Commit Graph

38 Commits

Author SHA1 Message Date
Magnus Norddahl 955632f1f8 Remove worker class 2021-11-15 23:36:29 +01:00
Magnus Norddahl 50120b420c Fix pthread thing, hopefully 2021-11-13 00:20:45 +01:00
Magnus Norddahl 59abd6dd53 Fix build folder path problem 2021-11-13 00:17:59 +01:00
Magnus Norddahl 60e4077209 Fix missing pthread for clang 2021-11-13 00:14:07 +01:00
Magnus Norddahl cb42f82bfc Replace the vector/matrix classes with something behaving a bit more like glsl 2021-11-12 22:40:29 +01:00
Magnus Norddahl e54477cb93 Fix linux compile errors 2021-11-12 17:08:15 +01:00
Magnus Norddahl cd3563759c Rewrite the CPU ray tracer 2021-11-11 05:04:33 +01:00
Magnus Norddahl 96b31d8a69 Implement light probe tracing on the GPU 2021-11-10 02:25:03 +01:00
Magnus Norddahl 8df36944eb Split shaders into three types (light, sun, bounce) 2021-11-07 04:05:19 +01:00
Magnus Norddahl 9ce4c027bd Remove unused SurfaceLight class 2021-11-06 03:03:07 +01:00
Magnus Norddahl 9ebe31ee72 Remove the old dlight based ray tracer and add an option to choose between the CPU and GPU ray tracers 2021-11-05 23:42:01 +01:00
Magnus Norddahl 75798fae9b Move glsl shader code to files 2021-11-05 18:23:31 +01:00
Magnus Norddahl fb86b2054c Move stack trace capture out of gpuraytracer.cpp 2021-10-31 19:20:23 +01:00
Magnus Norddahl 0e7bb52c19 Upgrade glsl compiler to 11.6.0 2021-10-31 18:19:26 +01:00
Magnus Norddahl a294ca216a Add uncommitted vulkan headers 2021-10-30 03:20:46 +02:00
Magnus Norddahl 3e11f81d5a Add first steps in using the GPU for the ray tracing 2021-10-28 23:27:25 +02:00
Magnus Norddahl fa1d2fb215 Prepare the code for writing a new ray tracer 2021-10-20 05:28:41 +02:00
Magnus Norddahl a647f21501 Add the gzdoom model loaders 2021-10-14 17:12:05 +02:00
Magnus Norddahl 8f097378d5 Add the delauney triangulator (not used, but I don't want to lose this code in case I decide to use it after all) 2021-10-14 15:49:27 +02:00
Rachael Alexanderson c0aff53de5 - fix building in GCC-10 2021-09-25 06:11:38 -04:00
Magnus Norddahl ce7074f646 - rename surfacelight file 2018-11-09 22:20:31 +01:00
Magnus Norddahl 7756bba61f - remove unused Pluecker and Rand classes 2018-11-09 21:28:03 +01:00
Kevin Caccamo 8d930df8fd Fix compilation errors on Ubuntu 16.04 2018-11-04 05:19:16 -05:00
Magnus Norddahl e89aa8a5d4 - remove kexTrace class 2018-11-03 19:01:47 +01:00
Magnus Norddahl e5dbc83bc9 - remove zdbsp viewer 2018-11-03 18:25:41 +01:00
Magnus Norddahl a66ec939fb - move mapdata to level 2018-11-03 18:22:04 +01:00
Magnus Norddahl fde3e5f3b6 - moved binfile and halffloat to framework 2018-11-03 18:16:14 +01:00
Magnus Norddahl 265da537ab - remove common.h
- move math classes
2018-11-03 18:08:45 +01:00
Magnus Norddahl e37ea126ce - remove memheap 2018-11-03 17:12:39 +01:00
Magnus Norddahl de8983a382 - remove kexStr 2018-11-03 16:49:51 +01:00
Magnus Norddahl dcb4f083a3 - remove kexArray 2018-11-03 16:43:58 +01:00
Magnus Norddahl 7efc998f6e - remove unused stuff 2018-11-02 22:57:03 +01:00
Magnus Norddahl 5399e988c7 - changed the output to be one lump using a compressed rgb16f format with 3d floors support 2018-11-02 22:21:32 +01:00
Magnus Norddahl b0f846e200 - remove the dlight config file and switch to using UDMF properties on lines, sectors and things 2018-10-30 19:10:50 +01:00
Magnus Norddahl 99a4ffa69f - add some mesh collision classes 2018-10-29 18:33:22 +01:00
Magnus Norddahl 405bb743a0 Add dlight codebase to zdray 2018-10-26 09:15:14 +02:00
Magnus Norddahl b4f22e7959 Remove level writing code as it isn't needed 2017-08-03 22:13:30 +02:00
Magnus Norddahl e9356ea255 Initial import 2017-08-03 20:25:54 +02:00