zdray/src/lightmap/surfaces.h

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//-----------------------------------------------------------------------------
// Note: this is a modified version of dlight. It is not the original software.
//-----------------------------------------------------------------------------
//
// Copyright (c) 2013-2014 Samuel Villarreal
// svkaiser@gmail.com
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source
// distribution.
//
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#pragma once
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#include <vector>
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#include <memory>
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#include "framework/tarray.h"
#include "lightmap/collision.h"
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struct MapSubsectorEx;
struct IntSector;
struct IntSideDef;
struct FLevel;
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enum surfaceType_t
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{
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ST_UNKNOWN,
ST_MIDDLESIDE,
ST_UPPERSIDE,
ST_LOWERSIDE,
ST_CEILING,
ST_FLOOR
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};
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// convert from fixed point(FRACUNIT) to floating point
#define F(x) (((float)(x))/65536.0f)
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struct surface_t
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{
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kexPlane plane;
int lightmapNum;
int lightmapOffs[2];
int lightmapDims[2];
kexVec3 lightmapOrigin;
kexVec3 lightmapSteps[2];
kexVec3 textureCoords[2];
kexBBox bounds;
int numVerts;
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std::vector<kexVec3> verts;
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std::vector<float> lightmapCoords;
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surfaceType_t type;
int typeIndex;
IntSector *controlSector;
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bool bSky;
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};
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struct LevelTraceHit
{
kexVec3 start;
kexVec3 end;
float fraction;
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surface_t *hitSurface;
int indices[3];
float b, c;
};
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class LevelMesh
{
public:
LevelMesh(FLevel &doomMap);
LevelTraceHit Trace(const kexVec3 &startVec, const kexVec3 &endVec);
bool TraceAnyHit(const kexVec3 &startVec, const kexVec3 &endVec);
void WriteMeshToOBJ();
std::vector<std::unique_ptr<surface_t>> surfaces;
TArray<kexVec3> MeshVertices;
TArray<int> MeshUVIndex;
TArray<unsigned int> MeshElements;
TArray<int> MeshSurfaces;
std::unique_ptr<TriangleMeshShape> CollisionMesh;
private:
void CreateSubsectorSurfaces(FLevel &doomMap);
void CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSector *sector, int typeIndex, bool is3DFloor);
void CreateFloorSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSector *sector, int typeIndex, bool is3DFloor);
void CreateSideSurfaces(FLevel &doomMap, IntSideDef *side);
static bool IsDegenerate(const kexVec3 &v0, const kexVec3 &v1, const kexVec3 &v2);
};