Knightmare66
80982e59a6
Fixed health reverting to previous max_health value on map change when game is not saved first.
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Merged 64-bit specfic descriptions and filenames into resource scripts via preprocessor definition for resource scripts.
Removed separate resource files for 64-bit builds.
2020-08-17 00:41:24 -04:00
Knightmare66
3c72935e38
Added separate resource file for 64-bit build of missionpack DLL.
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Adjusted "internal name" string for existing 64-bit resource files.
2020-08-15 03:21:41 -04:00
Knightmare66
b6e8fda82e
Use Com_strcpy() instead of Q_strncpyz() for 3ZB2 and missionpack DLLs.
2020-08-11 02:21:35 -04:00
Knightmare66
d9848657dc
Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs.
2020-08-11 02:08:18 -04:00
Knightmare66
af3214312d
Moved EMPNukeCheck() for plasma rifle in missionpack DLL to the right weapon function- d'oh!
2020-08-09 21:39:41 -04:00
Knightmare66
123d52cf8c
Added missing check_dodge() calls for plasma rifle in misionpack DLL.
2020-08-09 03:49:29 -04:00
Knightmare66
0d4e872ce9
Added LMCTF / LM Escape plasma rifle to missionpack DLL.
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Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00
Knightmare66
38c148c0f8
Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands.
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Added missing bounds checks for layout script commands.
Fixed baseq2 paths in non-KMQ2 implementation for alias script loading, Lazarus text box loading, and GameDirRelativePath()/SavegameDirRelativePath() functions.
2020-07-19 22:33:17 -04:00
Knightmare66
b020f21541
Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
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This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
02755e0181
Added Zaero autocannon to missionpack DLL.
2020-04-23 03:18:05 -04:00
Knightmare66
e96adb36a9
Added descriptions to option menu submenu actions.
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Fixed fill of black menu status bar.
Added Sys_ExeDir(), Sys_PrefDir(), and Sys_DownloadDir().
2020-04-18 21:46:47 -04:00
Knightmare66
e6ec99c444
Added support to menu framework for changing font sizes of all menu controls.
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Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
bf0e8af8a7
Added support for quake2:// URLs.
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Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
1c7ec5a56b
Incremented savegame version for missionpack DLL due to addtion of new key items breaking saves.
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Fixed savegame crash in missionpack DLL caused by duplication of "key_message" in save fields.
2020-03-13 22:27:24 -04:00
Knightmare66
f8e43f0a4b
Added Q1 teleport entity event.
2020-03-09 15:11:50 -04:00
Knightmare66
f2d381eaf1
asdf
2020-03-08 06:04:30 -04:00
Knightmare66
1eaba3e791
Fixes for lavaball entity and func_door_secret2.
2020-03-08 05:56:09 -04:00
Knightmare66
ef76c81f23
Added more monsters and misc entities to missionpack DLL by request from MikeM.
2020-03-08 04:07:40 -04:00
Knightmare66
eb97af1598
Added sources for Zaero mission pack and 3ZB2 bot DLLs.
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Added GetFileList() to game function imports in misison pack DLL game.h.
2020-02-23 16:15:28 -05:00
Knightmare66
552fe17908
Added missing CTFSay_Team() to client commands list.
2020-02-21 22:01:52 -05:00
Knightmare66
e3b3c0d5cc
Renamed project files for official mission pack support DLL.
2020-02-15 14:53:26 -05:00
Knightmare66
0a88219a83
Added missing settable spawn health for info_player_start
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Added support for attenuation = -2 player only for target_speaker
Added header file for Coconut Monkey vulture monster
2020-02-13 18:49:26 -05:00
Knightmare66
722289fe27
Added source code from official mission pack support DLL.
2020-01-04 21:25:00 -05:00