Commit graph

164 commits

Author SHA1 Message Date
Knightmare66
ef76c81f23 Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
Knightmare66
ccfa82d228 Exclude alphatest meshes from cel-shading. 2020-02-25 20:57:18 -05:00
Knightmare66
f9688191e1 Added slider to advanced video menu for cel shading width. 2020-02-25 02:53:01 -05:00
Knightmare66
1be86ec1b2 Fixed handling of high-bit alt color strings. 2020-02-24 23:22:45 -05:00
Knightmare66
ff5079f8bb Fixed cell shading outlines on mirrored and view flipped models. 2020-02-24 04:27:50 -05:00
Knightmare66
eb97af1598 Added sources for Zaero mission pack and 3ZB2 bot DLLs.
Added GetFileList() to game function imports in misison pack DLL game.h.
2020-02-23 16:15:28 -05:00
Knightmare66
bdf3406328 Added cel shading.
Moved ARB warp distortion texture to glMedia struct.
2020-02-23 14:07:48 -05:00
Knightmare66
552fe17908 Added missing CTFSay_Team() to client commands list. 2020-02-21 22:01:52 -05:00
Knightmare66
e3b3c0d5cc Renamed project files for official mission pack support DLL. 2020-02-15 14:53:26 -05:00
Knightmare66
0a88219a83 Added missing settable spawn health for info_player_start
Added support for attenuation = -2 player only for target_speaker
Added header file for Coconut Monkey vulture monster
2020-02-13 18:49:26 -05:00
Knightmare66
f1b6052f15 Removed size limit of 512x256 for .wal textures. 2020-02-09 16:27:23 -05:00
Knightmare66
2efcb5a672 Fixed potential crash caused by infinite recursion in client footstep code. 2020-02-09 03:04:16 -05:00
Knightmare66
c6c7e79b5a Added application compatbility manifest for Windows 8.1 and 10.
Increased sky draw distance.
2020-02-06 18:58:22 -05:00
Knightmare66
722289fe27 Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00
Knightmare66
31b164ca9d Added support for 160 and 240 Hz refresh rates. 2019-12-09 18:32:27 -05:00
Knightmare66
8ac9e3c693 More cleanup of string handling in CTF code.
Increased MAX_ARENAS to 4096.
2019-11-20 21:13:27 -05:00
Knightmare66
92ef67ef44 Changed SetCrosshairNames(), SetFontNames(), and S_OGG_LoadFileList() to use FS_GetFileList().
Added zeroing of ogg_filelist pointer after free.
2019-10-12 19:54:15 -04:00
Knightmare66
2959cb730a Fix possible memory leak in menu font and crosshair loading. 2019-10-11 15:30:46 -04:00
Knightmare66
3da6641b19 Added blacklist check for pak files in FS_FindFiles() and FS_FilteredFindFiles(). 2019-10-08 23:08:44 -04:00
Knightmare66
01d78fcaf7 Added new FS_GetFileList() function to retrieve lists of files (by extension or filter) from both paks and game dirs.
Changed UI_LoadArenas() to use FS_GetFileList().
Exported FS_GetFileList() to game DLL.
2019-10-08 21:55:44 -04:00
Knightmare66
a57b260b7b Increased console buffer size to 128K.
Made COM_* funtions buffer-safe.
2019-10-08 03:39:06 -04:00
Knightmare66
04077d600c Add detection for Ryzen 3000 series CPUs. 2019-09-09 14:09:41 -04:00
Knightmare66
8dd73fd86e Added version detection for Windows 8.1/Server 2012 R2 and Windows 10/Server 2016. 2019-09-09 05:00:57 -04:00
Knightmare66
9b61347592 Added compression of .sv2 and .sav files into one .savz zip archive.
Added additional save info (full mapname, date and time, auto/quick save) to server.ssv file.
2019-08-29 18:54:46 -04:00
Knightmare66
e3a80955cd Replace strstr with non-ambiguous check for file extensions. 2019-08-29 16:58:21 -04:00
Knightmare66
6733c0cf6c Added basegame3 cvar to load data from up to 3 other mods. 2019-08-29 16:04:14 -04:00
Knightmare66
d6e78497f8 Load .arena files not loading from directories, not just from paks.
Fix check of FL_REFLECT in M_CheckAttack() being overridden by other if blocks.
Changed falling armor damage to off by default.
Added sanity checks to cl_string.c->StringSetParams().
2019-08-18 02:38:19 -04:00
Knightmare66
801a8292b3 Removed redundant if block in g_phys.c->SV_Physics_Step().
Fixed switch statement fallthrough in func_pushable water current code.
2019-07-30 17:50:32 -04:00
Knightmare66
fe7685022f Increased MAX_MAP_VISIBILITY. 2019-07-13 14:19:05 -04:00
Knightmare66
11680e319c Fixed light blooms killing performance if texture compression is enabled. 2019-07-09 00:15:17 -04:00
Knightmare66
11ff6aef43 Fixed interploation glich on ACE bot bodies when respawning. 2019-07-08 23:22:10 -04:00
Knightmare66
890a803e5f Fixed text color and formatting disappearing after word wrap in console.
Added format code tracking to cl_console.c->Con_Print() to properly handle word wraps with text colors and bold/shadow/italic formatting.
Removed console ormask for player chat in CL_ParseServerMessage(), as the color formatting codes make it redundant.
2019-06-29 03:33:32 -04:00
Knightmare66
5e7cc0a375 Remove DeinitConProc() call for NEW_DED_CONSOLE builds where it's init function is never called. 2019-06-11 23:36:40 -04:00
Knightmare66
fbee2c15c1 Updated buglist 2019-06-11 22:35:22 -04:00
Knightmare66
faff1135e9 Load maps.lst and files under players/ from disk first.
Added check in FS_FileInPakBlacklist() for certain files that should be loaded from disk first.
Then check for local file in gamedir.  If present, ignore file in pak.
2019-06-11 20:51:34 -04:00
Knightmare66
de8072c9e0 Use MAX_QPATH instead of MAX_PATH in CL_ParseConfigString().
Clean up fog hacks in R_RenderView().
Remove file exists outputs in CL_CheckAndQueueDownload().
2019-06-10 12:16:13 -04:00
Knightmare66
37f33ad4ad Made gibs SOLID_TRIGGER as well. 2019-06-07 17:19:26 -04:00
Knightmare66
74eb613de9 Tweak comments on previous change 2019-06-07 13:38:11 -04:00
Knightmare66
7465db1914 Fix hitch in gib fade by adding delay before alpha decrement function.
Set RF_TRANSLUCENT or EF_SPHERETRANS for gibs or debris if those flags are sent on parent entity.
2019-06-07 13:22:54 -04:00
Knightmare66
b64d33b78c Added SVF_GIB flag to debris. 2019-06-06 17:00:25 -04:00
Knightmare66
f4af0ca1ce More tweaks to gibs and debris.
Made gibs and debris non-damageable.
Made debris not solid.
2019-06-06 13:03:06 -04:00
Knightmare66
8e5184bfb3 Added bbox for debris as well. 2019-06-06 03:12:57 -04:00
Knightmare66
0eac80b08a Added bounding boxes to all gibs to prevent dark lighting on sloped surfaces.
Inccrease NUM_FAIL_IMAGES and NUM_WALSIZES, decrease NUM_FAIL_TEXTURES due to maps missing tons of textures being rare.
2019-06-05 19:08:30 -04:00
Knightmare66
d78c58d1af Fixed target_explosion to mirror correct temp event. 2019-05-29 22:46:50 -04:00
Knightmare66
9b3187651f Fixed HTTP download only working for a single pak file. Added stufftext filtering.
Fixed HTTP download of the first pak in a filelist from aborting other paks.
Added filtering of malicious stufftext from development branch.
2019-05-29 22:40:01 -04:00
Knightmare66
c206d0a449 Undo previous commit. Fixing the maps.lst external loading will require a more complex approach. 2019-05-06 21:23:30 -04:00
Knightmare66
9c5fca4da2 Fixed maps.lst inside pak file overridding the external version of this file in baseq2.
Blacklisted maps.lst from loading from pak files.
Cleaned up unneeded va() string expansion in cl_main.c->CL_Connect_f().
2019-05-05 13:07:41 -04:00
Knightmare66
5dcda933a3 Update very old todo.txt 2019-04-24 16:15:45 -04:00
Knightmare66
b970b0a2a5 Moved change log into its own text fille. 2019-04-24 16:06:56 -04:00
Knightmare66
996814d7e5 Assign 0 value to aliasLightDir in renderer/r_alias.c. 2019-04-24 14:51:07 -04:00