.. |
compshaders
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
d3d12
|
improved client build and updated build guide
|
2024-01-14 01:34:01 +01:00 |
shaders
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
crp_dof_accum.cpp
|
trivial CRP code improvement
|
2024-04-14 00:11:50 +02:00 |
crp_dof_gather.cpp
|
trivial CRP code improvement
|
2024-04-14 00:11:50 +02:00 |
crp_dynamic_lights.cpp
|
added sunlight and volumetric lighting
|
2024-03-29 04:19:38 +01:00 |
crp_gbuffer_viz.cpp
|
added sunlight and volumetric lighting
|
2024-03-29 04:19:38 +01:00 |
crp_geometry.cpp
|
raytracing soft shadows, normal smoothing, G-buffer viz
|
2024-02-06 23:15:31 +01:00 |
crp_local.h
|
fixed the view weapon motion vectors
|
2024-07-27 02:25:35 +02:00 |
crp_magnifier.cpp
|
added debug label scopes and pipeline creation helpers
|
2024-03-29 02:38:29 +01:00 |
crp_main.cpp
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
crp_motion_blur.cpp
|
added debug label scopes and pipeline creation helpers
|
2024-03-29 02:38:29 +01:00 |
crp_nano_vdb.cpp
|
added Im3d integration
|
2024-07-23 18:24:44 +02:00 |
crp_opaque.cpp
|
added sunlight and volumetric lighting
|
2024-03-29 04:19:38 +01:00 |
crp_particles.cpp
|
added NanoVDB support
|
2024-07-02 02:06:15 +02:00 |
crp_prepass.cpp
|
fixed the view weapon motion vectors
|
2024-07-27 02:25:35 +02:00 |
crp_raytracing.cpp
|
fixed RTAS build crash due to missing cross queue sync
|
2024-07-07 18:20:26 +02:00 |
crp_sun_editor.cpp
|
added NanoVDB support
|
2024-07-02 02:06:15 +02:00 |
crp_sunlight.cpp
|
added sunlight and volumetric lighting
|
2024-03-29 04:19:38 +01:00 |
crp_tone_map.cpp
|
fixed usage of the wrong tone mapping pipeline in the CRP
|
2024-04-10 20:06:13 +02:00 |
crp_transp_draw.cpp
|
added sunlight and volumetric lighting
|
2024-03-29 04:19:38 +01:00 |
crp_transp_resolve.cpp
|
fixed duplicated PSO name "OIT Resolve"
|
2024-11-04 03:05:15 +01:00 |
crp_volumetric_light.cpp
|
fixed CRP PSO leak
|
2024-11-04 02:45:22 +01:00 |
D3D12MemAlloc.cpp
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
D3D12MemAlloc.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
grp_blit.cpp
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
grp_geometry.cpp
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_local.h
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
grp_main.cpp
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
grp_post.cpp
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
grp_smaa.cpp
|
added motion blur and freeze frame commands
|
2024-02-18 16:26:05 +01:00 |
grp_uber_shaders.h
|
added the Cinematic Rendering Pipeline
|
2024-01-13 22:40:13 +01:00 |
grp_world.cpp
|
fixed GRP dynamic lights using the wrong vertex attributes
|
2024-08-07 03:16:38 +02:00 |
rhi_d3d12.cpp
|
added a "Pipelines" tab to the "Direct3D 12 RHI" GUI
|
2024-11-04 03:04:08 +01:00 |
rhi_local.h
|
added Im3d integration
|
2024-07-23 18:24:44 +02:00 |
rhi_public.h
|
improved RHI, removed NVAPI files from the repo
|
2024-03-29 01:21:04 +01:00 |
smaa_area_texture.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
smaa_search_texture.h
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
srp_im3d.cpp
|
fixed the Im3d NewFrame / EndFrame mismatch
|
2024-10-01 19:02:13 +02:00 |
srp_imgui.cpp
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
srp_local.h
|
added Im3d integration
|
2024-07-23 18:24:44 +02:00 |
srp_main.cpp
|
made r_mode 1 behave like 0 when using the CRP
|
2024-10-31 03:14:56 +01:00 |
srp_mip_gen.cpp
|
added motion blur and freeze frame commands
|
2024-02-18 16:26:05 +01:00 |
srp_nuklear.cpp
|
fixed a few violations of the C++ ODR
|
2024-10-01 18:33:59 +02:00 |
srp_ui.cpp
|
fixed a few violations of the C++ ODR
|
2024-10-01 18:33:59 +02:00 |
stb_image.cpp
|
updated stb_image.h
|
2022-06-17 01:46:01 +02:00 |
stb_image.h
|
updated stb_image.h
|
2022-06-17 01:46:01 +02:00 |
tr_backend.cpp
|
added pre-pass w/ normals, unified clip plane generation
|
2024-01-19 23:57:40 +01:00 |
tr_bsp.cpp
|
added shader editor auto-completion and syntax hints
|
2024-11-01 01:29:10 +01:00 |
tr_cmds.cpp
|
added NanoVDB support
|
2024-07-02 02:06:15 +02:00 |
tr_curve.cpp
|
import from cnq3 1.47
|
2016-12-17 20:43:04 -08:00 |
tr_gui.cpp
|
draw Dear ImGUI after tone mapping
|
2024-11-04 00:23:09 +01:00 |
tr_help.h
|
added r_gpuIndex and /gpulist
|
2024-01-21 02:27:18 +01:00 |
tr_image.cpp
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |
tr_image_scale.cpp
|
fixed texel offset in the CPU mip-map generator
|
2023-05-30 19:49:55 +02:00 |
tr_init.cpp
|
added shader editor auto-completion and syntax hints
|
2024-11-01 01:29:10 +01:00 |
tr_light.cpp
|
removed dead code and commented on lightgrid variables
|
2024-03-29 02:09:30 +01:00 |
tr_local.h
|
added shader editor auto-completion and syntax hints
|
2024-11-01 01:29:10 +01:00 |
tr_main.cpp
|
added NanoVDB support
|
2024-07-02 02:06:15 +02:00 |
tr_marks.cpp
|
import from cnq3 1.47
|
2016-12-17 20:43:04 -08:00 |
tr_mesh.cpp
|
added motion blur and freeze frame commands
|
2024-02-18 16:26:05 +01:00 |
tr_model.cpp
|
raytracing soft shadows, normal smoothing, G-buffer viz
|
2024-02-06 23:15:31 +01:00 |
tr_noise.cpp
|
map download improvements
|
2019-02-14 04:22:45 +01:00 |
tr_nuklear.cpp
|
added Nuklear extensions for UI and CGame
|
2023-11-29 02:57:28 +01:00 |
tr_public.h
|
added motion blur and freeze frame commands
|
2024-02-18 16:26:05 +01:00 |
tr_renderdoc.cpp
|
added D3D12 rendering and removed D3D11, GL2, GL3
|
2023-11-12 01:32:58 +01:00 |
tr_scene.cpp
|
added NanoVDB support
|
2024-07-02 02:06:15 +02:00 |
tr_shade_calc.cpp
|
removed unused fog logic and data
|
2023-11-12 01:33:00 +01:00 |
tr_shader.cpp
|
made r_mode 1 behave like 0 when using the CRP
|
2024-10-31 03:14:56 +01:00 |
tr_sky.cpp
|
removed r_showsky, r_showtris, r_shownormals
|
2023-11-12 01:33:01 +01:00 |
tr_surface.cpp
|
raytracing soft shadows, normal smoothing, G-buffer viz
|
2024-02-06 23:15:31 +01:00 |
tr_world.cpp
|
added motion blur and freeze frame commands
|
2024-02-18 16:26:05 +01:00 |