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https://bitbucket.org/CPMADevs/cnq3
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91 lines
2.6 KiB
C++
91 lines
2.6 KiB
C++
/*
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===========================================================================
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Copyright (C) 2024 Gian 'myT' Schellenbaum
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This file is part of Challenge Quake 3 (CNQ3).
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Challenge Quake 3 is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Challenge Quake 3 is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Challenge Quake 3. If not, see <https://www.gnu.org/licenses/>.
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===========================================================================
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*/
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// Cinematic Rendering Pipeline - magnifier tool for pixel peeping
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#include "crp_local.h"
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#include "../client/cl_imgui.h"
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#include "compshaders/crp/fullscreen.h"
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#include "compshaders/crp/magnifier.h"
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#pragma pack(push, 4)
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struct MagnifierRC
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{
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uint32_t colorTextureIndex;
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uint32_t cursorIndexX;
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uint32_t cursorIndexY;
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uint32_t magnifierWidth;
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uint32_t magnifierScale;
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uint32_t edgeWidth;
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uint32_t edgeColor;
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};
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#pragma pack(pop)
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void Magnifier::Init()
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{
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GraphicsPipelineDesc desc("Magnifier");
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MakeFullScreenPipeline(desc, ShaderByteCode(g_magnifier_ps));
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desc.AddRenderTarget(0, crp.renderTargetFormat);
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pipeline = CreateGraphicsPipeline(desc);
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}
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void Magnifier::Draw()
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{
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if(r_debugUI->integer == 0 || !magnifierActive)
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{
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return;
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}
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srp.renderMode = RenderMode::None;
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SCOPED_RENDER_PASS("Magnifier", 1.0f, 1.0f, 1.0f);
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CmdSetViewportAndScissor(0, 0, glConfig.vidWidth, glConfig.vidHeight);
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crp.SwapRenderTargets();
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CmdBeginBarrier();
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CmdTextureBarrier(crp.GetReadRenderTarget(), ResourceStates::PixelShaderAccessBit);
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CmdTextureBarrier(crp.GetWriteRenderTarget(), ResourceStates::RenderTargetBit);
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CmdEndBarrier();
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MagnifierRC rc = {};
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rc.colorTextureIndex = GetTextureIndexSRV(crp.GetReadRenderTarget());
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rc.cursorIndexX = ImGui::GetIO().MousePos.x;
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rc.cursorIndexY = ImGui::GetIO().MousePos.y;
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rc.magnifierWidth = 256;
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rc.magnifierScale = 4;
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rc.edgeWidth = 2;
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rc.edgeColor = 0xFF00FFFF;
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CmdBindRenderTargets(1, &crp.renderTarget, NULL);
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CmdBindPipeline(pipeline);
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CmdSetGraphicsRootConstants(0, sizeof(rc), &rc);
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CmdDraw(3, 0);
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}
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void Magnifier::DrawGUI()
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{
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ToggleBooleanWithShortcut(magnifierActive, ImGuiKey_M);
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GUI_AddMainMenuItem(GUI_MainMenu::Tools, "Magnifier", "Ctrl+M", &magnifierActive);
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}
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