//----------------------------------------------------------------------------- // Note: this is a modified version of dlight. It is not the original software. //----------------------------------------------------------------------------- // // Copyright (c) 2013-2014 Samuel Villarreal // svkaiser@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, // including commercial applications, and to alter it and redistribute it // freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not // claim that you wrote the original software. If you use this software // in a product, an acknowledgment in the product documentation would be // appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be // misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source // distribution. // #pragma once #include #include #include "framework/tarray.h" #include "lightmap/collision.h" struct MapSubsectorEx; struct IntSector; struct IntSideDef; struct FLevel; enum surfaceType_t { ST_UNKNOWN, ST_MIDDLESIDE, ST_UPPERSIDE, ST_LOWERSIDE, ST_CEILING, ST_FLOOR }; // convert from fixed point(FRACUNIT) to floating point #define F(x) (((float)(x))/65536.0f) struct surface_t { kexPlane plane; int lightmapNum; int lightmapOffs[2]; int lightmapDims[2]; kexVec3 lightmapOrigin; kexVec3 lightmapSteps[2]; kexVec3 textureCoords[2]; kexBBox bounds; int numVerts; std::vector verts; std::vector lightmapCoords; surfaceType_t type; int typeIndex; IntSector *controlSector; bool bSky; }; struct LevelTraceHit { kexVec3 start; kexVec3 end; float fraction; surface_t *hitSurface; int indices[3]; float b, c; }; class LevelMesh { public: LevelMesh(FLevel &doomMap); LevelTraceHit Trace(const kexVec3 &startVec, const kexVec3 &endVec); bool TraceAnyHit(const kexVec3 &startVec, const kexVec3 &endVec); void WriteMeshToOBJ(); std::vector> surfaces; TArray MeshVertices; TArray MeshUVIndex; TArray MeshElements; TArray MeshSurfaces; std::unique_ptr CollisionMesh; private: void CreateSubsectorSurfaces(FLevel &doomMap); void CreateCeilingSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSector *sector, int typeIndex, bool is3DFloor); void CreateFloorSurface(FLevel &doomMap, MapSubsectorEx *sub, IntSector *sector, int typeIndex, bool is3DFloor); void CreateSideSurfaces(FLevel &doomMap, IntSideDef *side); static bool IsDegenerate(const kexVec3 &v0, const kexVec3 &v1, const kexVec3 &v2); };