Commit graph

81 commits

Author SHA1 Message Date
Knightmare66
bc74e8dbc2 Implemented entity class IDs in missionpack DLL. 2020-09-04 03:39:59 -04:00
Knightmare66
b8ea025d01 Increased size of filename buffer for alias script in direct load function in missionpack DLL.
Added new entity IDs to missionpack DLL.
2020-09-03 04:06:24 -04:00
Knightmare66
b91a68376a Increased size of filename buffer for entity transition file in missionpack DLL from MAX_QPATH to MAX_OSPATH.
Changed target_changelevel clear inventory check to use MAPTYPE_CUSTOM check instead of != MAPTYPE_ID.
Misc improvements to func_door_secret2.
Partial fix to func_door_secret as a movewith child.
2020-09-01 20:04:30 -04:00
Knightmare66
a680872065 Changed size of filename buffers for "entlist" and "properties" commands to MAX_OSPATH. 2020-08-30 00:20:39 -04:00
Knightmare66
72861a45cb Changed entlist command to use SavegameDirRelativePath().
Added better console output for entlist and properties commands.
2020-08-30 00:07:38 -04:00
Knightmare66
315ba242f5 Added missing Lazarus console comands to missionpack DLL. 2020-08-29 23:01:11 -04:00
Knightmare66
ed34b3b8ed Fixed missing sounds for buttons, doors, plats, etc. in id/rogue/xatrix maps caused by custom sound code in Lazarus and missionpack DLLs.
Added custom sound support to func_door_secret2 in missionpack DLL.
Changed missionpack DLL to use maptype_t enum in level_locals_t instead of constantly calling utility functions which contain multiple string compares.
2020-08-25 03:55:40 -04:00
Knightmare66
90274a87dd Added integer and description fields to cvar_t struct in game DLLs.
Fixed trailing ' in precache entry for weapon_chaingun.
Added sk_plasma_rifle_life_bounce and sk_plasma_rifle_life_spread cvars to
  missionpack DLL to control time-to-remove of plasma rifle projectiles.
Added SAVEGAME_DLLNAME specific to Citadel builds of missionpack DLL.
Added support for building a version of missionpack DLL specific to Quake2Evolved v0.40b.
2020-08-23 18:04:50 -04:00
Knightmare66
80982e59a6 Fixed health reverting to previous max_health value on map change when game is not saved first.
Merged 64-bit specfic descriptions and  filenames into resource scripts via preprocessor definition for resource scripts.
Removed separate resource files for 64-bit builds.
2020-08-17 00:41:24 -04:00
Knightmare66
3c72935e38 Added separate resource file for 64-bit build of missionpack DLL.
Adjusted "internal name" string for existing 64-bit resource files.
2020-08-15 03:21:41 -04:00
Knightmare66
b6e8fda82e Use Com_strcpy() instead of Q_strncpyz() for 3ZB2 and missionpack DLLs. 2020-08-11 02:21:35 -04:00
Knightmare66
d9848657dc Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs. 2020-08-11 02:08:18 -04:00
Knightmare66
af3214312d Moved EMPNukeCheck() for plasma rifle in missionpack DLL to the right weapon function- d'oh! 2020-08-09 21:39:41 -04:00
Knightmare66
123d52cf8c Added missing check_dodge() calls for plasma rifle in misionpack DLL. 2020-08-09 03:49:29 -04:00
Knightmare66
0d4e872ce9 Added LMCTF / LM Escape plasma rifle to missionpack DLL.
Added plasma guards (monster_soldier_plasma_re and monster_soldier_plasma_sp) from LM Escape to missionpack DLL.
Added Zaero items/weapons to missionpack DLL.
Added support for Zaero doors  to missionpack DLL.
Fixed crash caused by killtargeting sentien (laser edict not freed) in missionpack DLL.
Fixed bug with broken Rogue turrets in missionpack DLL.
Fixed crash in g_combat.c->M_ReactToDamage() caused by attacker with NULL classname in missionpack DLL.
2020-08-09 02:45:19 -04:00
Knightmare66
38c148c0f8 Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands.
Added missing bounds checks for layout script commands.
Fixed baseq2 paths in non-KMQ2 implementation for alias script loading, Lazarus text box loading, and GameDirRelativePath()/SavegameDirRelativePath() functions.
2020-07-19 22:33:17 -04:00
Knightmare66
b020f21541 Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY.
This manifiested as glitches such as them sliding downward when they or the player are shot.
2020-05-14 03:38:00 -04:00
Knightmare66
02755e0181 Added Zaero autocannon to missionpack DLL. 2020-04-23 03:18:05 -04:00
Knightmare66
e96adb36a9 Added descriptions to option menu submenu actions.
Fixed fill of black menu status bar.
Added Sys_ExeDir(), Sys_PrefDir(), and Sys_DownloadDir().
2020-04-18 21:46:47 -04:00
Knightmare66
e6ec99c444 Added support to menu framework for changing font sizes of all menu controls.
Added r_clearcolor_r, r_clearcolor_g, r_clearcolor_b cvars to change gl_clear fill color.
2020-04-18 00:24:32 -04:00
Knightmare66
bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00
Knightmare66
1c7ec5a56b Incremented savegame version for missionpack DLL due to addtion of new key items breaking saves.
Fixed savegame crash in missionpack DLL caused by duplication of "key_message" in save fields.
2020-03-13 22:27:24 -04:00
Knightmare66
f8e43f0a4b Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
Knightmare66
f2d381eaf1 asdf 2020-03-08 06:04:30 -04:00
Knightmare66
1eaba3e791 Fixes for lavaball entity and func_door_secret2. 2020-03-08 05:56:09 -04:00
Knightmare66
ef76c81f23 Added more monsters and misc entities to missionpack DLL by request from MikeM. 2020-03-08 04:07:40 -04:00
Knightmare66
eb97af1598 Added sources for Zaero mission pack and 3ZB2 bot DLLs.
Added GetFileList() to game function imports in misison pack DLL game.h.
2020-02-23 16:15:28 -05:00
Knightmare66
552fe17908 Added missing CTFSay_Team() to client commands list. 2020-02-21 22:01:52 -05:00
Knightmare66
e3b3c0d5cc Renamed project files for official mission pack support DLL. 2020-02-15 14:53:26 -05:00
Knightmare66
0a88219a83 Added missing settable spawn health for info_player_start
Added support for attenuation = -2 player only for target_speaker
Added header file for Coconut Monkey vulture monster
2020-02-13 18:49:26 -05:00
Knightmare66
722289fe27 Added source code from official mission pack support DLL. 2020-01-04 21:25:00 -05:00