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Moved EMPNukeCheck() for plasma rifle in missionpack DLL to the right weapon function- d'oh!
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1 changed files with 9 additions and 9 deletions
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@ -3639,6 +3639,15 @@ void weapon_plasma_rifle_fire (edict_t *ent, qboolean altfire)
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VectorSet(offset, 8, 8, ent->viewheight-8);
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P_ProjectSource (ent->client, ent->s.origin, offset, forward, right, start);
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// Zaero add
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if (EMPNukeCheck(ent, start))
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{
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ent->client->ps.gunframe++;
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gi.sound (ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
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return;
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}
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// end Zaero
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if ( ent->client->pers.plasma_mode ) {
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gi.sound( ent, CHAN_WEAPON, gi.soundindex(PLASMA_SOUND_FIRE2), 1, ATTN_NORM,0 );
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fire_plasma_rifle (ent, start, forward, damage, (int)sk_plasma_rifle_speed_spread->value, true);
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@ -3720,15 +3729,6 @@ void kick_attack (edict_t *ent )
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VectorMA( start, 25, forward, end );
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// Zaero add
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if (EMPNukeCheck(ent, start))
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{
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ent->client->ps.gunframe++;
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gi.sound (ent, CHAN_AUTO, gi.soundindex("items/empnuke/emp_missfire.wav"), 1, ATTN_NORM, 0);
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return;
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}
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// end Zaero
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tr = gi.trace (ent->s.origin, NULL, NULL, end, ent, MASK_SHOT);
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// don't need to check for water
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