cnq3/code/renderer
2024-11-04 03:05:15 +01:00
..
compshaders added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
d3d12 improved client build and updated build guide 2024-01-14 01:34:01 +01:00
shaders draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
crp_dof_accum.cpp trivial CRP code improvement 2024-04-14 00:11:50 +02:00
crp_dof_gather.cpp trivial CRP code improvement 2024-04-14 00:11:50 +02:00
crp_dynamic_lights.cpp added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
crp_gbuffer_viz.cpp added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
crp_geometry.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
crp_local.h fixed the view weapon motion vectors 2024-07-27 02:25:35 +02:00
crp_magnifier.cpp added debug label scopes and pipeline creation helpers 2024-03-29 02:38:29 +01:00
crp_main.cpp draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
crp_motion_blur.cpp added debug label scopes and pipeline creation helpers 2024-03-29 02:38:29 +01:00
crp_nano_vdb.cpp added Im3d integration 2024-07-23 18:24:44 +02:00
crp_opaque.cpp added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
crp_particles.cpp added NanoVDB support 2024-07-02 02:06:15 +02:00
crp_prepass.cpp fixed the view weapon motion vectors 2024-07-27 02:25:35 +02:00
crp_raytracing.cpp fixed RTAS build crash due to missing cross queue sync 2024-07-07 18:20:26 +02:00
crp_sun_editor.cpp added NanoVDB support 2024-07-02 02:06:15 +02:00
crp_sunlight.cpp added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
crp_tone_map.cpp fixed usage of the wrong tone mapping pipeline in the CRP 2024-04-10 20:06:13 +02:00
crp_transp_draw.cpp added sunlight and volumetric lighting 2024-03-29 04:19:38 +01:00
crp_transp_resolve.cpp fixed duplicated PSO name "OIT Resolve" 2024-11-04 03:05:15 +01:00
crp_volumetric_light.cpp fixed CRP PSO leak 2024-11-04 02:45:22 +01:00
D3D12MemAlloc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
D3D12MemAlloc.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
grp_blit.cpp draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
grp_geometry.cpp added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
grp_local.h draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
grp_main.cpp draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
grp_post.cpp draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
grp_smaa.cpp added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
grp_uber_shaders.h added the Cinematic Rendering Pipeline 2024-01-13 22:40:13 +01:00
grp_world.cpp fixed GRP dynamic lights using the wrong vertex attributes 2024-08-07 03:16:38 +02:00
rhi_d3d12.cpp added a "Pipelines" tab to the "Direct3D 12 RHI" GUI 2024-11-04 03:04:08 +01:00
rhi_local.h added Im3d integration 2024-07-23 18:24:44 +02:00
rhi_public.h improved RHI, removed NVAPI files from the repo 2024-03-29 01:21:04 +01:00
smaa_area_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
smaa_search_texture.h added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
srp_im3d.cpp fixed the Im3d NewFrame / EndFrame mismatch 2024-10-01 19:02:13 +02:00
srp_imgui.cpp draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
srp_local.h added Im3d integration 2024-07-23 18:24:44 +02:00
srp_main.cpp made r_mode 1 behave like 0 when using the CRP 2024-10-31 03:14:56 +01:00
srp_mip_gen.cpp added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
srp_nuklear.cpp fixed a few violations of the C++ ODR 2024-10-01 18:33:59 +02:00
srp_ui.cpp fixed a few violations of the C++ ODR 2024-10-01 18:33:59 +02:00
stb_image.cpp updated stb_image.h 2022-06-17 01:46:01 +02:00
stb_image.h updated stb_image.h 2022-06-17 01:46:01 +02:00
tr_backend.cpp added pre-pass w/ normals, unified clip plane generation 2024-01-19 23:57:40 +01:00
tr_bsp.cpp added shader editor auto-completion and syntax hints 2024-11-01 01:29:10 +01:00
tr_cmds.cpp added NanoVDB support 2024-07-02 02:06:15 +02:00
tr_curve.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_gui.cpp draw Dear ImGUI after tone mapping 2024-11-04 00:23:09 +01:00
tr_help.h added r_gpuIndex and /gpulist 2024-01-21 02:27:18 +01:00
tr_image.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_image_scale.cpp fixed texel offset in the CPU mip-map generator 2023-05-30 19:49:55 +02:00
tr_init.cpp added shader editor auto-completion and syntax hints 2024-11-01 01:29:10 +01:00
tr_light.cpp removed dead code and commented on lightgrid variables 2024-03-29 02:09:30 +01:00
tr_local.h added shader editor auto-completion and syntax hints 2024-11-01 01:29:10 +01:00
tr_main.cpp added NanoVDB support 2024-07-02 02:06:15 +02:00
tr_marks.cpp import from cnq3 1.47 2016-12-17 20:43:04 -08:00
tr_mesh.cpp added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
tr_model.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_noise.cpp map download improvements 2019-02-14 04:22:45 +01:00
tr_nuklear.cpp added Nuklear extensions for UI and CGame 2023-11-29 02:57:28 +01:00
tr_public.h added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00
tr_renderdoc.cpp added D3D12 rendering and removed D3D11, GL2, GL3 2023-11-12 01:32:58 +01:00
tr_scene.cpp added NanoVDB support 2024-07-02 02:06:15 +02:00
tr_shade_calc.cpp removed unused fog logic and data 2023-11-12 01:33:00 +01:00
tr_shader.cpp made r_mode 1 behave like 0 when using the CRP 2024-10-31 03:14:56 +01:00
tr_sky.cpp removed r_showsky, r_showtris, r_shownormals 2023-11-12 01:33:01 +01:00
tr_surface.cpp raytracing soft shadows, normal smoothing, G-buffer viz 2024-02-06 23:15:31 +01:00
tr_world.cpp added motion blur and freeze frame commands 2024-02-18 16:26:05 +01:00