myT
ebfa9346b2
added s_khz
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defaulting to 22.05 KHz on Windows again due to (presumably) chipset/driver issues
chipsets involved: Realtek ALC887, Realtek ALC892
2022-12-27 20:40:03 +01:00
myT
8f271c5ddd
fixed some changelog issues
2022-12-13 05:51:00 +01:00
myT
cb38533de5
invertedpenguin: replaced the shader of the blood pool behind RA
2022-12-13 05:10:57 +01:00
myT
33a2c4ad6e
fixed changelog formatting
2022-12-11 19:13:06 +01:00
myT
3e18b2d0e1
forcing the nopicmip flag on specific texture folders
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for now: "textures/npmenv" and "textures/npmpads"
2022-12-11 19:12:40 +01:00
myT
952da7c009
added the -f option to /writeconfig
2022-12-05 21:07:06 +01:00
myT
a7e87a065b
fixed the reported selected MSAA sample counts for GL2/GL3
2022-12-04 01:02:37 +01:00
myT
69c1bee127
simplified and improved r_vertexLight handling
2022-12-03 04:57:58 +01:00
myT
cfdba32b24
added /imageinfo and /shadermixeduse
2022-11-25 03:32:41 +01:00
myT
b517f56959
only print warnings for excessive sound loads with /developer 1
2022-11-22 22:19:35 +01:00
myT
a7a233699e
bots can no longer get timed out
...
this was just annoying when testing things
one less CVar to remember and set...
2022-11-06 02:36:15 +01:00
myT
f401f742ee
added a new demo player with fast seeking support
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added cl_demoPlayer and cl_escapeAbortsDemo
2022-11-04 05:01:00 +01:00
myT
be0746dfc4
fixed read-only CVar registration keeping the existing value
2022-10-23 05:23:27 +02:00
myT
c8c9bef131
added r_depthClamp and cap_DepthClamp
2022-10-23 02:58:20 +02:00
myT
74acd92d91
fixed the D3D projection transform not matching GL
2022-10-18 19:09:14 +02:00
myT
3dc34d47f3
replaced the CPU image resampling functions with something better
2022-06-17 01:59:56 +02:00
myT
0ee2a50e90
image read/write errors print warnings instead of causing drop errors
2022-06-17 01:53:32 +02:00
myT
e56a11b638
added /shaderinfo
2022-05-28 16:50:42 +02:00
myT
75f0635f3f
fixed /video writing incorrect audio stream lengths to the AVI file headers
2022-05-26 22:52:25 +02:00
myT
8e563d6c4a
fixed Info_Print crashing when a token is too long
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too long being >= 512 but < BIG_INFO_KEY/BIG_INFO_VALUE
Info_NextPair will still crash when key/value string lengths exceed BIG_INFO_KEY/BIG_INFO_VALUE
2022-05-26 17:22:20 +02:00
myT
bf0c8ec492
using an updated icon courtesy of deft
2022-05-04 18:28:57 +02:00
myT
533e0872c1
added console mark mode
2022-04-30 04:03:47 +02:00
myT
3f189e58be
added console search
2022-04-29 21:18:50 +02:00
myT
866b93ef5e
turned r_showtris and r_shownormals into bitmasks
2022-04-29 21:12:01 +02:00
myT
4670a811c1
added r_ignoreShaderSortKey as a work-around for broken maps
2022-04-24 22:44:25 +02:00
myT
8c32b986f6
added r_mapGreyscale and r_mapGreyscaleCTF
2022-04-23 23:38:06 +02:00
myT
f99c223495
fixed crashes when a DL affects a transparent surface with r_lightmap 1
2022-04-14 00:37:00 +02:00
myT
a47c8c8dd1
added net_proxy
2022-04-12 04:31:03 +02:00
myT
1544a61cfc
added waitms
2022-04-12 04:18:32 +02:00
myT
9e445bc284
fixed vertex lighting applying to non-lightmapped surfaces
2022-04-12 04:12:38 +02:00
myT
51863892f0
no longer denying looping sounds
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this is mostly undoing e50a60fe17
and warning when delayed loads happen in quick succession
with this change:
- we no longer block legit looping sounds like the RG hum
- we only warn when there are too many loads instead of spamming for legit stuff
2022-04-11 00:40:27 +02:00
myT
dbfb3c5028
fixed delayed shader loads leading to incorrect rendering and crashes (dynamic lights)
2022-04-10 22:14:19 +02:00
myT
fa1cee73e0
fixed CL_NextDemo not being called after a drop error or fopen failing
2022-04-09 03:50:16 +02:00
myT
7923a0a94e
fixed a Linux/FreeBSD start-up crash
2022-04-08 21:29:19 +02:00
myT
c534ed8048
fixed the alpha channel blend factors in the D3D11 backend
2020-11-06 02:48:55 +01:00
myT
3e0f5b2760
fixed RB_CalcTurbulentTexCoords by using the correct vertex offset
...
it got broken with db4fb31658
2020-10-27 00:30:13 +01:00
myT
55ed0e80af
r_lightmap 1 now handles most alpha-tested surfaces
2020-10-20 01:55:53 +02:00
myT
e50a60fe17
sound loads during gameplay print warnings and get denied for looping sounds
2020-10-15 05:07:55 +02:00
myT
bb9e814837
throwing a fatal error when com_soundMegs is too low for a map load
2020-10-15 05:04:01 +02:00
myT
a4397252c3
com_soundMegs now defaults to 16
2020-10-15 04:48:41 +02:00
myT
ad2d3386a6
D3D11 now does depth clipping and the near clip plane distance is now 1
2020-10-11 18:24:35 +02:00
myT
e0b04b55c3
cl_aviFrameRate now defaults to 60
2020-10-09 04:57:02 +02:00
myT
0af1422190
Windows audio output device sampling rate is now 44.1 kHz
2020-10-09 04:51:21 +02:00
myT
8adf87e7c7
fixed .avi files starting with silence when not first in the sequence
2020-10-09 04:28:37 +02:00
myT
78cf275a62
fixed depth fade with MSAA in the GL3 backend
2020-10-08 03:55:40 +02:00
myT
427172edcf
fixed D3D11 device resets being sometimes treated as fatal errors
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after getting DXGI_ERROR_DEVICE_REMOVED or D3DDDIERR_DEVICEREMOVED,
GetDeviceRemovedReason can return DXGI_ERROR_DEVICE_RESET
this particular case should trigger a video restart instead of a fatal error
2020-07-07 09:07:53 +02:00
myT
a5c820644a
CVar slots that have been freed can now be allocated again
2020-07-07 04:25:21 +02:00
myT
7412c4b373
added r_alphaToCoverageMipBoost and did some other changes to A2C
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- r_alphaToCoverageMipBoost scales the alpha value based on the current texture LoD
this prevents the "fading with distance" effect
- mip 0 dimensions are tested to decide whether contrast boosting around 0.5 is enabled
this is to deal with high r_picmip configs
- improved algorithm for excellent sharpness and minimized temporal artefacts
- GLSL 4.00 is required for the GL3 backend to use A2C (for textureQueryLod)
2020-07-07 03:49:52 +02:00
myT
70ba2e7939
fixed and improved GL3 shader uniforms caching
2020-06-20 02:28:55 +02:00
myT
6fcabd83b7
fixed D3D11 partial render target clears
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viewport/scissor settings do NOT apply to:
- ClearDepthStencilView
- ClearRenderTargetView
hence this fix
2020-06-18 04:19:34 +02:00