2018-10-26 07:15:14 +00:00
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//-----------------------------------------------------------------------------
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// Note: this is a modified version of dlight. It is not the original software.
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//-----------------------------------------------------------------------------
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//
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// Copyright (c) 2013-2014 Samuel Villarreal
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// svkaiser@gmail.com
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//
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// This software is provided 'as-is', without any express or implied
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// warranty. In no event will the authors be held liable for any damages
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// arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it
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// freely, subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented; you must not
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// claim that you wrote the original software. If you use this software
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// in a product, an acknowledgment in the product documentation would be
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// appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such, and must not be
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// misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source
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// distribution.
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//
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2018-10-26 08:06:17 +00:00
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#pragma once
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2018-10-26 07:15:14 +00:00
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2018-11-03 17:08:45 +00:00
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#include <vector>
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2018-11-03 18:33:59 +00:00
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#include <memory>
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2018-11-03 17:08:45 +00:00
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2018-11-09 07:42:37 +00:00
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#include "framework/tarray.h"
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#include "lightmap/collision.h"
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2018-10-26 09:31:11 +00:00
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struct MapSubsectorEx;
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2018-11-09 07:42:37 +00:00
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struct IntSector;
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struct IntSideDef;
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struct FLevel;
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2018-10-26 08:06:17 +00:00
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enum surfaceType_t
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2018-10-26 07:15:14 +00:00
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{
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2018-11-02 22:17:46 +00:00
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ST_UNKNOWN,
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ST_MIDDLESIDE,
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ST_UPPERSIDE,
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ST_LOWERSIDE,
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ST_CEILING,
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ST_FLOOR
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2018-10-26 08:06:17 +00:00
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};
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2018-10-26 07:15:14 +00:00
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// convert from fixed point(FRACUNIT) to floating point
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#define F(x) (((float)(x))/65536.0f)
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2018-10-26 08:06:17 +00:00
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struct surface_t
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{
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2018-11-02 22:17:46 +00:00
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kexPlane plane;
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int lightmapNum;
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int lightmapOffs[2];
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int lightmapDims[2];
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kexVec3 lightmapOrigin;
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kexVec3 lightmapSteps[2];
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kexVec3 textureCoords[2];
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kexBBox bounds;
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int numVerts;
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2018-11-03 16:12:39 +00:00
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std::vector<kexVec3> verts;
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2018-11-03 18:33:59 +00:00
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std::vector<float> lightmapCoords;
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2018-11-02 22:17:46 +00:00
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surfaceType_t type;
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int typeIndex;
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2018-11-03 21:43:00 +00:00
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IntSector *controlSector;
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2018-11-02 22:17:46 +00:00
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bool bSky;
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2018-10-26 08:06:17 +00:00
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};
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2018-10-26 07:15:14 +00:00
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2018-11-09 07:42:37 +00:00
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struct LevelTraceHit
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{
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kexVec3 start;
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kexVec3 end;
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float fraction;
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2018-10-26 07:15:14 +00:00
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2018-11-09 07:42:37 +00:00
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surface_t *hitSurface;
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int indices[3];
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float b, c;
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};
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2018-10-26 07:15:14 +00:00
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2018-11-09 07:42:37 +00:00
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class LevelMesh
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{
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public:
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LevelMesh(FLevel &doomMap);
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LevelTraceHit Trace(const kexVec3 &startVec, const kexVec3 &endVec);
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bool TraceAnyHit(const kexVec3 &startVec, const kexVec3 &endVec);
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void WriteMeshToOBJ();
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std::vector<std::unique_ptr<surface_t>> surfaces;
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TArray<kexVec3> MeshVertices;
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TArray<int> MeshUVIndex;
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TArray<unsigned int> MeshElements;
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TArray<int> MeshSurfaces;
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std::unique_ptr<TriangleMeshShape> CollisionMesh;
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private:
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void CreateSubsectorSurfaces(FLevel &doomMap);
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void CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSector *sector, int typeIndex, bool is3DFloor);
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void CreateFloorSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSector *sector, int typeIndex, bool is3DFloor);
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void CreateSideSurfaces(FLevel &doomMap, IntSideDef *side);
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static bool IsDegenerate(const kexVec3 &v0, const kexVec3 &v1, const kexVec3 &v2);
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};
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