFogf glFogf
#define qglFogfv glFogfv
#define qglFogi glFogi
#define qglFogiv glFogiv
#define qglFrontFace glFrontFace
#define qglFrustum glFrustum
#define qglGenLists glGenLists
#define qglGenTextures glGenTextures
#define qglGetBooleanv glGetBooleanv
#define qglGetClipPlane glGetClipPlane
#define qglGetDoublev glGetDoublev
#define qglGetError glGetError
#define qglGetFloatv glGetFloatv
#define qglGetIntegerv glGetIntegerv
#define qglGetLightfv glGetLightfv
#define qglGetLightiv glGetLightiv
#define qglGetMapdv glGetMapdv
#define qglGetMapfv glGetMapfv
#define qglGetMapiv glGetMapiv
#define qglGetMaterialfv glGetMaterialfv
#define qglGetMaterialiv glGetMaterialiv
#define qglGetPixelMapfv glGetPixelMapfv
#define qglGetPixelMapuiv glGetPixelMapuiv
#define qglGetPixelMapusv glGetPixelMapusv
#define qglGetPointerv glGetPointerv
#define qglGetPolygonStipple glGetPolygonStipple
#define qglGetString glGetString
#define qglGetTexEnviv glGetTexEnviv
#define qglGetTexEnvfv glGetTexEnvfv
#define qglGetTexGendv glGetTexGendv
#define qglGetTexGenfv glGetTexGenfv
#define qglGetTexGeniv glGetTexGeniv
#define qglGetTexImage glGetTexImage
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
#define qglGetTexParameterfv glGetTexParameterfv
#define qglGetTexParameteriv glGetTexParameteriv
#define qglHint glHint
#define qglIndexMask glIndexMask
#define qglIndexPointer glIndexPointer
#define qglIndexd glIndexd
#define qglIndexdv glIndexdv
#define qglIndexf glIndexf
#define qglIndexfv glIndexfv
#define qglIndexi glIndexi
#define qglIndexiv glIndexiv
#define qglIndexs glIndexs
#define qglIndexsv glIndexsv
#define qglIndexub glIndexub
#define qglIndexubv glIndexubv
#define qglInitNames glInitNames
#define qglInterleavedArrays glInterleavedArrays
#define qglIsEnabled glIsEnabled
#define qglIsList glIsList
#define qglIsTexture glIsTexture
#define qglLightModelf glLightModelf
#define qglLightModelfv glLightModelfv
#define qglLightModeli glLightModeli
#define qglLightModeliv glLightModeliv
#define qglLightf glLightf
#define qglLightfv glLightfv
#define qglLighti glLighti
#define qglLightiv glLightiv
#define qglLineStipple glLineStipple
#define qglLineWidth glLineWidth
#define qglListBase glListBase
#define qglLoadIdentity glLoadIdentity
#define qglLoadMatrixd glLoadMatrixd
#define qglLoadMatrixf glLoadMatrixf
#define qglLoadName glLoadName
#define qglLogicOp glLogicOp
#define qglMap1d glMap1d
#define qglMap1f glMap1f
#define qglMap2d glMap2d
#define qglMap2f glMap2f
#define qglMapGrid1d glMapGrid1d
#define qglMapGrid1f glMapGrid1f
#define qglMapGrid2d glMapGrid2d
#define qglMapGrid2f glMapGrid2f
#define qglMaterialf glMaterialf
#define qglMaterialfv glMaterialfv
#define qglMateriali glMateriali
#define qglMaterialiv glMaterialiv
#define qglMatrixMode glMatrixMode
#define qglMultMatrixd glMultMatrixd
#define qglMultMatrixf glMultMatrixf
#define qglNewList glNewList
#define qglNormal3b glNormal3b
#define qglNormal3bv glNormal3bv
#define qglNormal3d glNormal3d
#define qglNormal3dv glNormal3dv
#define qglNormal3f glNormal3f
#define qglNormal3fv glNormal3fv
#define qglNormal3i glNormal3i
#define qglNormal3iv glNormal3iv
#define qglNormal3s glNormal3s
#define qglNormal3sv glNormal3sv
#define qglNormalPointer glNormalPointer
#define qglOrtho glOrtho
#define qglPassThrough glPassThrough
#define qglPixelMapfv glPixelMapfv
#define qglPixelMapuiv glPixelMapuiv
#define qglPixelMapusv glPixelMapusv
#define qglPixelStoref glPixelStoref
#define qglPixelStorei glPixelStorei
#define qglPixelTransferf glPixelTransferf
#define qglPixelTransferi glPixelTransferi
#define qglPixelZoom glPixelZoom
#define qglPointSize glPointSize
#define qglPolygonMode glPolygonMode
#define qglPolygonOffset glPolygonOffset
#define qglPolygonStipple glPolygonStipple
#define qglPopAttrib glPopAttrib
#define qglPopClientAttrib glPopClientAttrib
#define qglPopMatrix glPopMatrix
#define qglPopName glPopName
#define qglPrioritizeTextures glPrioritizeTextures
#define qglPushAttrib glPushAttrib
#define qglPushClientAttrib glPushClientAttrib
#define qglPushMatrix glPushMatrix
#define qglPushName glPushName
#define qglRasterPos2d glRasterPos2d
#define qglRasterPos2dv glRasterPos2dv
#define qglRasterPos2f glRasterPos2f
#define qglRasterPos2fv glRasterPos2fv
#define qglRasterPos2i glRasterPos2i
#define qglRasterPos2iv glRasterPos2iv
#define qglRasterPos2s glRasterPos2s
#define qglRasterPos2sv glRasterPos2sv
#define qglRasterPos3d glRasterPos3d
#define qglRasterPos3dv glRasterPos3dv
#define qglRasterPos3f glRasterPos3f
#define qglRasterPos3fv glRasterPos3fv
#define qglRasterPos3i glRasterPos3i
#define qglRasterPos3iv glRasterPos3iv
#define qglRasterPos3s glRasterPos3s
#define qglRasterPos3sv glRasterPos3sv
#define qglRasterPos4d glRasterPos4d
#define qglRasterPos4dv glRasterPos4dv
#define qglRasterPos4f glRasterPos4f
#define qglRasterPos4fv glRasterPos4fv
#define qglRasterPos4i glRasterPos4i
#define qglRasterPos4iv glRasterPos4iv
#define qglRasterPos4s glRasterPos4s
#define qglRasterPos4sv glRasterPos4sv
#define qglReadBuffer glReadBuffer
#define qglReadPixels glReadPixels
#define qglRectd glRectd
#define qglRectdv glRectdv
#define qglRectf glRectf
#define qglRectfv glRectfv
#define qglRecti glRecti
#define qglRectiv glRectiv
#define qglRects glRects
#define qglRectsv glRectsv
#define qglRenderMode glRenderMode
#define qglRotated glRotated
#define qglRotatef glRotatef
#define qglScaled glScaled
#define qglScalef glScalef
#define qglScissor glScissor
#define qglSelectBuffer glSelectBuffer
#define qglShadeModel glShadeModel
#define qglStencilFunc glStencilFunc
#define qglStencilMask glStencilMask
#define qglStencilOp glStencilOp
#define qglTexCoord1d glTexCoord1d
#define qglTexCoord1dv glTexCoord1dv
#define qglTexCoord1f glTexCoord1f
#define qglTexCoord1fv glTexCoord1fv
#define qglTexCoord1i glTexCoord1i
#define qglTexCoord1iv glTexCoord1iv
#define qglTexCoord1s glTexCoord1s
#define qglTexCoord1sv glTexCoord1sv
#define qglTexCoord2d glTexCoord2d
#define qglTexCoord2dv glTexCoord2dv
#define qglTexCoord2f glTexCoord2f
#define qglTexCoord2fv glTexCoord2fv
#define qglTexCoord2i glTexCoord2i
#define qglTexCoord2iv glTexCoord2iv
#define qglTexCoord2s glTexCoord2s
#define qglTexCoord2sv glTexCoord2sv
#define qglTexCoord3d glTexCoord3d
#define qglTexCoord3dv glTexCoord3dv
#define qglTexCoord3f glTexCoord3f
#define qglTexCoord3fv glTexCoord3fv
#define qglTexCoord3i glTexCoord3i
#define qglTexCoord3iv glTexCoord3iv
#define qglTexCoord3s glTexCoord3s
#define qglTexCoord3sv glTexCoord3sv
#define qglTexCoord4d glTexCoord4d
#define qglTexCoord4dv glTexCoord4dv
#define qglTexCoord4f glTexCoord4f
#define qglTexCoord4fv glTexCoord4fv
#define qglTexCoord4i glTexCoord4i
#define qglTexCoord4iv glTexCoord4iv
#define qglTexCoord4s glTexCoord4s
#define qglTexCoord4sv glTexCoord4sv
#define qglTexCoordPointer glTexCoordPointer
#define qglTexEnvf glTexEnvf
#define qglTexEnvfv glTexEnvfv
#define qglTexEnvi glTexEnvi
#define qglTexEnviv glTexEnviv
#define qglTexGend glTexGend
#define qglTexGendv glTexGendv
#define qglTexGenf glTexGenf
#define qglTexGenfv glTexGenfv
#define qglTexGeni glTexGeni
#define qglTexGeniv glTexGeniv
#define qglTexImage1D glTexImage1D
#define qglTexImage2D glTexImage2D
#define qglTexParameterf glTexParameterf
#define qglTexParameterfv glTexParameterfv
#define qglTexParameteri glTexParameteri
#define qglTexParameteriv glTexParameteriv
#define qglTexSubImage1D glTexSubImage1D
#define qglTexSubImage2D glTexSubImage2D
#define qglTranslated glTranslated
#define qglTranslatef glTranslatef
#define qglVertex2d glVertex2d
#define qglVertex2dv glVertex2dv
#define qglVertex2f glVertex2f
#define qglVertex2fv glVertex2fv
#define qglVertex2i glVertex2i
#define qglVertex2iv glVertex2iv
#define qglVertex2s glVertex2s
#define qglVertex2sv glVertex2sv
#define qglVertex3d glVertex3d
#define qglVertex3dv glVertex3dv
#define qglVertex3f glVertex3f
#define qglVertex3fv glVertex3fv
#define qglVertex3i glVertex3i
#define qglVertex3iv glVertex3iv
#define qglVertex3s glVertex3s
#define qglVertex3sv glVertex3sv
#define qglVertex4d glVertex4d
#define qglVertex4dv glVertex4dv
#define qglVertex4f glVertex4f
#define qglVertex4fv glVertex4fv
#define qglVertex4i glVertex4i
#define qglVertex4iv glVertex4iv
#define qglVertex4s glVertex4s
#define qglVertex4sv glVertex4sv
#define qglVertexPointer glVertexPointer
#define qglViewport glViewport
#ifdef _WIN32
#define qwglCreateContext wglCreateContext
#define qwglDeleteContext wglDeleteContext
#define qwglMakeCurrent wglMakeCurrent
#define qwglSwapBuffers SwapBuffers
#define qwglGetProcAddress wglGetProcAddress
#else
#ifdef GLX_VERSION_1_1 // catch all for any GLX-aware situation
#define qglXChooseVisual glXChooseVisual
#define qglXCreateContext glXCreateContext
#define qglXDestroyContext glXDestroyContext
#define qglXMakeCurrent glXMakeCurrent
#define qglXSwapBuffers glXSwapBuffers
#define qglXGetProcAddressARB glXGetProcAddressARB
#endif
#endif

370
neo/renderer/qgl_proc.h Normal file
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@ -0,0 +1,370 @@
/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef QGLPROC
#error "you must define QGLPROC before including this file"
#endif
QGLPROC(glAccum, void, (GLenum op, GLfloat value))
QGLPROC(glAlphaFunc, void, (GLenum func, GLclampf ref))
QGLPROC(glAreTexturesResident, GLboolean, (GLsizei n, const GLuint *textures, GLboolean *residences))
QGLPROC(glArrayElement, void, (GLint i))
QGLPROC(glBegin, void, (GLenum mode))
QGLPROC(glBindTexture, void, (GLenum target, GLuint texture))
QGLPROC(glBitmap, void, (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap))
QGLPROC(glBlendFunc, void, (GLenum sfactor, GLenum dfactor))
QGLPROC(glCallList, void, (GLuint list))
QGLPROC(glCallLists, void, (GLsizei n, GLenum type, const GLvoid *lists))
QGLPROC(glClear, void, (GLbitfield mask))
QGLPROC(glClearAccum, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
QGLPROC(glClearColor, void, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha))
QGLPROC(glClearDepth, void, (GLclampd depth))
QGLPROC(glClearIndex, void, (GLfloat c))
QGLPROC(glClearStencil, void, (GLint s))
QGLPROC(glClipPlane, void, (GLenum plane, const GLdouble *equation))
QGLPROC(glColor3b, void, (GLbyte red, GLbyte green, GLbyte blue))
QGLPROC(glColor3bv, void, (const GLbyte *v))
QGLPROC(glColor3d, void, (GLdouble red, GLdouble green, GLdouble blue))
QGLPROC(glColor3dv, void, (const GLdouble *v))
QGLPROC(glColor3f, void, (GLfloat red, GLfloat green, GLfloat blue))
QGLPROC(glColor3fv, void, (const GLfloat *v))
QGLPROC(glColor3i, void, (GLint red, GLint green, GLint blue))
QGLPROC(glColor3iv, void, (const GLint *v))
QGLPROC(glColor3s, void, (GLshort red, GLshort green, GLshort blue))
QGLPROC(glColor3sv, void, (const GLshort *v))
QGLPROC(glColor3ub, void, (GLubyte red, GLubyte green, GLubyte blue))
QGLPROC(glColor3ubv, void, (const GLubyte *v))
QGLPROC(glColor3ui, void, (GLuint red, GLuint green, GLuint blue))
QGLPROC(glColor3uiv, void, (const GLuint *v))
QGLPROC(glColor3us, void, (GLushort red, GLushort green, GLushort blue))
QGLPROC(glColor3usv, void, (const GLushort *v))
QGLPROC(glColor4b, void, (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha))
QGLPROC(glColor4bv, void, (const GLbyte *v))
QGLPROC(glColor4d, void, (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha))
QGLPROC(glColor4dv, void, (const GLdouble *v))
QGLPROC(glColor4f, void, (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha))
QGLPROC(glColor4fv, void, (const GLfloat *v))
QGLPROC(glColor4i, void, (GLint red, GLint green, GLint blue, GLint alpha))
QGLPROC(glColor4iv, void, (const GLint *v))
QGLPROC(glColor4s, void, (GLshort red, GLshort green, GLshort blue, GLshort alpha))
QGLPROC(glColor4sv, void, (const GLshort *v))
QGLPROC(glColor4ub, void, (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
QGLPROC(glColor4ubv, void, (const GLubyte *v))
QGLPROC(glColor4ui, void, (GLuint red, GLuint green, GLuint blue, GLuint alpha))
QGLPROC(glColor4uiv, void, (const GLuint *v))
QGLPROC(glColor4us, void, (GLushort red, GLushort green, GLushort blue, GLushort alpha))
QGLPROC(glColor4usv, void, (const GLushort *v))
QGLPROC(glColorMask, void, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha))
QGLPROC(glColorMaterial, void, (GLenum face, GLenum mode))
QGLPROC(glColorPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
QGLPROC(glCopyPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type))
QGLPROC(glCopyTexImage1D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border))
QGLPROC(glCopyTexImage2D, void, (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border))
QGLPROC(glCopyTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width))
QGLPROC(glCopyTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height))
QGLPROC(glCullFace, void, (GLenum mode))
QGLPROC(glDeleteLists, void, (GLuint list, GLsizei range))
QGLPROC(glDeleteTextures, void, (GLsizei n, const GLuint *textures))
QGLPROC(glDepthFunc, void, (GLenum func))
QGLPROC(glDepthMask, void, (GLboolean flag))
QGLPROC(glDepthRange, void, (GLclampd zNear, GLclampd zFar))
QGLPROC(glDisable, void, (GLenum cap))
QGLPROC(glDisableClientState, void, (GLenum array))
QGLPROC(glDrawArrays, void, (GLenum mode, GLint first, GLsizei count))
QGLPROC(glDrawBuffer, void, (GLenum mode))
QGLPROC(glDrawElements, void, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices))
QGLPROC(glDrawPixels, void, (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
QGLPROC(glEdgeFlag, void, (GLboolean flag))
QGLPROC(glEdgeFlagPointer, void, (GLsizei stride, const GLvoid *pointer))
QGLPROC(glEdgeFlagv, void, (const GLboolean *flag))
QGLPROC(glEnable, void, (GLenum cap))
QGLPROC(glEnableClientState, void, (GLenum array))
QGLPROC(glEnd, void, (void))
QGLPROC(glEndList, void, (void))
QGLPROC(glEvalCoord1d, void, (GLdouble u))
QGLPROC(glEvalCoord1dv, void, (const GLdouble *u))
QGLPROC(glEvalCoord1f, void, (GLfloat u))
QGLPROC(glEvalCoord1fv, void, (const GLfloat *u))
QGLPROC(glEvalCoord2d, void, (GLdouble u, GLdouble v))
QGLPROC(glEvalCoord2dv, void, (const GLdouble *u))
QGLPROC(glEvalCoord2f, void, (GLfloat u, GLfloat v))
QGLPROC(glEvalCoord2fv, void, (const GLfloat *u))
QGLPROC(glEvalMesh1, void, (GLenum mode, GLint i1, GLint i2))
QGLPROC(glEvalMesh2, void, (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
QGLPROC(glEvalPoint1, void, (GLint i))
QGLPROC(glEvalPoint2, void, (GLint i, GLint j))
QGLPROC(glFeedbackBuffer, void, (GLsizei size, GLenum type, GLfloat *buffer))
QGLPROC(glFinish, void, (void))
QGLPROC(glFlush, void, (void))
QGLPROC(glFogf, void, (GLenum pname, GLfloat param))
QGLPROC(glFogfv, void, (GLenum pname, const GLfloat *params))
QGLPROC(glFogi, void, (GLenum pname, GLint param))
QGLPROC(glFogiv, void, (GLenum pname, const GLint *params))
QGLPROC(glFrontFace, void, (GLenum mode))
QGLPROC(glFrustum, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
QGLPROC(glGenLists, GLuint, (GLsizei range))
QGLPROC(glGenTextures, void, (GLsizei n, GLuint *textures))
QGLPROC(glGetBooleanv, void, (GLenum pname, GLboolean *params))
QGLPROC(glGetClipPlane, void, (GLenum plane, GLdouble *equation))
QGLPROC(glGetDoublev, void, (GLenum pname, GLdouble *params))
QGLPROC(glGetError, GLenum, (void))
QGLPROC(glGetFloatv, void, (GLenum pname, GLfloat *params))
QGLPROC(glGetIntegerv, void, (GLenum pname, GLint *params))
QGLPROC(glGetLightfv, void, (GLenum light, GLenum pname, GLfloat *params))
QGLPROC(glGetLightiv, void, (GLenum light, GLenum pname, GLint *params))
QGLPROC(glGetMapdv, void, (GLenum target, GLenum query, GLdouble *v))
QGLPROC(glGetMapfv, void, (GLenum target, GLenum query, GLfloat *v))
QGLPROC(glGetMapiv, void, (GLenum target, GLenum query, GLint *v))
QGLPROC(glGetMaterialfv, void, (GLenum face, GLenum pname, GLfloat *params))
QGLPROC(glGetMaterialiv, void, (GLenum face, GLenum pname, GLint *params))
QGLPROC(glGetPixelMapfv, void, (GLenum map, GLfloat *values))
QGLPROC(glGetPixelMapuiv, void, (GLenum map, GLuint *values))
QGLPROC(glGetPixelMapusv, void, (GLenum map, GLushort *values))
QGLPROC(glGetPointerv, void, (GLenum pname, GLvoid* *params))
QGLPROC(glGetPolygonStipple, void, (GLubyte *mask))
QGLPROC(glGetString, const GLubyte *, (GLenum name))
QGLPROC(glGetTexEnvfv, void, (GLenum target, GLenum pname, GLfloat *params))
QGLPROC(glGetTexEnviv, void, (GLenum target, GLenum pname, GLint *params))
QGLPROC(glGetTexGendv, void, (GLenum coord, GLenum pname, GLdouble *params))
QGLPROC(glGetTexGenfv, void, (GLenum coord, GLenum pname, GLfloat *params))
QGLPROC(glGetTexGeniv, void, (GLenum coord, GLenum pname, GLint *params))
QGLPROC(glGetTexImage, void, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels))
QGLPROC(glGetTexLevelParameterfv, void, (GLenum target, GLint level, GLenum pname, GLfloat *params))
QGLPROC(glGetTexLevelParameteriv, void, (GLenum target, GLint level, GLenum pname, GLint *params))
QGLPROC(glGetTexParameterfv, void, (GLenum target, GLenum pname, GLfloat *params))
QGLPROC(glGetTexParameteriv, void, (GLenum target, GLenum pname, GLint *params))
QGLPROC(glHint, void, (GLenum target, GLenum mode))
QGLPROC(glIndexMask, void, (GLuint mask))
QGLPROC(glIndexPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer))
QGLPROC(glIndexd, void, (GLdouble c))
QGLPROC(glIndexdv, void, (const GLdouble *c))
QGLPROC(glIndexf, void, (GLfloat c))
QGLPROC(glIndexfv, void, (const GLfloat *c))
QGLPROC(glIndexi, void, (GLint c))
QGLPROC(glIndexiv, void, (const GLint *c))
QGLPROC(glIndexs, void, (GLshort c))
QGLPROC(glIndexsv, void, (const GLshort *c))
QGLPROC(glIndexub, void, (GLubyte c))
QGLPROC(glIndexubv, void, (const GLubyte *c))
QGLPROC(glInitNames, void, (void))
QGLPROC(glInterleavedArrays, void, (GLenum format, GLsizei stride, const GLvoid *pointer))
QGLPROC(glIsEnabled, GLboolean, (GLenum cap))
QGLPROC(glIsList, GLboolean, (GLuint list))
QGLPROC(glIsTexture, GLboolean, (GLuint texture))
QGLPROC(glLightModelf, void, (GLenum pname, GLfloat param))
QGLPROC(glLightModelfv, void, (GLenum pname, const GLfloat *params))
QGLPROC(glLightModeli, void, (GLenum pname, GLint param))
QGLPROC(glLightModeliv, void, (GLenum pname, const GLint *params))
QGLPROC(glLightf, void, (GLenum light, GLenum pname, GLfloat param))
QGLPROC(glLightfv, void, (GLenum light, GLenum pname, const GLfloat *params))
QGLPROC(glLighti, void, (GLenum light, GLenum pname, GLint param))
QGLPROC(glLightiv, void, (GLenum light, GLenum pname, const GLint *params))
QGLPROC(glLineStipple, void, (GLint factor, GLushort pattern))
QGLPROC(glLineWidth, void, (GLfloat width))
QGLPROC(glListBase, void, (GLuint base))
QGLPROC(glLoadIdentity, void, (void))
QGLPROC(glLoadMatrixd, void, (const GLdouble *m))
QGLPROC(glLoadMatrixf, void, (const GLfloat *m))
QGLPROC(glLoadName, void, (GLuint name))
QGLPROC(glLogicOp, void, (GLenum opcode))
QGLPROC(glMap1d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points))
QGLPROC(glMap1f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points))
QGLPROC(glMap2d, void, (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points))
QGLPROC(glMap2f, void, (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points))
QGLPROC(glMapGrid1d, void, (GLint un, GLdouble u1, GLdouble u2))
QGLPROC(glMapGrid1f, void, (GLint un, GLfloat u1, GLfloat u2))
QGLPROC(glMapGrid2d, void, (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2))
QGLPROC(glMapGrid2f, void, (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2))
QGLPROC(glMaterialf, void, (GLenum face, GLenum pname, GLfloat param))
QGLPROC(glMaterialfv, void, (GLenum face, GLenum pname, const GLfloat *params))
QGLPROC(glMateriali, void, (GLenum face, GLenum pname, GLint param))
QGLPROC(glMaterialiv, void, (GLenum face, GLenum pname, const GLint *params))
QGLPROC(glMatrixMode, void, (GLenum mode))
QGLPROC(glMultMatrixd, void, (const GLdouble *m))
QGLPROC(glMultMatrixf, void, (const GLfloat *m))
QGLPROC(glNewList, void, (GLuint list, GLenum mode))
QGLPROC(glNormal3b, void, (GLbyte nx, GLbyte ny, GLbyte nz))
QGLPROC(glNormal3bv, void, (const GLbyte *v))
QGLPROC(glNormal3d, void, (GLdouble nx, GLdouble ny, GLdouble nz))
QGLPROC(glNormal3dv, void, (const GLdouble *v))
QGLPROC(glNormal3f, void, (GLfloat nx, GLfloat ny, GLfloat nz))
QGLPROC(glNormal3fv, void, (const GLfloat *v))
QGLPROC(glNormal3i, void, (GLint nx, GLint ny, GLint nz))
QGLPROC(glNormal3iv, void, (const GLint *v))
QGLPROC(glNormal3s, void, (GLshort nx, GLshort ny, GLshort nz))
QGLPROC(glNormal3sv, void, (const GLshort *v))
QGLPROC(glNormalPointer, void, (GLenum type, GLsizei stride, const GLvoid *pointer))
QGLPROC(glOrtho, void, (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar))
QGLPROC(glPassThrough, void, (GLfloat token))
QGLPROC(glPixelMapfv, void, (GLenum map, GLsizei mapsize, const GLfloat *values))
QGLPROC(glPixelMapuiv, void, (GLenum map, GLsizei mapsize, const GLuint *values))
QGLPROC(glPixelMapusv, void, (GLenum map, GLsizei mapsize, const GLushort *values))
QGLPROC(glPixelStoref, void, (GLenum pname, GLfloat param))
QGLPROC(glPixelStorei, void, (GLenum pname, GLint param))
QGLPROC(glPixelTransferf, void, (GLenum pname, GLfloat param))
QGLPROC(glPixelTransferi, void, (GLenum pname, GLint param))
QGLPROC(glPixelZoom, void, (GLfloat xfactor, GLfloat yfactor))
QGLPROC(glPointSize, void, (GLfloat size))
QGLPROC(glPolygonMode, void, (GLenum face, GLenum mode))
QGLPROC(glPolygonOffset, void, (GLfloat factor, GLfloat units))
QGLPROC(glPolygonStipple, void, (const GLubyte *mask))
QGLPROC(glPopAttrib, void, (void))
QGLPROC(glPopClientAttrib, void, (void))
QGLPROC(glPopMatrix, void, (void))
QGLPROC(glPopName, void, (void))
QGLPROC(glPrioritizeTextures, void, (GLsizei n, const GLuint *textures, const GLclampf *priorities))
QGLPROC(glPushAttrib, void, (GLbitfield mask))
QGLPROC(glPushClientAttrib, void, (GLbitfield mask))
QGLPROC(glPushMatrix, void, (void))
QGLPROC(glPushName, void, (GLuint name))
QGLPROC(glRasterPos2d, void, (GLdouble x, GLdouble y))
QGLPROC(glRasterPos2dv, void, (const GLdouble *v))
QGLPROC(glRasterPos2f, void, (GLfloat x, GLfloat y))
QGLPROC(glRasterPos2fv, void, (const GLfloat *v))
QGLPROC(glRasterPos2i, void, (GLint x, GLint y))
QGLPROC(glRasterPos2iv, void, (const GLint *v))
QGLPROC(glRasterPos2s, void, (GLshort x, GLshort y))
QGLPROC(glRasterPos2sv, void, (const GLshort *v))
QGLPROC(glRasterPos3d, void, (GLdouble x, GLdouble y, GLdouble z))
QGLPROC(glRasterPos3dv, void, (const GLdouble *v))
QGLPROC(glRasterPos3f, void, (GLfloat x, GLfloat y, GLfloat z))
QGLPROC(glRasterPos3fv, void, (const GLfloat *v))
QGLPROC(glRasterPos3i, void, (GLint x, GLint y, GLint z))
QGLPROC(glRasterPos3iv, void, (const GLint *v))
QGLPROC(glRasterPos3s, void, (GLshort x, GLshort y, GLshort z))
QGLPROC(glRasterPos3sv, void, (const GLshort *v))
QGLPROC(glRasterPos4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
QGLPROC(glRasterPos4dv, void, (const GLdouble *v))
QGLPROC(glRasterPos4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
QGLPROC(glRasterPos4fv, void, (const GLfloat *v))
QGLPROC(glRasterPos4i, void, (GLint x, GLint y, GLint z, GLint w))
QGLPROC(glRasterPos4iv, void, (const GLint *v))
QGLPROC(glRasterPos4s, void, (GLshort x, GLshort y, GLshort z, GLshort w))
QGLPROC(glRasterPos4sv, void, (const GLshort *v))
QGLPROC(glReadBuffer, void, (GLenum mode))
QGLPROC(glReadPixels, void, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels))
QGLPROC(glRectd, void, (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
QGLPROC(glRectdv, void, (const GLdouble *v1, const GLdouble *v2))
QGLPROC(glRectf, void, (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
QGLPROC(glRectfv, void, (const GLfloat *v1, const GLfloat *v2))
QGLPROC(glRecti, void, (GLint x1, GLint y1, GLint x2, GLint y2))
QGLPROC(glRectiv, void, (const GLint *v1, const GLint *v2))
QGLPROC(glRects, void, (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
QGLPROC(glRectsv, void, (const GLshort *v1, const GLshort *v2))
QGLPROC(glRenderMode, GLint, (GLenum mode))
QGLPROC(glRotated, void, (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
QGLPROC(glRotatef, void, (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
QGLPROC(glScaled, void, (GLdouble x, GLdouble y, GLdouble z))
QGLPROC(glScalef, void, (GLfloat x, GLfloat y, GLfloat z))
QGLPROC(glScissor, void, (GLint x, GLint y, GLsizei width, GLsizei height))
QGLPROC(glSelectBuffer, void, (GLsizei size, GLuint *buffer))
QGLPROC(glShadeModel, void, (GLenum mode))
QGLPROC(glStencilFunc, void, (GLenum func, GLint ref, GLuint mask))
QGLPROC(glStencilMask, void, (GLuint mask))
QGLPROC(glStencilOp, void, (GLenum fail, GLenum zfail, GLenum zpass))
QGLPROC(glTexCoord1d, void, (GLdouble s))
QGLPROC(glTexCoord1dv, void, (const GLdouble *v))
QGLPROC(glTexCoord1f, void, (GLfloat s))
QGLPROC(glTexCoord1fv, void, (const GLfloat *v))
QGLPROC(glTexCoord1i, void, (GLint s))
QGLPROC(glTexCoord1iv, void, (const GLint *v))
QGLPROC(glTexCoord1s, void, (GLshort s))
QGLPROC(glTexCoord1sv, void, (const GLshort *v))
QGLPROC(glTexCoord2d, void, (GLdouble s, GLdouble t))
QGLPROC(glTexCoord2dv, void, (const GLdouble *v))
QGLPROC(glTexCoord2f, void, (GLfloat s, GLfloat t))
QGLPROC(glTexCoord2fv, void, (const GLfloat *v))
QGLPROC(glTexCoord2i, void, (GLint s, GLint t))
QGLPROC(glTexCoord2iv, void, (const GLint *v))
QGLPROC(glTexCoord2s, void, (GLshort s, GLshort t))
QGLPROC(glTexCoord2sv, void, (const GLshort *v))
QGLPROC(glTexCoord3d, void, (GLdouble s, GLdouble t, GLdouble r))
QGLPROC(glTexCoord3dv, void, (const GLdouble *v))
QGLPROC(glTexCoord3f, void, (GLfloat s, GLfloat t, GLfloat r))
QGLPROC(glTexCoord3fv, void, (const GLfloat *v))
QGLPROC(glTexCoord3i, void, (GLint s, GLint t, GLint r))
QGLPROC(glTexCoord3iv, void, (const GLint *v))
QGLPROC(glTexCoord3s, void, (GLshort s, GLshort t, GLshort r))
QGLPROC(glTexCoord3sv, void, (const GLshort *v))
QGLPROC(glTexCoord4d, void, (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
QGLPROC(glTexCoord4dv, void, (const GLdouble *v))
QGLPROC(glTexCoord4f, void, (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
QGLPROC(glTexCoord4fv, void, (const GLfloat *v))
QGLPROC(glTexCoord4i, void, (GLint s, GLint t, GLint r, GLint q))
QGLPROC(glTexCoord4iv, void, (const GLint *v))
QGLPROC(glTexCoord4s, void, (GLshort s, GLshort t, GLshort r, GLshort q))
QGLPROC(glTexCoord4sv, void, (const GLshort *v))
QGLPROC(glTexCoordPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
QGLPROC(glTexEnvf, void, (GLenum target, GLenum pname, GLfloat param))
QGLPROC(glTexEnvfv, void, (GLenum target, GLenum pname, const GLfloat *params))
QGLPROC(glTexEnvi, void, (GLenum target, GLenum pname, GLint param))
QGLPROC(glTexEnviv, void, (GLenum target, GLenum pname, const GLint *params))
QGLPROC(glTexGend, void, (GLenum coord, GLenum pname, GLdouble param))
QGLPROC(glTexGendv, void, (GLenum coord, GLenum pname, const GLdouble *params))
QGLPROC(glTexGenf, void, (GLenum coord, GLenum pname, GLfloat param))
QGLPROC(glTexGenfv, void, (GLenum coord, GLenum pname, const GLfloat *params))
QGLPROC(glTexGeni, void, (GLenum coord, GLenum pname, GLint param))
QGLPROC(glTexGeniv, void, (GLenum coord, GLenum pname, const GLint *params))
QGLPROC(glTexImage1D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
QGLPROC(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels))
QGLPROC(glTexParameterf, void, (GLenum target, GLenum pname, GLfloat param))
QGLPROC(glTexParameterfv, void, (GLenum target, GLenum pname, const GLfloat *params))
QGLPROC(glTexParameteri, void, (GLenum target, GLenum pname, GLint param))
QGLPROC(glTexParameteriv, void, (GLenum target, GLenum pname, const GLint *params))
QGLPROC(glTexSubImage1D, void, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels))
QGLPROC(glTexSubImage2D, void, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels))
QGLPROC(glTranslated, void, (GLdouble x, GLdouble y, GLdouble z))
QGLPROC(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z))
QGLPROC(glVertex2d, void, (GLdouble x, GLdouble y))
QGLPROC(glVertex2dv, void, (const GLdouble *v))
QGLPROC(glVertex2f, void, (GLfloat x, GLfloat y))
QGLPROC(glVertex2fv, void, (const GLfloat *v))
QGLPROC(glVertex2i, void, (GLint x, GLint y))
QGLPROC(glVertex2iv, void, (const GLint *v))
QGLPROC(glVertex2s, void, (GLshort x, GLshort y))
QGLPROC(glVertex2sv, void, (const GLshort *v))
QGLPROC(glVertex3d, void, (GLdouble x, GLdouble y, GLdouble z))
QGLPROC(glVertex3dv, void, (const GLdouble *v))
QGLPROC(glVertex3f, void, (GLfloat x, GLfloat y, GLfloat z))
QGLPROC(glVertex3fv, void, (const GLfloat *v))
QGLPROC(glVertex3i, void, (GLint x, GLint y, GLint z))
QGLPROC(glVertex3iv, void, (const GLint *v))
QGLPROC(glVertex3s, void, (GLshort x, GLshort y, GLshort z))
QGLPROC(glVertex3sv, void, (const GLshort *v))
QGLPROC(glVertex4d, void, (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
QGLPROC(glVertex4dv, void, (const GLdouble *v))
QGLPROC(glVertex4f, void, (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
QGLPROC(glVertex4fv, void, (const GLfloat *v))
QGLPROC(glVertex4i, void, (GLint x, GLint y, GLint z, GLint w))
QGLPROC(glVertex4iv, void, (const GLint *v))
QGLPROC(glVertex4s, void, (GLshort x, GLshort y, GLshort z, GLshort w))
QGLPROC(glVertex4sv, void, (const GLshort *v))
QGLPROC(glVertexPointer, void, (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer))
QGLPROC(glViewport, void, (GLint x, GLint y, GLsizei width, GLsizei height))
#undef QGLPROC