Magnus Norddahl
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8427e4c98d
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Switch to using zvulkan
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2022-11-07 21:36:27 +01:00 |
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Magnus Norddahl
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1e62255b28
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Update the vulkan support classes and enable runtime detection for falling back to non-rayquery rendering if the device does not support it
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2022-09-01 01:04:17 +02:00 |
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Magnus Norddahl
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65445a7b07
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Implement enough of a ray query raytracer that it at least outputs something
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2022-07-03 01:47:11 +02:00 |
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Magnus Norddahl
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12ffde80bc
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Minor code cleanup
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2022-07-02 05:18:08 +02:00 |
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Magnus Norddahl
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d88c2ef41c
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Update builders to use the new form also used by the gzd backend
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2022-06-29 20:12:36 +02:00 |
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Magnus Norddahl
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edc22ed06f
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Fix the include error
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2021-11-12 16:49:11 +01:00 |
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Magnus Norddahl
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0b9705a1d8
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Minor adjustments
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2021-11-01 02:55:58 +01:00 |
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Magnus Norddahl
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df1172346d
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Remove old NV ray tracing builders
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2021-11-01 02:20:41 +01:00 |
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Magnus Norddahl
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edc4b159d0
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Update shader builder to latest shader compiler version
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2021-10-31 18:32:33 +01:00 |
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Magnus Norddahl
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0065d91f44
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Build the bottom level acceleration structure using the KHR raytracing extension
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2021-10-30 03:21:27 +02:00 |
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Magnus Norddahl
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3e11f81d5a
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Add first steps in using the GPU for the ray tracing
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2021-10-28 23:27:25 +02:00 |
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