cnq3/code/renderer/shaders
2025-02-12 03:40:19 +01:00
..
common fixed the blend equations to match the GL/D3D specs 2025-02-12 03:25:43 +01:00
crp fixed OIT fog resolve blend equations for both accumulators 2025-02-12 03:40:19 +01:00
grp removed the GRP's depth pre-pass pixel shader 2024-12-07 15:24:41 +01:00