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fixed duplicated PSO name "OIT Resolve"
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@ -53,6 +53,7 @@ void TranspResolve::Init()
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desc.AddRenderTarget(0, crp.renderTargetFormat);
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noVolPipeline = CreateGraphicsPipeline(desc);
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desc.name = "OIT VL Resolve";
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desc.pixelShader = ShaderByteCode(g_transp_resolve_vol_ps);
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volPipeline = CreateGraphicsPipeline(desc);
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}
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